Aquarias campaign-feedback!

Discuss anything about any map, ask for hints/help if you need

Re: Aquarias campaign-feedback!

Postby Madmartigan » Mon Sep 19, 2016 8:53 pm

Yes it sure is. Already done. I loved whe whole campaign man. Plans to add more to it?
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Re: Aquarias campaign-feedback!

Postby DoomCarrot » Tue Sep 20, 2016 12:52 am

Yes, I had a rough draft of the story written for at least 8 maps so far, although I could certainly do more. :)

Unfortunately, the school year has begun again and I do not have time to work on these maps like I used to, so it may be a while between maps now.

P.S. Should I continue with the map image in the description like I did with "massacre"? I figured it would help immersion in the story, although I am curious if most players even care. :lol:
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Re: Aquarias campaign-feedback!

Postby Elvenprincess » Fri Sep 23, 2016 1:17 pm

I like the map. I can track the story on it :D
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Re: Aquarias campaign-feedback!

Postby DoomCarrot » Fri Sep 23, 2016 2:55 pm

Cool, I guess I'll continue with that then for a while. :)
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Re: Aquarias campaign-feedback!

Postby Madmartigan » Sun Sep 25, 2016 7:57 pm

Yes please do. Very tolkien-esque. Maybe even a zoomed in version for each scenario. I know, I know... that sounds like work haha.

I havent been around in a few days. I was forced into swapping phones. I didnt get a chance to save my progress so its start over time :/ I actually just installed age of fantasy. Gonna try that out for a few days
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Re: Aquarias campaign-feedback!

Postby DoomCarrot » Sun Sep 25, 2016 8:14 pm

Zoomed in maps are very easy to make for me. :)

Also, good to have another AoF player!
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Re: Aquarias campaign-feedback!

Postby MMHoffman » Thu Sep 29, 2016 4:48 pm

So, I picked this game off Google Play at random, ran a few random map games, and then picked the Aquarias campaign at random. I have really enjoyed playing through the first three maps. Map 3 was a fun challenge. I died the first time, but then got my back to a wall, healers protected, and got it done.

Just a couple small criticisms about map 3: The archer does *very* little damage, compared to the other characters. I could easily have won the level if she weren't even there. I might suggest she do more damage, but add a few extra baddies. Perhaps a weak healer for the bad guys might be fun. Add a little variety because, once in position against the wall, it became a touch mechanical.

My real reason for this post is map 4: Massacre. I assume you all have beaten it. I lost badly the first time, which is okay. I'm not a hardcore gamer. However, every time I play I lose. Here's what happens.

I manage to beat off the ambush attack, but I lose almost all my units keeping that idiot Lord Belmor alive, so when the ambush is finished I have about 5 units. One is Lord Arkad, two are Missionaries and two are horsemen. Next thing that happens is Lord Belmor sends all his surviving units back the way we came, hunting down the one or two enemy archers that we didn't kill, and Belmor - always with very low health - runs screaming into the *other* ambush in the ruins. He dies every time before I can even get to him.

Am I missing something obvious? This same pattern has played out more than once no matter what I do. I tried using the wagons to move troops fast, but that didn't work (the terrain is too restrictive to make that work, and you're attacked from literally every side, so the wagons just end up burning anyway). I've even begun using the wagons as defenders, which seemed to help, but not too much.

Lord Belmor seems set on acting out that famous charge scene from Braveheart, except minus the entire army. :x

Any tips would be appreciated.
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Re: Aquarias campaign-feedback!

Postby DoomCarrot » Thu Sep 29, 2016 5:29 pm

Glad to hear you enjoy Age of Strategy, as well as my campaign! :)

As for map #3, the archer (Lady Rachelle) is not meant to be particularly powerful, considering the close quarters. She is one of 2-3 units on that map that need protection. This is so that you must balance how much you protect each of the "weak" characters, while still being able to kill the traitors in time to flee the capital. However, she is not useless, as she can deal enough damage to weaken enemies so that the big hitters can kill them without suffering from counter-attack. :)

Map #4: It is possible, but difficult, and I shall tell you how I do it in the time limit.

