(Units with a * can be converted by enemy hero's that have converting powers.)
----GOOD HERO'S----
LUKE SKYWALLKER *
Turn's 8
Attack 8
Armour 7
Speed 5
Force Powers: Force grasp. Force choke. Jedi/Sith mind trick.
Special Abilities: Any vehicle luke occupies gets +1 attack and +2 speed.
Bonuses: Luke get a 50% bonus to all imperial land Vehicles.
LEIA ORGANA
Turn's 7
Attack 6
Armour 7
speed 4
Force Powers: none
Special Abilities: All hero's within 3 Spaces gain +3 attack and +1 Armour. All rebels within 3 spaces get +2 attack.
Bonuses: Leia get a 50% bonus to all imperial infantry
CHAWBACCA
Turns 6
Attack 6
Armour 7
Speed 3
Force powers: none
Special Abilities: Chawbacca gets +3 attack is han solo is within 4 spaces.
Chawbacca can attack an enemy on an adjacent space with a very high attack (cool down 4 turn)
He can also mend vehicles and droids at a slow rate.
Bonuses: has a 30% against imperial infantry.
HAN SOLO
Turns 7
Attack 7
Armour 6
Speed 4
Force powers: none
Special Abilities: Any vehicle Han occupies gets +1 to speed.
Han can repair vehicles at a medium rate. Han gets +3 attack if Chawbacca is with 4 spaces.
Bonuses: Han gets a 50% bonus against imperial infantry and bounty hunters.
C3PO
Turns 5
Attack 0
Armour 3
Speed 2
Force Powers: none
Special Abilities: C3PO gives +2 armour to any vehicle he occupies. He also gives +1Armour to all allied infantry within 3 spaces. C3PO gets +1 speed and +3 Armour if R2-D2 is within 3 spaces
R2-D2
Turns 5
Attack 2
Armour 4
Speed 3
Force Powers: none
Special Abilities: R2 can repair any mechanical unit (structure/buildings/vehicle/robots) inclouding one he occupies/is garrisoned in at a high rate. He can "sabotage" mechanical enemy units (ddisabling them for 2 turns) four turn cooldown.
R2 gets +2 attack and +1 armour if 3PO if within 3 spaces.
As i said, this is just a rough idea. Thoughts?
