version 1.012

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.

version 1.012

Postby Daniel (the dev) » Tue Apr 11, 2017 3:47 pm

version 1.011 is published
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Re: version 1.012

Postby Daniel (the dev) » Tue May 09, 2017 5:45 am

doomcarrot-orange.
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Re: version 1.012

Postby Daniel (the dev) » Wed May 10, 2017 6:39 am

excorcism (100% ready)
poisonous bite (70% ready)
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Re: version 1.012

Postby Daniel (the dev) » Sat May 13, 2017 5:27 am

poisonous byte 100%

IMPORTANT! : delete all games you have with the previous poisonous byte invented, because those games will crash.
(the mechanism changed, no new unit type will be when zombies has poisoning, it will remain zombie.


UNIT designers!: NEW thing: there were already "property changing" techs (like cavalry armor giving + 1 armor to all cavalry units), from now such tech can add "weapon effect" to the weapon too, like "poisoned weapon", "flaming weapon" and so on. So if you want to make some units have flaming weapon by inventing a tech, you can define it in a simple "property changing" tech.
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Re: version 1.012

Postby Alexander82 » Sun May 14, 2017 10:57 am

You did a great job!
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