On your first turn, load all pikemen, Arkad (and missionaries!) in the wagons and get them to help Lord Belmor's escort immediately, as his skirmishers stand no chance against the cavalry swarm. Make sure to keep your pikemen alive with your missionaries, and play it smart, use Belmor's men as meat shields, they are not very useful anyways. :lol:
Also, send half of your cavalry north and half south to fight the axe knights. Once the axe knights are dead, charge the archers by the rocks and kill them. This prevents the axe knights and archers from killing your swordsmen, who will need later on. If you time this all right, your missionaries/Belmor/Arkad/other survivors should be breaking through the last of the knights and lancers as your wounded cavalry come in to clean them up.
Now, as soon as you fight them off, Belmor and his men will do the braveheart charge to the ruins. Load up the wagons (those are still important) with swordsmen and follow Belmor to the castle, healing everyone along the way with your missionaries. Try to convert one or two broadswords in the ruins if you can, and that well make destroying the barracks/towers much easier.

Hope this helps. :)
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Re: Aquarias campaign-feedback!

Postby Detros » Wed Dec 14, 2016 7:17 pm

The Long Road
- found a typo in intro: "seven of the nine" - S should be capital as it is the beginning of the sentence
- Nice idea. I am looking forward for more "pack whole army into wagons and drive" missions. The bandits could get buffed a bit, though, say, one more knight at each subsequent attack.

City drama
- Thanks to the intro and bit of luck I have managed to get 3 stars on the first try, even without towers.
- Though this is bit weird: If Worker steps on Spy, trigger fires and Spy is captured, Worker lives. If Worker steps on the tile next to Spy, Spy gets visible, Worker can attack Spy, Worker gets killed, Spy stays there. Why does Worker get killed? Both units have Power 0, Worker has 10 HP, Spy has 4 HP. Are Power 0 units even supposed to be able to attack?
- Could you also rename that Swordsman to "Squire"?
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Re: Aquarias campaign-feedback!

Postby Detros » Thu Dec 15, 2016 1:00 pm

Council
- first try 11 turns, I did not note two pink soldiers on the side, mistaking them for those pink bushes, and moved the knight the other way
- second try 10 turns, the last enemy died at the start of turn 10 because of counterattack
- unit with range 4 healing and unit with 100 % conversion rate, yeah
- but from the shown heroes I am most interested in that reach 2 paladin
- idea: remove Writing tech from player so that blue Spy in the corner is not visible ingame
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Re: Aquarias campaign-feedback!

Postby DoomCarrot » Sun Dec 25, 2016 5:25 am

Thank you for the feedback! I will try to edit those things when I get the time.

-You will like map 4 then. Another wagon map. (But much much more challenging) :)

-Yes, workers cannot attack, do not attack the spies with them :lol:

-The blue spy is visible because he is on ally team. There is no way to change that unfortunately.

-Yes, you shall be seeing more of the paladin later in the campaign!
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Re: Aquarias campaign-feedback!

Postby Puss_in_Boots » Wed Jul 26, 2017 2:49 am

When's map 6? :)

I enjoyed this campaign alot because of the great amount of detail explained in the introduction, liked the doodle of a map you made for the campaign. I do hate most of the characters though because they all agree to allow Glistar do as it pleases other than the heros. You do plan for them to secretly support the heros right? Anyways that's the only rant I have. Looks like this might end in a sad ending at the moment.
You definitely do put much effort into this campaign and it shows. :D It's kind of reminiscent of the Paths of Rome campaign, but more straightforward. It has good attention to detail, fun and short lasting maps, and has pretty good dialogue.
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Re: Aquarias campaign-feedback!

Postby DoomCarrot » Wed Aug 09, 2017 12:51 am

Thanks! Map 6 has been in production a long time now, and is actually mostly done, I just never had the time to finish it. I can try to get it done this month :)

And so far, none of the heroes have really supported Glistar yet. Most of them have fled to their respective territories, after the chaos at the capital. It is yet to be determined who will join the fray, and on what side. :P
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Re: Aquarias campaign-feedback!

Postby Puss_in_Boots » Wed Aug 09, 2017 12:59 am

Glad to hear that.
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