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New trigger condition

Posted: Fri Mar 30, 2018 4:03 pm
by Sunrise Samurai
Conditions met for x turns

Sample use would be for a "king of the hill" game. Put one tc in the middle, with a trigger to declare victory for each player under these conditions: "object owned by player #" and "other conditions met for x turns"

Re: New trigger condition

Posted: Sun Apr 01, 2018 7:57 pm
by godOfKings
I believe it can already b done with countdowns, for example on first turn trigger with countdown is disabled, if object is owned then trigger is enabled and countdown starts, if before countdown is complete the object is owned by a different player then trigger is disabled again, and the trigger for countdown of that player is now enabled, I believe if a trigger with countdown is first disabled then enabled the counter will start from 1 again

Re: New trigger condition

Posted: Tue Apr 03, 2018 10:41 am
by Sunrise Samurai
No. A countdown doesn't work. If a countdown is used, it can't be reactivated later. It always goes off one turn after reactivation if the countdown would be elapsed. This would be a more variable timer, and could greatly simplify repeating events. For example, 2 triggers that activate each other and are on a 3 turn timer to spawn 3 swordsmen for one and 3 archers for the other would be a steady stream of reinforcements for the whole game with only 2 triggers. Currently, you have to set triggers for every instance up to a turn number you no longer expect the game to continue.

Re: New trigger condition

Posted: Tue Apr 03, 2018 1:26 pm
by Stratego (dev)
So shall i make a reinitialize a specific countdown feature?