Stormtroopers

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Avalyn
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Stormtroopers

Post by Avalyn » Fri Mar 25, 2016 2:27 am

I looked, and I looked, and I LOOKED, but I could NOT find a thread that matched what I needed.

Here is my version of a Stormtrooper. I would greatly appreciate any feedback!
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SuperShadedReallyFinishedStormtrooper.png
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Stratego (dev)
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Re: Stormtroopers

Post by Stratego (dev) » Fri Mar 25, 2016 5:26 am

I like it pretty awsome!

Is it 32x32 or 64x64?

I think 32. So you think sws should be in 32x32 not 64x64? Because before starting designs we should state this.

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TheBluePhoenix
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Re: Stormtroopers

Post by TheBluePhoenix » Fri Mar 25, 2016 1:35 pm

Well nice design
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Avalyn
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Re: Stormtroopers

Post by Avalyn » Fri Mar 25, 2016 3:43 pm

Daniel (the dev) wrote:I like it pretty awsome!

Is it 32x32 or 64x64?

I think 32. So you think sws should be in 32x32 not 64x64? Because before starting designs we should state this.
.
idk, but I think that, so far, all the sws units are 32x32.
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patroid
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Re: Stormtroopers

Post by patroid » Sat Mar 26, 2016 9:42 pm

Hi,
Nice forms but it looks a bit... idk blured!?! Means looks like
Water got over it.
Means its nor Sharp and need to a get a bot sharper shading.
I think it also needs a gun.

The proportions are not like the other Units. It has a oversized head.
Well but it is a Good design now the Star warsDesign Leader has to say how the Units should look like.
Should they be like Icons to see the Units or should they be like Humans as
Much realistic as possible... well i think in SWS we actual had the focus on realism.

Patroid

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Avalyn
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Re: Stormtroopers

Post by Avalyn » Sun Mar 27, 2016 8:08 pm

Here Patroid. Fixed the shading and the gun. Sorry about the head, but I was trying to make it look as much like a Stormtrooper as possible. :D
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TheBluePhoenix
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Re: Stormtroopers

Post by TheBluePhoenix » Mon Mar 28, 2016 5:05 am

I dont know, bt its not looking right..
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Hardeep
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Re: Stormtroopers

Post by Hardeep » Mon Mar 28, 2016 5:18 am

Left arm and leg aren't as sharp as the rest of it, and the left leg is unnaturally straight, like his right leg is shorter than his right
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Avalyn
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Re: Stormtroopers

Post by Avalyn » Mon Mar 28, 2016 4:10 pm

K. I will keep trying. Soon, it will be perfect! :)
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Avalyn
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Re: Stormtroopers

Post by Avalyn » Wed Mar 30, 2016 6:44 pm

Here is my edited stormtrooper. I smallerized the head, and unstraightened the leg.
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Hardeep
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Re: Stormtroopers

Post by Hardeep » Thu Mar 31, 2016 12:20 am

Where the gun crosses the right arm the outline for the gun dissappears and looks like it melds into his arm..... otherwise great! :D
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Avalyn
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Re: Stormtroopers

Post by Avalyn » Mon Apr 04, 2016 9:41 pm

Here. Patroid, do you have anything to say? Or anyone else for that matter? I can take anything you throw at me. :lol:
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patroid
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Re: Stormtroopers

Post by patroid » Tue Apr 05, 2016 9:19 am

Hi,
Still the gun. It dont rlly looks like a gun. Pls try to make it look gun like.
Rest seems Good.

Patroid

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Avalyn
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Re: Stormtroopers

Post by Avalyn » Fri Apr 08, 2016 3:57 pm

Ta-Da!!
NewAndReallyImprovedStormTrooper!! :D
How is the Blaster? I tried to fix it.
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patroid
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Re: Stormtroopers

Post by patroid » Fri Apr 08, 2016 7:23 pm

Looks good to me.

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Re: Stormtroopers

Post by Stratego (dev) » Sat Apr 16, 2016 3:18 am

i like it very much!

but we moved to the 64 px direction so all infantry images should look like CoolguY's alignment on us infantry (more characters on one image, and not facing to the "camera" but a little to the left or right and all charcters have slightly different "poses".

- Here are the sample of us infantry,
- and i quickly put your image into a 64px environment, (so i not changed any "facing" direction, or character "pose" that would be required to make it to 64 px).


thanks!
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st2.png
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Avalyn
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Re: Stormtroopers

Post by Avalyn » Sat Apr 16, 2016 5:32 pm

Here is a Stormtrooper squad.
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ST2.png
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TheBluePhoenix
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Re: Stormtroopers

Post by TheBluePhoenix » Sat Apr 16, 2016 5:54 pm

The shading is too less, and there are no intrinsic details properly visible, for instance the gun looks like a rubber tube.... :lol: :roll:
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


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Avalyn
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Re: Stormtroopers

Post by Avalyn » Sat Apr 16, 2016 6:10 pm

Whoops! Here is the shaded, texture-ized Stormtrooper Squad. Its members are Tallguy, Lefty, and Squad Leader..... AB-123. :lol:
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Avalyn
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Re: Stormtroopers

Post by Avalyn » Sat Apr 30, 2016 3:09 pm

Soo....does that mean you guys like it?
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Stratego (dev)
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Re: Stormtroopers

Post by Stratego (dev) » Sat Apr 30, 2016 9:58 pm

yes! and also i had a few suggestions above.

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Avalyn
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Re: Stormtroopers

Post by Avalyn » Mon May 02, 2016 8:16 pm

K. I'm on it.
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Re: Stormtroopers

Post by Avalyn » Tue May 03, 2016 5:53 pm

So. Here is my promised Stormtrooper Squad. All are in different poses (styled after COOLguy's units as much as possible) and are shaded after the great Elvenprincess's design.
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Stratego (dev)
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Re: Stormtroopers

Post by Stratego (dev) » Tue May 03, 2016 7:15 pm

AWESOMEEEEEEEE!!!!! :) :)

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Avalyn
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Re: Stormtroopers

Post by Avalyn » Wed May 04, 2016 1:41 am

HOORAY!!!!!!!!
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Hardeep
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Re: Stormtroopers

Post by Hardeep » Wed May 04, 2016 3:52 am

OOOOOOOHHHRRAAAAA!!!!!! :D
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Puss_in_Boots
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Re: Stormtroopers

Post by Puss_in_Boots » Tue May 14, 2019 2:48 am

Avalyn wrote:
Tue May 03, 2016 5:53 pm
So. Here is my promised Stormtrooper Squad. All are in different poses (styled after COOLguy's units as much as possible) and are shaded after the great Elvenprincess's design.
Team color?

Just kidding I'll use this in place of the old one. :)
RED, WHITE and BLUE!

Delta610
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Re: Stormtroopers

Post by Delta610 » Mon Jul 29, 2019 2:17 pm

So what about stats? Should it just be the same as the Rifleman from AoWW but balanced around this game?

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Re: Stormtroopers

Post by Delta610 » Mon Jul 29, 2019 2:17 pm

So what about stats? Should it just be the same as the Rifleman from AoWW but balanced around this game?

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Re: Stormtroopers

Post by Puss_in_Boots » Mon Jul 29, 2019 2:36 pm

Yeah, each unit should be modified to their proposed effectiveness in combat and not the movies or cartoons where they miss 99.99% of the time.
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