Balancing phantoms

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Typhoon
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Balancing phantoms

Post by Typhoon » Mon Jul 16, 2018 3:09 pm

Lowering cost of Phantom Garrison
Right now phantom garrison takes imho too much time to build
10 turns to build for single skeleton and 5 for 2 of them
Phantom Axeman cursed weapon
I don't think Cursed weapon is really needed after taking look at his stats
Armor/Pierce armor for shielded Phantoms
raising pierce armor for shielded phantoms (pikeman/axeman) would make sense (their actual armor 6/3)
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General Brave
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Re: Balancing phantoms

Post by General Brave » Mon Jul 16, 2018 3:21 pm

That doesn't sound too long.
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makazuwr32
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Re: Balancing phantoms

Post by makazuwr32 » Mon Jul 16, 2018 3:40 pm

For building i agree - they need lower building time. 7 or 8 turns will be better.
For all units:
Remove abilities of crusher and Pikeman.
Stats balancing:
Crusher - all normal, add instead of trample ability "Power Range 1"
Pikeman - Lower Damage to 12, change armor to 3/6 instead of 6/3.
Axeman - change armor to 3/6 instead of 6/3.
Specifically for not so genious persons
makazuwr32 wrote:
Sat Nov 03, 2018 3:52 pm
When i am saying "standart bonus to buildings" i mean this:
100% to factories
200% bonus to towers and walls
700% to mega buildings

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General Brave
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Re: Balancing phantoms

Post by General Brave » Mon Jul 16, 2018 3:46 pm

Say I if you want to change stats.
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makazuwr32
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Re: Balancing phantoms

Post by makazuwr32 » Mon Jul 16, 2018 6:19 pm

Yes that is request for changing their stats.
Specifically for not so genious persons
makazuwr32 wrote:
Sat Nov 03, 2018 3:52 pm
When i am saying "standart bonus to buildings" i mean this:
100% to factories
200% bonus to towers and walls
700% to mega buildings

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Typhoon
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Re: Balancing phantoms

Post by Typhoon » Tue Jul 17, 2018 3:12 pm

Actually 5/6 for shielded would be nice since shield is not only for arrow protection and its tower shield
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LordOfAles
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Re: Balancing phantoms

Post by LordOfAles » Tue Jul 17, 2018 7:19 pm

Ye. It should be similar to Imperial Shielder.
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General Brave
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Re: Balancing phantoms

Post by General Brave » Tue Jul 17, 2018 7:21 pm

Is that all?
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LordOfAles
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Re: Balancing phantoms

Post by LordOfAles » Tue Jul 17, 2018 8:17 pm

I think they need 5 building cost, looking how imperials can be built anywhere (barracks, archery, stables..) while they need a building that needs more time to build than other factory buildings.
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Typhoon
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Re: Balancing phantoms

Post by Typhoon » Tue Jul 17, 2018 8:18 pm

Good idea
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General Brave
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Re: Balancing phantoms

Post by General Brave » Wed Jul 18, 2018 5:10 am

Ok.
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Typhoon
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Re: Balancing phantoms

Post by Typhoon » Tue Nov 06, 2018 3:48 pm

In current phantoms right now I think both shielders need rebalance by what I mean making them kind of twin units that have only little change in their attack power hp and bonuses which would allow mixing frontline with both of them because of their durability. Sure their armor isnt as much as powerful imperial shielder but thats because of their cost undeads really deserve tanky armored units that are not giants or cavalry at least to fight imperials with fair chances. While another thing is barrack cost is way too expensive for skeleton workers to build and hopefully only for now phantoms can be only build in barracks which really limits their use and thats why they should be also produced in mansion
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Typhoon
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Re: Balancing phantoms

Post by Typhoon » Fri Nov 09, 2018 4:56 pm

I forgot about stats here they are

Crusher
Cost 6
Hp 50
Attack 20 (trample)
Range 1
Armor 3
P.Armor 3
Speed 3
Sight 4
Actions 1
Spell resistance 100%

Swordmaster
Cost 6
Hp 50
Attack 12
Range 1
Armor 3
P.Armor 3
Speed 3
Sight 4
Actions 2
Spell resistance 100%
Ability:
Whirlwind

Axeman
Cost 6
Hp 60
Attack 15
Range 1
Armor 6
P.Armor 5
Speed 3
Sight 4
Actions 1
Spell resistance 100%

Pikeman
Cost 5
Hp 40
Attack 15
Range 1
Armor 6
P.Armor 5
Speed 3
Sight 4
Actions 1
Spell resistance 100%

Phantom Crossbowman
Cost 5
Hp 30
Attack 12
Range 6
Armor 3
P.Armor 3
Speed 3
Sight 6
Actions 1
Spell resistance 100%
(You cant spam with this)
Last edited by Typhoon on Sun Nov 11, 2018 7:12 am, edited 1 time in total.
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LordOfAles
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Re: Balancing phantoms

Post by LordOfAles » Sat Nov 10, 2018 11:07 pm

Looks good.
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