The things you can do realted to map designs
1. designing maps new map with the current tiles we have (water/ground/forest/hill/space objects etc)
2. designing games (map+players+units(maybe special units)) this is complete game with any opponents any units and any teaming setup.
3. designing game tiles: eg: current or a completely new "ground" that is actually a shore (with water on the left, right, top, bottom, top-left corner, etc...)
First of all I send you a sample game map (a space map) that will include information/help for all of the points above, and a few things to know about it.
- random_space_20.tmx and the terrain png and units png file
- you will need the free tilemap editor application "Tiled" to be downloaded:http://www.mapeditor.org/
- after installing that you need only to click on the .tmx file that will bring up the game-map in the editor.
- there are two layers: terrain and unit layer.
- and also there are the same tilesets (little tabs) terrain/units
- from the terrain tileset there are only some tiles used (water, forest etc..), all others with BLACK CIRCLES can be redesigned to anything else.
- a tile have properties what the game can read and identify a tile: eg:
- a ground tile have ground=true property,
- a unit have
- player=x and
- type=archer properties to identify what kind of unit needed to be placed when the game is created.
Depending on what you want to do, you can
1. design a map: simply give me a new tmx file that only have the terrain layer filled (with the already used tile types we use) and no unit layer filled
2. design a game: you can fill the units layer also
3. design a game tile: you need to give me the new modified .png files, and telling me which tileset-tile positions changed.
2.a: design game extra: while you design a game you can create brand new special units (like the troyan horse, spartian hoplite i did on the historical maps. These new units need a bit coding also (but not much) i need to set the proerties of (hp, attack strength and so on). Feel free to design such units, put them into the "units" tileset into the same row where the troyan horse placed.
If you do anything, i can build and send you the .apk without even publishing the app on google play - to let you check your map in work before publishing.
So this is it, not complex when you do it.
As i told you: Feel free to send me any suggestions on the game or on anything related to it!
Thanks in advance for trying to build a map! Have fun! You will see it feels awesome seeing your own map in the game!
(ir you feel yourself pro in map making go here to see some advanced stuff: triggers: viewtopic.php?f=17&t=124)
daniel
Map design - How can i create user (community) map?
-
- Site Admin
- Posts: 9677
- Joined: Fri Apr 25, 2014 9:28 pm
Map design - How can i create user (community) map?
Post by Stratego (dev) » Mon May 12, 2014 6:24 pm
-
- Site Admin
- Posts: 9677
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Map design - How can i create user (community) map?
Post by Stratego (dev) » Wed May 14, 2014 6:59 pm
The tile images refreshed by dust-n-steel work! thanks!
Jump to
- Forum rules
- Age Of Strategy
- ↳ FAQ
- ↳ More Q&A
- ↳ Suggestions, Ideas, and Voting (Design leader: Endru1241)
- ↳ New upgrades (unit, structure, technology, effect)
- ↳ VOTING
- ↳ Voting
- ↳ Old Votes - ARCHIVED
- ↳ Unit - infantry
- ↳ Unit - ranged (like archers)
- ↳ Unit - mounted
- ↳ Unit - water (ships)
- ↳ Unit - siege
- ↳ Techs
- ↳ Structures
- ↳ Neutrals (animals, buildings etc)
- ↳ Unit balancing
- ↳ Closed ones
- ↳ Graphics
- ↳ Maps, campaigns
- ↳ Gameplay & UI
- ↳ Implementeds
- ↳ Main menu
- ↳ New game types in the game (like capture the flag)
- ↳ Others
- ↳ Needs, priorities - Which way would you like the roadmap?
- ↳ ARCHIVED - Implemented suggestions
- ↳ IMPLEMENTED - Infantry
- ↳ IMPLEMENTED - Ranged
- ↳ IMPLEMENTED - Mounted
- ↳ IMPLEMENTED - Water
- ↳ IMPLEMENTED - Siege
- ↳ IMPLEMENTED - Structure
- ↳ IMPLEMENTED - Neutrals
- ↳ IMPLEMENTED - Technologies
- ↳ IMPLEMENTED - Redesigns
- ↳ IMPLEMENTED - New Game Types
- ↳ ARCHIVED - Answered suggestions
- ↳ Reporting Issues
- ↳ Game
- ↳ Solved/Answered
- ↳ Units/techs/effects
- ↳ Implemented/Answered
- ↳ Maps
- ↳ AI
- ↳ Map Editor
- ↳ Main Menu
- ↳ Implemented/Answered
- ↳ Performance problems
- ↳ Crashes
- ↳ Implementeds
- ↳ Documentation
- ↳ Others
- ↳ Implementeds/Answered/Closed
- ↳ Campaign map discussions
- ↳ Multiplayer discussions
- ↳ Dev asks for Help
- ↳ Other discussions about the game
- ↳ DEVELOPER version changes
- ↳ Hall of Fames
- Other Age of Strategy variants
- ↳ Age of Fantasy
- ↳ Introduction (AOF design leader: Alexander82)
- ↳ FAQ
- ↳ AoF Votes and Polls
- ↳ ARCHIVED
- ↳ Unit list to vote
- ↳ Races
- ↳ IMPLEMENTED - ARCHIVED
- ↳ Units & Structures (See Races for accepted Unit Races)
- ↳ Elf
- ↳ IMPLEMENTED - ARCHIVED
- ↳ Undead
- ↳ IMPLEMENTED - ARCHIVED
- ↳ Orc
- ↳ IMPLEMENTED - ARCHIVED
- ↳ Human
- ↳ IMPLEMENTED - ARCHIVED
- ↳ Dwarf
- ↳ IMPLEMENTED - ARCHIVED
- ↳ Scaledfolk
- ↳ IMPLEMENTED - ARCHIVED
- ↳ Technologies, Spells & Abilities
- ↳ Human Technologies
- ↳ IMPLEMENTED - ARCHIVED
- ↳ Orc Technologies
- ↳ IMPLEMENTED - ARCHIVED
- ↳ Undead Technologies
- ↳ IMPLEMENTED - ARCHIVED
- ↳ Elf Technologies
- ↳ IMPLEMENTED - ARCHIVED
- ↳ Dwarf Technologies
- ↳ IMPLEMENTED - ARCHIVED
- ↳ Scalefolk Technologies
- ↳ IMPLEMENTED - ARCHIVED
- ↳ Other asset ideas (terrain, sound ...)
