Map Editor Suggestions

Things that do not fit any other section
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LordOfAles
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Map Editor Suggestions

Post by LordOfAles » Tue Sep 10, 2019 12:31 pm

1. As much as Gnolls are a nice addition, they litter every race's section with their units. I suggest keeping them in orc section.

2. Brave's hero shouldn't be everywhere, just in Scaledfolk section.

3. Move generic corpse, archer corpse, generic mounted and dragon corpse from Human to Undead racial section in buildings category.

4. Move Shielder and Pirate corpses from Undead water category to buildings category.
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Patrol3110
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Re: Map Editor Suggestions

Post by Patrol3110 » Tue Sep 10, 2019 3:09 pm

For gnolls, a separate section could be made for "neutral race" or "Other" otherwise, I agree.
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Alexander82
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Re: Map Editor Suggestions

Post by Alexander82 » Tue Sep 10, 2019 11:49 pm

I would either put all neutrals and heroes in the same section, leaving playable resources in their sections.
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LordOfAles
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Re: Map Editor Suggestions

Post by LordOfAles » Wed Sep 11, 2019 5:03 am

Sounds good.
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Alexander82
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Re: Map Editor Suggestions

Post by Alexander82 » Wed Sep 11, 2019 6:48 am

That's something that @Stratego (dev) should do though.

If he sets it I might add in those jsons the right race (maybe U_NEUTRALS).
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Aweguy
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Re: Map Editor Suggestions

Post by Aweguy » Tue Oct 15, 2019 7:26 pm

One more suggestion. In the triggers that you can define the unit type (like Change obj hp), we could add a faction filter in the unit list menu as it is truly boring to search the unit you want on the list.

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