battleship

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TheBluePhoenix
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battleship

Post by TheBluePhoenix » Sun Oct 11, 2015 6:41 pm

A huge ship, high health,armour and cost. Can attack multiple targets at once and also release smaller drone ships to counter attack. It should have a pulse cannon for main attack which should have devastating capabilities and cooldown of 3 turns. After using this cannon, the ship should not be able to move for 2 turns due to a huge loss of electric power used to charge the canon
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balint
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Re: battleship

Post by balint » Sun Oct 11, 2015 7:04 pm

I like the idea. Maybe with a small/moderated firepower but multiple shoots, and the main cannon with a great damage and maybe stunning the enemy too? Slow movement and maybe a skill like hyperjump which lets it move a lot but will cool down for a large amount of turns.
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TheBluePhoenix
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Re: battleship

Post by TheBluePhoenix » Mon Oct 12, 2015 4:36 am

Then this unit should be very costly and having many cooldown turns for its abilities
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


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balint
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Re: battleship

Post by balint » Tue Oct 13, 2015 1:55 pm

Yes. Any idea of design?
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TheBluePhoenix
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Re: battleship

Post by TheBluePhoenix » Tue Oct 13, 2015 3:49 pm

I will search the net for it
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TheBluePhoenix
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Re: battleship

Post by TheBluePhoenix » Fri Oct 16, 2015 4:11 pm

images (5).jpg
I like this image the best
images (5).jpg (23.8 KiB) Viewed 4738 times
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images (3).jpg
Third option
images (3).jpg (20.31 KiB) Viewed 4738 times
images (2).jpg
This one is good too
images (2).jpg (19.99 KiB) Viewed 4738 times
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balint
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Re: battleship

Post by balint » Sat Oct 17, 2015 7:15 am

I was thinking about something like these
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images-1.jpeg
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images-2.jpeg
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TheBluePhoenix
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Re: battleship

Post by TheBluePhoenix » Sat Oct 17, 2015 10:20 am

But tyen it should have a large pulse cannon
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balint
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Re: battleship

Post by balint » Sat Oct 17, 2015 3:31 pm

Yes. There was an image of the 2. Picture with a large ion cannon on its side, but I could not find it. Picture 1 could have a large cannon emerhing from the red area om top.
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TheBluePhoenix
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Re: battleship

Post by TheBluePhoenix » Sat Oct 17, 2015 3:47 pm

But it looks more like a command ship rather than a battleship. I think image one which i posted suits the unit best. Lets ask for other opinions too
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ejm29
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Re: battleship

Post by ejm29 » Sat Oct 17, 2015 9:34 pm

I think balint's first image is the best. It is the most realistic and consistent with the star wars universe. IMO :)

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ejm29
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Re: battleship

Post by ejm29 » Sat Oct 17, 2015 9:44 pm

But I better point out that there should probably be a different image and stats for each factions battleship (as east factions battleships had very different designs) I believe balint's fist image is a republic battleship/cruiser. You will stil need a separatist battleship, imperial battleship/star destroyer. And a rebel battleship. Balint's second image may work as a good rebel battleship. Ill try and fine some images for the separatist and empire ships :)

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ejm29
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Re: battleship

Post by ejm29 » Sat Oct 17, 2015 9:53 pm

Some images :)
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IMG_20151017_224855.jpg
Separatist 1
IMG_20151017_224855.jpg (39.95 KiB) Viewed 4706 times
IMG_20151017_224915.jpg
Empire battleship 2
IMG_20151017_224915.jpg (16.22 KiB) Viewed 4706 times
IMG_20151017_224937.jpg
Empire battleship 1
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ejm29
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Re: battleship

Post by ejm29 » Sat Oct 17, 2015 9:54 pm

Another separatist image
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IMG_20151017_224828.jpg
Classic separatist battleship
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TheBluePhoenix
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Re: battleship

Post by TheBluePhoenix » Sun Oct 18, 2015 5:40 am

I was thinkig of grading battleships into different classes. Like balints 1st image is 1st grade, my first image is 2nd grade etc.
Ejm : balints ship looks more like a commander ship from which smaller battleships come out and destroying it results in destruction of the whole armu indirectly. My posted image 1 is very similar to a battleship i saw in the series.the other 2 images are just good and sci fi hence i posted them. Moreover they all have a huge pulse canon already hence easier to draw. I think balints 1st image be called COMANDEER SHIP
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balint
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Re: battleship

Post by balint » Sun Oct 18, 2015 8:23 am

I think it would be best to make 2 battleship tiers.
First tier is the basic ones, for the good side, my picture 1 and for the evils the separatist1 ship.
Tier 1 units will be similar, but have different strength (eg. The rwpublic ship is stronger attacker, but the separatist can take in more damage.)
Tier 2 units will be specialised. 2 type for each side. Good side: The modified tier 1 with a rage cannon, and the modified tier 1 with much more carry capacity.
Evil side might have the modified tier 1 with an ion cannon and a star destroyer (empire ship) which is stronger in attack, has carry capacity and has higher hull, but moves slower and has a higher innacuracy
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TheBluePhoenix
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Re: battleship

Post by TheBluePhoenix » Sun Oct 18, 2015 11:36 am

What is the problem of my 1st image for tier 2??
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


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balint
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Re: battleship

Post by balint » Sun Oct 18, 2015 4:15 pm

Nothing, but I cant thin of any special ability for that :) And we have the imperial battleship as the advances one, so I think it would be nice to add one with a special ability as a different tier 2 type. Your first picture is more likely a good tier 1 battleship. But if you have any other idea, I gladly consider that :)
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