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Re: Stormtroopers

Posted: Mon Jul 29, 2019 9:11 pm
by Delta610
And should we include a Snow trooper texture?

Re: Stormtroopers

Posted: Tue Jul 30, 2019 2:53 am
by Puss_in_Boots
Possibly, once terrains are able to give specific bonuses to units on terrain other than speed.

That way a snowtrooper would be somewhat more effective on snow.

Re: Stormtroopers

Posted: Thu Aug 01, 2019 1:26 am
by Delta610
Puss_in_Boots wrote:
Tue Jul 30, 2019 2:53 am
Possibly, once terrains are able to give specific bonuses to units on terrain other than speed.

That way a snowtrooper would be somewhat more effective on snow.
Ok. And then would they cost more than regular Stormtroopers?

Re: Stormtroopers

Posted: Thu Aug 01, 2019 5:02 pm
by Puss_in_Boots
Probably not, their stats would be too similar to other stormtroopers. They'd just benefit slightly from being on their corresponding terrain.

Re: Stormtroopers

Posted: Sat Aug 03, 2019 4:33 pm
by Delta610
Ok. So they have the same stats but better on snow?

Re: Stormtroopers

Posted: Sun Aug 04, 2019 1:39 am
by Puss_in_Boots
Well maybe biome oriented troopers should have lower stats than stormtroopers, but bonus on specific terrain tiles if the possibility is added. The ordinary ones will be more generalists.

Re: Stormtroopers

Posted: Thu Aug 29, 2019 1:34 am
by Belfry777
Do you guys think that you could change the texture when they are on certain tiles instead of having 4-5 different versions of the same unit?

Re: Stormtroopers

Posted: Thu Aug 29, 2019 3:20 pm
by Puss_in_Boots
That does seem like the better way to go about it. Maybe after researching camoflauge tech both rebels and empire can change texture on tile and receive bonus defense on those tiles to make it stealable and worth researching.