Age of Alerts

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Age of Alerts

Postby HokanPL » Mon Nov 28, 2016 1:17 pm

EA will not say me what can I do! :D
Of course the whole campaign will be INSPIRED by original one, not 1:1 the same. I'm going to use only realistic units added by all of you. Every map draft will be on my phone so if you add some new content, I can edit them and give you new version.

About 12 missions will be for USA, about 12 for ZSRR.

What would be nice to add in near time:
-Soviet units! Infantry, tanks, vehicles, attack dogs...
-TC to MapEditor (I didn't find it)
-Some civillian buildings (church, houses or something else)

Until ZSRR doesn't have own units, I will mix Germany and USA units.
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Re: Age of Alerts

Postby samuelch » Mon Nov 28, 2016 1:45 pm

Soviet will be added. The tc existed in the last version. I think it just a bug in this version.
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Re: Age of Alerts

Postby HokanPL » Wed Nov 30, 2016 7:29 am

First USA mission sent to Daniel.
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Re: Age of Alerts

Postby HokanPL » Fri Dec 02, 2016 11:57 pm

Triggering second map (visual is done)
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Re: Age of Alerts

Postby HokanPL » Fri Dec 09, 2016 6:18 am

For third map I need buildable&destroyable bridges. Any chances? :)
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Re: Age of Alerts

Postby Stratego (dev) » Fri Dec 09, 2016 7:15 am

sure! i just need historical thing to do.
ponton bridge or some other?
also image - can you help in that?
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Re: Age of Alerts

Postby HokanPL » Sun Dec 11, 2016 3:29 pm

Not much time, actually, sorry.

Actually it would be nice to have 3 types of buildable bridges: concrete, wooden and ponton. Now for my campaign most important are concrete ones
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Re: Age of Alerts

Postby Stratego (dev) » Sun Dec 11, 2016 5:12 pm

ok! i am putting them in.
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Re: Age of Alerts

Postby Stratego (dev) » Sun Dec 11, 2016 6:45 pm

ok what about this?
Attachments
bridge_aow.png
bridge_aow.png (39.03 KiB) Viewed 1189 times
unit_bridge.png
unit_bridge.png (8.43 KiB) Viewed 1189 times
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Re: Age of Alerts

Postby HokanPL » Sun Dec 11, 2016 10:00 pm

I like them, thanks! :)
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Re: Age of Alerts

Postby Stratego (dev) » Sun Dec 11, 2016 11:35 pm

ok! they are up on server!
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Re: Age of Alerts

Postby MightyGuy » Thu Dec 15, 2016 9:11 pm

Looks Great!
Only The Dead Have Seen The End Of War.
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Re: Age of Alerts

Postby HokanPL » Tue Sep 05, 2017 3:47 pm

I've changed a bit second map (a bit less enemies) and improved triggers for third one. Map 4 is almost done, I test it.

And a storyline is still inspired with Red Alert from Westwood, but now question to you: do you want in a future alternative (canonical or not?) campaign for USRR or only one campaign but divided for acts (act I which I develop for USA, next for Soviets, next for Germans)?
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Re: Age of Alerts

Postby Professional_Gamer » Tue Sep 05, 2017 4:17 pm

HokanPL wrote:EA will not say me what can I do! :D
Of course the whole campaign will be INSPIRED by original one, not 1:1 the same. I'm going to use only realistic units added by all of you. Every map draft will be on my phone so if you add some new content, I can edit them and give you new version.

About 12 missions will be for USA, about 12 for ZSRR.

What would be nice to add in near time:
-Soviet units! Infantry, tanks, vehicles, attack dogs...
-TC to MapEditor (I didn't find it)
-Some civillian buildings (church, houses or something else)

Until ZSRR doesn't have own units, I will mix Germany and USA units.

Is age of alerts inspired by the red alert games? If so, i can help, since ive played all of the them.
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Re: Age of Alerts

Postby HokanPL » Tue Sep 05, 2017 7:26 pm

Yes, it's inspired with old good C&C RA1. :D nice to see another fan of the series.
I don't think if making an campaign by two is good idea - I don't have anything against you or anybody else, but I like working alone ;) Especially now, when I want later take an imspiration from Red Alert 2, Yuri's Revenge... and Mental Omega :P
But... did you think about a campaign based on Tiberian Dawn?
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Re: Age of Alerts

Postby Professional_Gamer » Tue Sep 05, 2017 10:08 pm

HokanPL wrote:Yes, it's inspired with old good C&C RA1. :D nice to see another fan of the series.
I don't think if making an campaign by two is good idea - I don't have anything against you or anybody else, but I like working alone ;) Especially now, when I want later take an imspiration from Red Alert 2, Yuri's Revenge... and Mental Omega :P
But... did you think about a campaign based on Tiberian Dawn?

Last time i played that game was several years ago. I dont remember which one Tiberian dawn is to be honest. Wait a second though. Is there already a game based on C&C games (age of alerts)?
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Re: Age of Alerts

Postby Professional_Gamer » Tue Sep 05, 2017 10:10 pm

I would like to see a campaign of C&C red alert 3, tiberium wars, kanes wrath, generals, zero hour and uprising, but the currect games units dont suit the ones in the games...
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Re: Age of Alerts

Postby HokanPL » Wed Sep 06, 2017 2:16 pm

Age of alerts game was first concept, but EA has banned it (yeah, freeware game which they didn't develop at all, who cares). That's why I make a campaign in AoW - inspired, but not 1:1 copy.
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Re: Age of Alerts

Postby Professional_Gamer » Wed Sep 06, 2017 3:31 pm

HokanPL wrote:Age of alerts game was first concept, but EA has banned it (yeah, freeware game which they didn't develop at all, who cares). That's why I make a campaign in AoW - inspired, but not 1:1 copy.

Well, thats just fucked up. Its not even similar to any command and conquer game.
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Re: Age of Alerts

Postby HokanPL » Sun Oct 08, 2017 8:37 am

Next map almost ready to go - perhaps this is first map ever where you have two variants of inside-storyline :D
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Re: Age of Alerts

Postby HokanPL » Thu Oct 12, 2017 6:37 am

Next map sent to Daniel... erm... Strategos :/ When published, please test both varriants of the mission (if you play you'll know what I mean).
BTW: Do you likr this campaign? Something needs update?
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