version 1.101

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.
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Stratego (dev)
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version 1.101

Post by Stratego (dev) » Tue Sep 17, 2019 8:34 am

version 1.100 is published

Stratego (dev)
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Re: version 1.101

Post by Stratego (dev) » Tue Sep 17, 2019 11:19 am

I have fixed an ugly bug reported by LordOfAles that needs to go out to google play
- from now you can delete unit (in non-mulktiplyer games) without crash.
- also i ahve little refactored unit adjacency because of 8 tile sacrifice, so building constructing, summoning, mending, healing should be re-tested if they work normally.

uos 5

please get this version and test - i will publissh in GP in a few hours.

Stratego (dev)
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Re: version 1.101

Post by Stratego (dev) » Tue Sep 17, 2019 2:46 pm

also some changes by alex: he wil detailize what

<li><strong>Fix:</strong>Deleting unit manually works again without crash.</li>
<li><strong>Changes:</strong>Orc dragon spells got cooldown, orc crusher, some archers got stat changed</li>

uos 5

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makazuwr32
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Re: version 1.101

Post by makazuwr32 » Tue Sep 17, 2019 3:02 pm

Orc crusher had too wide range of bonuses and against some categories it had 2 instances of bonuses (for example 100% and 300% to giants which resulted in 60 damage against giants total for tier 1 without buffs).

Now orc crusher has 100% bonus to ships, siege machines and throwers; 400% to factories; 800% to fortifications and 1600% to megas.

Fixed also attack on tier 2 and 3 human longbowmen: instead of current 7/7/8 now they properly have 7/8/9 attack.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Alexander82
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Re: version 1.101

Post by Alexander82 » Tue Sep 17, 2019 3:52 pm

Orc Drake/Dragons/Wyrm have been changed so their cd are now 4/5/6 and they require 4/5/6 sacrifices thanks to @Stratego (dev)'s fast implementation of extended range of special cost.

Some human units had wrong spell resistance values and have been corrected.

Orc crusher has lost bonus against some categories and became more specialized against buildings and retained only bonus against mechanical.
Age of Fantasy design leader

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