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Age of Alerts

Posted: Mon Nov 28, 2016 1:17 pm
by HokanPL
EA will not say me what can I do! :D
Of course the whole campaign will be INSPIRED by original one, not 1:1 the same. I'm going to use only realistic units added by all of you. Every map draft will be on my phone so if you add some new content, I can edit them and give you new version.

About 12 missions will be for USA, about 12 for ZSRR.

What would be nice to add in near time:
-Soviet units! Infantry, tanks, vehicles, attack dogs...
-TC to MapEditor (I didn't find it)
-Some civillian buildings (church, houses or something else)

Until ZSRR doesn't have own units, I will mix Germany and USA units.

Re: Age of Alerts

Posted: Mon Nov 28, 2016 1:45 pm
by samuelch
Soviet will be added. The tc existed in the last version. I think it just a bug in this version.

Re: Age of Alerts

Posted: Wed Nov 30, 2016 7:29 am
by HokanPL
First USA mission sent to Daniel.

Re: Age of Alerts

Posted: Fri Dec 02, 2016 11:57 pm
by HokanPL
Triggering second map (visual is done)

Re: Age of Alerts

Posted: Fri Dec 09, 2016 6:18 am
by HokanPL
For third map I need buildable&destroyable bridges. Any chances? :)

Re: Age of Alerts

Posted: Fri Dec 09, 2016 7:15 am
by Stratego (dev)
sure! i just need historical thing to do.
ponton bridge or some other?
also image - can you help in that?

Re: Age of Alerts

Posted: Sun Dec 11, 2016 3:29 pm
by HokanPL
Not much time, actually, sorry.

Actually it would be nice to have 3 types of buildable bridges: concrete, wooden and ponton. Now for my campaign most important are concrete ones

Re: Age of Alerts

Posted: Sun Dec 11, 2016 5:12 pm
by Stratego (dev)
ok! i am putting them in.

Re: Age of Alerts

Posted: Sun Dec 11, 2016 6:45 pm
by Stratego (dev)
ok what about this?

Re: Age of Alerts

Posted: Sun Dec 11, 2016 10:00 pm
by HokanPL
I like them, thanks! :)

Re: Age of Alerts

Posted: Sun Dec 11, 2016 11:35 pm
by Stratego (dev)
ok! they are up on server!

Re: Age of Alerts

Posted: Thu Dec 15, 2016 9:11 pm
by MightyGuy
Looks Great!

Re: Age of Alerts

Posted: Tue Sep 05, 2017 3:47 pm
by HokanPL
I've changed a bit second map (a bit less enemies) and improved triggers for third one. Map 4 is almost done, I test it.

And a storyline is still inspired with Red Alert from Westwood, but now question to you: do you want in a future alternative (canonical or not?) campaign for USRR or only one campaign but divided for acts (act I which I develop for USA, next for Soviets, next for Germans)?

Re: Age of Alerts

Posted: Tue Sep 05, 2017 4:17 pm
by Prof_GamerARCHIVED
HokanPL wrote:EA will not say me what can I do! :D
Of course the whole campaign will be INSPIRED by original one, not 1:1 the same. I'm going to use only realistic units added by all of you. Every map draft will be on my phone so if you add some new content, I can edit them and give you new version.

About 12 missions will be for USA, about 12 for ZSRR.

What would be nice to add in near time:
-Soviet units! Infantry, tanks, vehicles, attack dogs...
-TC to MapEditor (I didn't find it)
-Some civillian buildings (church, houses or something else)

Until ZSRR doesn't have own units, I will mix Germany and USA units.
Is age of alerts inspired by the red alert games? If so, i can help, since ive played all of the them.

Re: Age of Alerts

Posted: Tue Sep 05, 2017 7:26 pm
by HokanPL
Yes, it's inspired with old good C&C RA1. :D nice to see another fan of the series.
I don't think if making an campaign by two is good idea - I don't have anything against you or anybody else, but I like working alone ;) Especially now, when I want later take an imspiration from Red Alert 2, Yuri's Revenge... and Mental Omega :P
But... did you think about a campaign based on Tiberian Dawn?

Re: Age of Alerts

Posted: Tue Sep 05, 2017 10:08 pm
by Prof_GamerARCHIVED
HokanPL wrote:Yes, it's inspired with old good C&C RA1. :D nice to see another fan of the series.
I don't think if making an campaign by two is good idea - I don't have anything against you or anybody else, but I like working alone ;) Especially now, when I want later take an imspiration from Red Alert 2, Yuri's Revenge... and Mental Omega :P
But... did you think about a campaign based on Tiberian Dawn?
Last time i played that game was several years ago. I dont remember which one Tiberian dawn is to be honest. Wait a second though. Is there already a game based on C&C games (age of alerts)?

Re: Age of Alerts

Posted: Tue Sep 05, 2017 10:10 pm
by Prof_GamerARCHIVED
I would like to see a campaign of C&C red alert 3, tiberium wars, kanes wrath, generals, zero hour and uprising, but the currect games units dont suit the ones in the games...

Re: Age of Alerts

Posted: Wed Sep 06, 2017 2:16 pm
by HokanPL
Age of alerts game was first concept, but EA has banned it (yeah, freeware game which they didn't develop at all, who cares). That's why I make a campaign in AoW - inspired, but not 1:1 copy.

Re: Age of Alerts

Posted: Wed Sep 06, 2017 3:31 pm
by Prof_GamerARCHIVED
HokanPL wrote:Age of alerts game was first concept, but EA has banned it (yeah, freeware game which they didn't develop at all, who cares). That's why I make a campaign in AoW - inspired, but not 1:1 copy.
Well, thats just fucked up. Its not even similar to any command and conquer game.

Re: Age of Alerts

Posted: Sun Oct 08, 2017 8:37 am
by HokanPL
Next map almost ready to go - perhaps this is first map ever where you have two variants of inside-storyline :D

Re: Age of Alerts

Posted: Thu Oct 12, 2017 6:37 am
by HokanPL
Next map sent to Daniel... erm... Strategos :/ When published, please test both varriants of the mission (if you play you'll know what I mean).
BTW: Do you likr this campaign? Something needs update?

Re: Age of Alerts

Posted: Tue Oct 31, 2017 12:07 am
by HokanPL
The plot has changed, commanders, after 5 missions for USA time for Act II - next missions will be played as Germany. First map designed, I need to trigger it.

Re: Age of Alerts

Posted: Tue Jan 23, 2018 4:32 pm
by HokanPL
Second map of act II added

Re: Age of Alerts

Posted: Wed Aug 08, 2018 6:44 pm
by HokanPL
ANNOUNCEMENT

Dear devs, testers and players :)
As I can see, many things in AoWII changed after my last "online status". Would You like to test campaign missions and check if they're still beatable for 3 stars after these changes? Perhaps the limits need to be corrected.

I've bought new phone, which is much faster than the previous one, so map editor doesn't lag anymore :P creating new maps is much faster and gives me much more pleasure, so expect continuation ;) New missions will be designed and sent to Stratego (eeem, Daniel, right? :P) at the same time when I design maps for Age of Fantasy.