version v1.057

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.

version v1.057

Postby Stratego (dev) » Wed Dec 27, 2017 12:28 am

version v1.056 out in google play.
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Re: version v1.057

Postby Stratego (dev) » Tue Jan 02, 2018 12:28 am

some fixes on undead
- dark altar also gets 5 pierce damage
- bone golems have similar armors as the tower it is coming from
- gravediggers can floatthe corpses
- spirit tower has carry capacity
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Re: version v1.057

Postby Sunrise Samurai » Tue Jan 02, 2018 12:25 pm

Float corpses? You mean spawn them in water?

Dark alter: finally. Wondered when that was gonna happen.
Spirit tower: great idea.
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Re: version v1.057

Postby Constantin » Tue Jan 02, 2018 12:59 pm

Sunrise Samurai wrote:Float corpses? You mean spawn them in water?

He meant that you can move corpses with your finger across the screen with the green color of the indicator
(also as a builder chooses a place to build a building), which makes grave diggers very convenient to use. Also you dont need to put them any more at special to create skeleton dragons.
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Re: version v1.057

Postby Stratego (dev) » Wed Jan 03, 2018 7:55 pm

new feature: we can animate a building that can carry units!

here as a sample the "spirit tower", and its json for sample

uos 10
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Re: version v1.057

Postby Stratego (dev) » Tue Jan 09, 2018 7:46 am

imperial crossbowman is in.
uos 5
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Re: version v1.057

Postby makazuwr32 » Tue Jan 09, 2018 8:58 am

Good.
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Re: version v1.057

Postby Stratego (dev) » Fri Jan 12, 2018 8:55 am

new updates on how-shadow-grows campaign, uos 20

i must point out that these maps by Julien Pope are AWESOME! they are very detailed
-> i thought of running a vote on nicest campaigns in game (in different aspects: most detailed and nice, best gameplay, best triggered gameplay, what else?)
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Re: version v1.057

Postby makazuwr32 » Fri Jan 12, 2018 10:31 am

Best storyline maybe?
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Re: version v1.057

Postby Sunrise Samurai » Fri Jan 12, 2018 12:32 pm

Might want to mention a few things like goblin grenade and combining the orc cavalry upgrades into one tech.
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Re: version v1.057

Postby makazuwr32 » Fri Jan 12, 2018 12:37 pm

In this update?
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Re: version v1.057

Postby Stratego (dev) » Fri Jan 12, 2018 1:34 pm

Sunrise Samurai wrote:Might want to mention a few things like goblin grenade and combining the orc cavalry upgrades into one tech.

those are buggy yet, working on it
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Re: version v1.057

Postby Ayush Tiwari » Fri Jan 12, 2018 1:36 pm

With this update,can we make Olog Hai?
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Re: version v1.057

Postby Alexander82 » Fri Jan 12, 2018 1:46 pm

Sunrise Samurai wrote:Might want to mention a few things like goblin grenade and combining the orc cavalry upgrades into one tech.


The requirement for cavalry will br both race tech + cavalry tech

I plan to do the same for giants.

I want to make the Orc tech tree a bit more complicated cause at the moment there are techs you can just ignore to research to go directly toward the best options.
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Re: version v1.057

Postby Sunrise Samurai » Sat Jan 13, 2018 4:22 am

Sounds good to me. I noticed the work in progress kind of names for the techs, that look like file names more than anything. Figured that would get worked out soon, probably with some more changes to it. Looking forward to seeing a more in depth tech tree. I like seeing goblin grenade requires goblin shout, for example.
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Re: version v1.057

Postby Ayush Tiwari » Sat Jan 13, 2018 5:14 am

What about Olog Hai?Can we build them now?
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Re: version v1.057

Postby Stratego (dev) » Sat Jan 13, 2018 9:26 am

in the productions list you see the required tech to upgrade a unit to a upggraded version of the unit (in detailed mode)

uos 20
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Re: version v1.057

Postby Stratego (dev) » Thu Jan 18, 2018 8:26 pm

mega orc race rework techs and tech dependencies and so on.
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Re: version v1.057

Postby Alexander82 » Fri Jan 19, 2018 5:44 pm

All uruk units will be tied to their subrace and to other categories' techs
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