First Strike

Things that did not fit to the other parts
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samuelch
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First Strike

Post by samuelch » Mon Aug 21, 2017 1:27 pm

We can apply this mechanic from AoF to this game. Rifleman get first strike while smg (but stronger) don't. Some tanks with long range get first strike. Mg might get first strike. If AT cannon will get 1 range they can get first strike against tanks.
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LordOfAles
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Re: First Strike

Post by LordOfAles » Mon Aug 21, 2017 2:27 pm

Sounds good,and realistic
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Re: First Strike

Post by Stratego (dev) » Mon Aug 21, 2017 7:30 pm

and which first strike mechanic you refer to? (how would it work)

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samuelch
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Re: First Strike

Post by samuelch » Tue Aug 22, 2017 10:18 am

The one from Knighthood idea. Where the attacker get counter attack first. The link http://www.ageofstrategy.net/viewtopic.php?f=122&t=4023
Also another idea (long range)
Units with this properties won't receive counter attack when attacking. Units with this properties= Rifleman, at cannon, bazooka and panzerschreck, long range tanks.
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samuelch
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Re: First Strike

Post by samuelch » Sat Sep 09, 2017 5:31 pm

Forget the long range. Just the firs strike.
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samuelch
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Re: First Strike

Post by samuelch » Tue Sep 12, 2017 7:02 am

First strike allows the defender with first strike to counterattack first before getting damage from the attacker. (So the attacker might die first and deal no damage.) Is this good Daniel?
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Re: First Strike

Post by Stratego (dev) » Wed Sep 13, 2017 3:59 am

yes!

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Re: First Strike

Post by Midonik » Wed Jan 17, 2018 3:59 pm

Give it to at guns definitely,it combinated with infantry stats increase,should increase usage of infantry-it will be harder to kill at guns with tanks.
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