Unit Value Remake

Things that did not fit to the other parts
Post Reply
User avatar
dust-n-steel
Posts: 240
Joined: Sun May 11, 2014 4:27 am
Location: Germany
Contact:

Unit Value Remake

Post by dust-n-steel » Sun Feb 01, 2015 11:40 pm

Can reset the speacial values for the units (attack power, strenght, sight, move, ...) to the principles set for Age of World Wars here? http://androidutils.com/forum/viewtopic.php?f=55&t=911
What color is your flag when it's burning?!

User avatar
balint
Posts: 1274
Joined: Mon Apr 28, 2014 6:38 pm
Location: Hungary

Re: Unit Value Remake

Post by balint » Mon Feb 02, 2015 3:38 pm

Yes.
I am curently workibg on that. but I am kinda sick so it has to wait.
This is Hungary and winter is coming.

User avatar
Sunrise Samurai
Posts: 2650
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Unit Value Remake

Post by Sunrise Samurai » Fri Oct 27, 2017 12:55 am

If we ever get back to this, here's some thoughts I have.

This game is fine with everything having range, in my opinion. The big problem I've seen in my recent space battles with midonik is that spaceships have absurdly high attack for comparatively​ low health, and no real bonus system. Currently, two equal fleets battling will always be won by the first player to shoot. Since advancing almost always puts you in range before you can get a shot off, this means the one who attacks is usually the loser.

AoUFO will have the AoWW system. Let's try to adjust this game to have the same range system as AoS and AoF. Maybe give some thought to melee fighters, with vibroblades and personal shields. Wookies and​ droids make good candidates for melee roles, alongside the obvious Jedi and sith. Melee starships might also help ease the "all ranged" issue.

Again, I know this project is on indefinite hiatus, but I thought I would share my observations for the (hopefully) possible future.
Currently residing at the local ninja academy. I'm still watching though.

User avatar
LordOfAles
Posts: 3496
Joined: Tue Jul 18, 2017 12:27 pm
Location: Montenegro

Re: Unit Value Remake

Post by LordOfAles » Fri Oct 27, 2017 12:48 pm

I doubt we will continue this project because of this:

New unit from film=Pay money for it
Fear not death, for it is a path we all must take. May the Emperor guide you to the right way.

User avatar
Sunrise Samurai
Posts: 2650
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Unit Value Remake

Post by Sunrise Samurai » Fri Oct 27, 2017 4:04 pm

Stratego (dev) wrote:not yet, i am waiting for someone to find a way to legalize it :)
Daniel seems to be holding out hope. I don't know if it will ever happen myself, but it can't hurt to make suggestions for if things work out
Currently residing at the local ninja academy. I'm still watching though.

Post Reply

Return to “Others”