- ↳ Map & campaign ideas
- ↳ Map units request
- ↳ Multiplayer discussions
- ↳ Dev asks for Help
- ↳ Others
- ↳ ARCHIVED
- ↳ Warcraft Strategy - Design planning STARTED
- ↳ Introduction (WAR design leader: DooM223)
- ↳ Races
- ↳ Units & Structures (See Races for accepted Unit Races)
- ↳ Technologies
- ↳ Map & campaign designs
- ↳ Others
- ↳ Reporting Issues
- ↳ IMPLEMENTED
- ↳ DEVELOPER version changes
- ↳ Hall of Fames
- ↳ StarWars Strategy - PILOT version ready
- ↳ FAQ
- ↳ Introduction (SWS design leader: Puss_in_Boots)
- ↳ Races
- ↳ Units & Structures
- ↳ Technologies
- ↳ Maps & Campaign designs
- ↳ Reporting Issues
- ↳ Others
- ↳ Others
- ↳ Developer version changes
- ↳ Age of World Wars - in Beta
- ↳ Introduction (AOW design leader: Samuel & Professiona_Gamer)
- ↳ Nations
- ↳ Factions
- ↳ Units & Structures (See Nations for accepted Unit nations)
- ↳ Implemeteds
- ↳ Tanks
- ↳ Implemented/Closed ones
- ↳ Guns
- ↳ Implemented/Closed ones
- ↳ Infantry
- ↳ Implemented/Closed ones
- ↳ Vehicles
- ↳ Implemented/Closed ones
- ↳ Ships
- ↳ Implemented/Closed ones
- ↳ Planes
- ↳ Implemented/Closed ones
- ↳ Buildings
- ↳ Implemented/Closed ones
- ↳ Technologies
- ↳ Issues
- ↳ Implemented/Closed ones
- ↳ Map & campaign designs
- ↳ Dev Asks for Help
- ↳ Others
- ↳ DEVELOPER version changes
- ↳ Age of Alerts - Design planning STARTED
- ↳ Introduction (AOA design leader: HokanPL)
- ↳ Races
- ↳ Units & Structures (See Races for accepted Unit Races)
- ↳ Technologies
- ↳ Abilities
- ↳ Map & campaign ideas
- ↳ Others
- ↳ Age of Galaxy - Design planning STARTED
- ↳ Introduction
- ↳ Factions
- ↳ Units & Structures (See Factions for accepted Unit nations)
- ↳ Humans
- ↳ Space
- ↳ Planetary
- ↳ Reptilians
- ↳ Space
- ↳ Planetary
- ↳ Avian
- ↳ Space
- ↳ Planetary
- ↳ Myconids
- ↳ Space
- ↳ Planetary
- ↳ Insectoids
- ↳ Space
- ↳ Planetary
- ↳ Technologies
- ↳ Humans
- ↳ Reptilians
- ↳ Avian
- ↳ Myconids
- ↳ Insectoids
- ↳ Map & campaign designs ideas
- ↳ Dev Asks for Help
- ↳ Others
- ↳ DEVELOPER version changes
- ↳ New variant ideas
- Modders lounge
- ↳ Under the Hood studies
- ↳ How-to's
- ↳ Game Definition .JSON
- ↳ Unit Design
- ↳ Map Design
- ↳ Terrains and Graphic Design
- ↳ Abstract
- App Growth
- ↳ App Growth (eg. Promotions)
- Tournaments
- ↳ Introduction
- ↳ FAQ
- ↳ Members
- ↳ News
- ↳ Championship
- ↳ Recruiting
- ↳ Other
- About the Forum
- ↳ Feedback about this forum
- Talent
- ↳ Talent
- ↳ Pixel Art
- ↳ Map Editors
- ↳ .json files
- OFF Topics
- List of permissions for copyrighted content
- VAC