War of Factions - thanks to Joshua

Put here any ideas, suggestions about existing maps, or new maps.
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Puss_in_Boots
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Re: War of Factions - thanks to Joshua

Post by Puss_in_Boots » Fri Jul 07, 2017 1:48 am

Third one is finally finished, I just need for Daniel to set it into the campaign. I have planned how it will reach the plot twist ending.
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tamtam12345
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Re: War of Factions - thanks to Joshua

Post by tamtam12345 » Mon Jul 10, 2017 5:20 am

Oh.I checked.It seems that you forgot to enable emeny units when (he hit the triangle with his blade.alarm)that trigger occur.

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Re: War of Factions - thanks to Joshua

Post by Puss_in_Boots » Mon Jul 10, 2017 12:51 pm

Okay thanks, I can't believe I totally forgot!
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Re: War of Factions - thanks to Joshua

Post by Puss_in_Boots » Wed Jul 12, 2017 10:06 pm

Alrighty fixed now! :lol:

I will make more thorough testings next time.
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Re: War of Factions - thanks to Joshua

Post by Puss_in_Boots » Sat Jul 15, 2017 11:04 pm

I was able to produce the fourth map in much less than the other rest. I am kinda aiming for that political point of view to make sense out of the plot twist.

I am still learning, so you may notice some inconsistencies in my style. :)
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tamtam12345
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Re: War of Factions - thanks to Joshua

Post by tamtam12345 » Sun Jul 16, 2017 1:34 pm

I am trying to win the 4th map.This one is challenging.I think I need longer time to play. :)
Did you send the fixed 3th map?

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Re: War of Factions - thanks to Joshua

Post by Puss_in_Boots » Sun Jul 16, 2017 1:56 pm

Yes, I have sent it.

You can try it now if you want.
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Re: War of Factions - thanks to Joshua

Post by tamtam12345 » Tue Jul 18, 2017 2:42 am

You can see your maps In campaign (in DEV version) now. :)
In the 2nd map,the mercenaries haven't change team number after trigger activated.
And you put the mercenary scout bridges in bottom left so I spend some turns to find it. :)

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Re: War of Factions - thanks to Joshua

Post by Puss_in_Boots » Tue Jul 18, 2017 3:22 am

Okay it works now, I need a merc tower on the corner or it won't activate.

Also did you finish the fourth map yet? I haven't tested if winnable, just if the triggers work. I need to be more careful with them. :)

I decided the the Loss to Vexatar would be easier to dissolve into prologue for the next map because a forced failure seems easily exploitable in this game.
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Re: War of Factions - thanks to Joshua

Post by tamtam12345 » Tue Jul 18, 2017 4:24 pm

Puss_in_Boots wrote: Also did you finish the fourth map yet?
Not yet.I played 3rd map "New Alliances".I win it in turn 28.Triggers works now.No another ending in this map,right?

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Re: War of Factions - thanks to Joshua

Post by Puss_in_Boots » Tue Jul 18, 2017 4:39 pm

Whatvdo you mean by other ending? Its just one.

In the fourth map hinted out that you could use assassins to destroy the castle, which is what must be destroyed in order to complete the map.
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Re: War of Factions - thanks to Joshua

Post by Puss_in_Boots » Tue Jul 18, 2017 7:52 pm

I missed this detail...
A few months pass, and The Vexatar Kingdom is then at your capital, Shakesved City, with a large army. You of course get your army ready and battle it out. You are then victorious, but another army apporches.
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Re: War of Factions - thanks to Joshua

Post by tamtam12345 » Wed Jul 19, 2017 1:25 am

I played 4th map.I tried to destroy all units,and didn't use assassin to destroy the castle(destroy it at turn 33).Then I lose and it said "assassin scum bug"sth like that.Is it the another ending?

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Puss_in_Boots
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Re: War of Factions - thanks to Joshua

Post by Puss_in_Boots » Wed Jul 19, 2017 1:59 am

Hmm, this should be a simple fix. It was supposed to be from King Carter.
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Re: War of Factions - thanks to Joshua

Post by Puss_in_Boots » Wed Jul 19, 2017 2:02 am

No, actually all triggers seem to be correct, what could've gone wrong? :|
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Re: War of Factions - thanks to Joshua

Post by tamtam12345 » Wed Jul 19, 2017 2:09 am

I destroy all enemy tower first.Then,I use battering ram to destroy castle in last hit.

