Panzerjager IMPLEMENTED

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Alpha
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Panzerjager IMPLEMENTED

Post by Alpha » Tue Sep 27, 2016 6:34 pm

German infantry that can blitz trenches.

Cost:3
Hp:25
Attack Power:9
Range:1
Armor:0
Pierce Armor:0
Speed:3
Sight:5

Have the ability to throw in a grenade which deals a chunk of damage in a bunker or trench. The Stick grenade can also deal damage to infantry but reduced.
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Alpha
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Re: Panzergrenadier

Post by Alpha » Tue Sep 27, 2016 11:06 pm

Hey Daniel Should we start adding gem units? This should be the first gem unit.
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Stratego (dev)
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Re: Panzergrenadier

Post by Stratego (dev) » Wed Sep 28, 2016 5:09 am

no, we need to balance the default units prior.
and we need the Soviet units prior.

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Alpha
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Re: Panzergrenadier

Post by Alpha » Wed Sep 28, 2016 12:37 pm

Oh ya I forgot! :oops:
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samuelch
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German Panzerjager

Post by samuelch » Fri Nov 10, 2017 3:01 pm

Stats:
Cost: 4
Hp: 25
Firepower: 6
Range: 1
Armor: 1
Expl. Armor: 1
Speed: 3
Sight: 4
Action: 2/2
Ability: Hafthohlladung (cooldown=3 turns)
Hafthohlladung= A grenade with magnet. Deals 15 damage on enemy tanks ignore armor. Only 70% miss chance unlike grenade that will have 50%.
Attachments
Panzerjager.png
Unit image
Panzerjager.png (2.31 KiB) Viewed 1895 times
Hafthohlladung.png
Ability icon
Hafthohlladung.png (712 Bytes) Viewed 1895 times
Last edited by samuelch on Sun Jan 28, 2018 10:50 am, edited 2 times in total.
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samuelch
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Re: German Panzerjager

Post by samuelch » Fri Nov 10, 2017 3:05 pm

The ability can be renamed to panzerknacker instead if it's too hard to spell.
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LordOfAles
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Re: German Panzerjager

Post by LordOfAles » Fri Nov 10, 2017 3:15 pm

I have no problems spelling

WAIT, if regular german infantry will be 3 cost, is this supposed to be more expensive?
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samuelch
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Re: German Panzerjager

Post by samuelch » Fri Nov 10, 2017 3:16 pm

Yes. Cost will be 4. But for now the cost will be 3.
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LordOfAles
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Re: German Panzerjager

Post by LordOfAles » Fri Nov 10, 2017 3:23 pm

Two options:

Raise the damage
OR
Lower miss chance to at least 40% - 30% lol
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Re: German Panzerjager

Post by Prof_GamerARCHIVED » Fri Nov 10, 2017 4:51 pm

Please tell me what you think about Shock infantry in the topic i made.
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samuelch
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Re: German Panzerjager

Post by samuelch » Fri Nov 10, 2017 5:08 pm

Damage increased and cost=4
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LordOfAles
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Re: German Panzerjager

Post by LordOfAles » Fri Nov 10, 2017 5:10 pm

It looks balanced now
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LordOfAles
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Re: German Panzerjager

Post by LordOfAles » Fri Nov 10, 2017 7:46 pm

The image is great, but can you make the color look like this? I can edit it later
Attachments
unit_ger_inf_infantry.png
unit_ger_inf_infantry.png (2.66 KiB) Viewed 1860 times
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Belfry777
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Re: German Panzerjager

Post by Belfry777 » Tue Nov 21, 2017 7:46 pm

Looks like a good tank destroying unit!
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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Alpha
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Re: Panzergrenadier

Post by Alpha » Thu Dec 07, 2017 4:39 pm

Revival :3
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Belfry777
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Re: Panzergrenadier

Post by Belfry777 » Fri Dec 08, 2017 7:16 pm

lol
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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samuelch
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Re: German Panzerjager

