Unit Categorization

Here talk about units and structures.
IMPORTANT!: Every unit type and structure type should be in a separate topic.
So if you have a new unit idea than open a new topic for it!
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dust-n-steel
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Unit Categorization

Post by dust-n-steel » Sat Sep 27, 2014 9:03 pm

We have to sort our units a litte bit for finding out what new units are nice to add.

I think every race should have the following units plus 1-3 own units in addition:

Infantry:
standard infantry (nice vs. all infantry, not so bad vs. jedis/sith)
->natural enemy: tanks and heroes
AT infantry (nice vs. all tanks, but slow since it's walking)
->natural enemy: infantry and heroes
mobilized infantry (aerial platform, fast and nice vs infantry)
->natural enemy: AT infantry
sniper (good for some tactical movements vs infantry)
->natural enemy: infantry group and tanks
bounty hunter (like assassin in AoS, nice vs. heroes and tactical placed units)
->natural enemy: groups of enemies

Vehicles:
light & fast tank (nice movement and nice vs. infantry)
->natural enemy: AT units
heavy tank (nice vs infantry & tanks, but slow and no long-dist-attacks)
->natural enemy: AT units
AT tank/vehicle (a vehicle against tanks since the heavy tank is to good without a unit like this)
->natural enemy: AT units
transporter (like the wagon in AoS, but better movement and in best case a flying unit)
->natural enemy: all units, shouldn't be attacked

Heroes:
Sith, Jedi and another hero for the droids. (mostly effective vs infantry and other heroes)
->natural enemy: bounty hunter or groups of enemies
Last edited by dust-n-steel on Sat Sep 27, 2014 9:08 pm, edited 3 times in total.
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dust-n-steel
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Re: Unit Categorization

Post by dust-n-steel » Sat Sep 27, 2014 9:07 pm

Another word for the heroes: I think we should half their HP but give them the ability of the samurai from AoS -> multiple attacks in one turn
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balint
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Re: Unit Categorization

Post by balint » Sun Sep 28, 2014 1:09 am

Seems good!
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dust-n-steel
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Re: Unit Categorization

Post by dust-n-steel » Sun Sep 28, 2014 10:34 am

so we need ideas for the AT tank and AT infantry for both sides ;)
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balint
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Re: Unit Categorization

Post by balint » Sun Sep 28, 2014 9:43 pm

AT rifleman

weaker version
good against vehicle, but able to fight other

not too good at neither.

heavy AT

only good against vehicle.


What do you think?
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dust-n-steel
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Re: Unit Categorization

Post by dust-n-steel » Mon Sep 29, 2014 1:14 pm

I think, two AT infantry units will result in too weak vehicles. I like it how the spearmen in AoS are working.
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balint
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Re: Unit Categorization

Post by balint » Thu Oct 09, 2014 9:32 pm

and what about upgrading units?
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Re: Unit Categorization

Post by dust-n-steel » Sun Oct 12, 2014 3:19 pm

I think.this should be the standard unita. Upgrading units should be two new races (droids, criminals) per example.and some extra units (more heroes!).

I dont like the upgrades since I lost my gems two times >:(
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