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Re: War of Factions - thanks to Joshua

Post by Puss_in_Boots » Wed Jul 19, 2017 2:12 am

I can't tell if this is a bug or not.. :(

It doesn't really matter how you beat it, as long as the castle is gone you should be able to pass to the next map.
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tamtam12345
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Re: War of Factions - thanks to Joshua

Post by tamtam12345 » Wed Jul 19, 2017 2:17 am

Not your problem.The trigger "Eff:Declare victory" goes wrong !!!
Last edited by tamtam12345 on Wed Jul 19, 2017 2:21 am, edited 1 time in total.

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Re: War of Factions - thanks to Joshua

Post by tamtam12345 » Wed Jul 19, 2017 2:18 am

I created a test and I found this trigger have a bug at that version.

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Puss_in_Boots
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Re: War of Factions - thanks to Joshua

Post by Puss_in_Boots » Wed Jul 19, 2017 2:22 am

I might try to declare victory for all team mates too, could work.

I will test this, "solution," before wasting anybody else's time other than my time.

But if this isn't really my problem it will definitely complicate things.
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Re: War of Factions - thanks to Joshua

Post by Puss_in_Boots » Wed Jul 19, 2017 2:39 am

I did encounter spelling mistakes and I noticed that the map looked better in fog..
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Re: War of Factions - thanks to Joshua

Post by Puss_in_Boots » Sun Aug 06, 2017 4:45 am

Map 4
Map 5
Are all resent.

If you finish map 5 before turn 21 your 3rd time testing it will not give much story progression. I assume most players won't beat it at a turn <21 :)
Map 4 was just resspelling and turning it to fog because walls don't show in explored mode, making the map look a bit weird.
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Re: War of Factions - thanks to Joshua

Post by Puss_in_Boots » Sun Aug 06, 2017 4:46 am

Suggestions?
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Re: War of Factions - thanks to Joshua

Post by Puss_in_Boots » Thu Aug 17, 2017 8:39 pm

Map 6 is out. It should have considerable amount of difficulty. If It wasn't then please inform me.

It's name is Ballistic Betrayal.

I do have a back up plan.
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Re: War of Factions - thanks to Joshua

Post by LordOfAles » Thu Aug 17, 2017 8:40 pm

I like your campaign,very good!
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Re: War of Factions - thanks to Joshua

Post by tamtam12345 » Sat Aug 19, 2017 11:11 am

Played map 6.I like the trigger (if hussar died,his units become yours).I found that if your units don't move near the hill,enemy will not be activated.I lose at the first time because I activate the billistia trigger.I win it in turn 18. I tried once to protect Lt hussar.And I succeeded. :lol:

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Re: War of Factions - thanks to Joshua

Post by Dan301002 » Sat Aug 26, 2017 12:06 pm

The second map is broken in my phone. (not dev version)
Screenshot_2017-08-26-19-02-49.jpg
Map condition
Screenshot_2017-08-26-19-02-49.jpg (154.54 KiB) Viewed 14294 times
Do the mercenary change side to yours? If so then there is a dialogue about changing sides, but they don't change at all. Or maybe that goddamn scout bird on the top-left side corner interfering my win. :lol:
Currently exploring the wonder of dimension.

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Re: War of Factions - thanks to Joshua

Post by Puss_in_Boots » Sat Aug 26, 2017 12:23 pm

That was my bad I ment to fix it earlier, but forgot to send it in. I have to redo it since I am trying to keep space.
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Re: War of Factions - thanks to Joshua

Post by tamtam12345 » Sat Aug 26, 2017 1:02 pm

Dan301002 wrote:Or maybe that goddamn scout bird on the top-left side corner interfering my win. :lol:
No,it is on bottom left side corner. :lol:
Top left side one is John unit.Ignore it.

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Re: War of Factions - thanks to Joshua

Post by Dan301002 » Sat Aug 26, 2017 11:39 pm

tamtam12345 wrote:
Dan301002 wrote:Or maybe that goddamn scout bird on the top-left side corner interfering my win. :lol:
No,it is on bottom left side corner. :lol:
Top left side one is John unit.Ignore it.
I already completed it after seeing this topic.
Currently exploring the wonder of dimension.

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