Post by samuelch » Mon Jan 22, 2018 1:24 pm

Recolored Panzerjager.
Attachments
Panzerjager2.png
Panzerjager2.png (3.2 KiB) Viewed 1621 times
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samuelch
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Re: German Panzerjager

Post by samuelch » Tue Jan 23, 2018 4:20 am

Stats:
Cost: 4
Hp: 25
Firepower: 10
Range: 1
Armor: 1
Expl. Armor: 1
Speed: 3
Sight: 4
Action: 2/2
Ability: Hafthohlladung (cooldown=3 turns)
Hafthohlladung= A grenade with magnet. Deals 15 damage on enemy tanks ignore armor. Only 30% miss chance unlike other at grenades.
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samuelch
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Re: German Panzerjager

Post by samuelch » Tue Jan 23, 2018 4:21 am

I think it's ready.
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Belfry777
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Re: German Panzerjager

Post by Belfry777 » Tue Jan 23, 2018 7:14 pm

Yep the stats look good to me!
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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Re: German Panzerjager

Post by Stratego (dev) » Thu Jan 25, 2018 4:11 am

Midonik: i think as a first try we could try this idea in your modded version, by making the json, putting the image, putting into buildlist, putting into shopitems
and u can try it in the modded version as a working unit, and if it flawless you can send me the changed files so i can put into the compiled game.
its ID can be: 352

what do u say?

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Re: German Panzerjager

Post by Midonik » Thu Jan 25, 2018 7:03 am

Ok,I should deal with that.
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Re: German Panzerjager

Post by Midonik » Fri Jan 26, 2018 4:10 pm

samuelch wrote:Stats:
Cost: 4
Hp: 25
Firepower: 10
Range: 1
Armor: 1
Expl. Armor: 1
Speed: 3
Sight: 4
Action: 2/2
Ability: Hafthohlladung (cooldown=3 turns)
Hafthohlladung= A grenade with magnet. Deals 15 damage on enemy tanks ignore armor. Only 30% miss chance unlike other at grenades.
Those are final stats?
By "Deals 15 damege on enemy tanks" you mean it cannot target not tank units? Dont think its passible
And it has 10 power and two actions,so it can deal 20 damege,quite op. Also,is it supposed to have bonus aganist tanks or somethink?
Support new AoS variant, Age of Galaxy,its si-fi themed: viewforum.php?f=135
All help will be welcome.

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Midonik
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Re: German Panzerjager

Post by Midonik » Sat Jan 27, 2018 7:29 pm

Samuelch,than faster you answer questions above,than faster it will be in game.
Support new AoS variant, Age of Galaxy,its si-fi themed: viewforum.php?f=135
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Belfry777
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Re: German Panzerjager

Post by Belfry777 » Sun Jan 28, 2018 1:11 am

Yeah, we'v been waiting a while since the last update!
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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samuelch
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Re: German Panzerjager

Post by samuelch » Sun Jan 28, 2018 10:41 am

I think it's possible to make target tank units only. Torpedo in submarine only target ships. The attack can be change to 6 instead.
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Belfry777
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Re: German Panzerjager

Post by Belfry777 » Mon Jan 29, 2018 1:08 am

yeah he right
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

Midonik
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Re: German Panzerjager

Post by Midonik » Sat Feb 24, 2018 4:44 pm

I'm back to working on it,is there any changes you want to name after infantry rebalancing?
Support new AoS variant, Age of Galaxy,its si-fi themed: viewforum.php?f=135
All help will be welcome.

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makazuwr32
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Re: German Panzerjager

Post by makazuwr32 » Sat Feb 24, 2018 4:48 pm

Midonik wrote: By "Deals 15 damege on enemy tanks" you mean it cannot target not tank units? Dont think its passible
It can but deals only for example 1 damage to them and 15 to tanks. i think it is possible.
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Midonik
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Re: German Panzerjager

Post by Midonik » Sat Feb 24, 2018 4:54 pm

After acknowleding more mysteries of effect's json,I discovered that it is possible to make it target only tanks. I apologise for my ignorance.
Support new AoS variant, Age of Galaxy,its si-fi themed: viewforum.php?f=135
All help will be welcome.

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