Trains

Things that did not fit to the other parts
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samuelch
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Trains

Post by samuelch » Thu Sep 21, 2017 5:32 am

I think it's a good idea to add trains. Workers will be able to build train tracks that work like a bridge for train. Trains can only move on train tracks. There will be railroad artillery too.
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samuelch
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Re: Trains

Post by samuelch » Thu Sep 21, 2017 10:03 am

Image for train tracks as terrain.
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railway.png
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Dan301002
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Re: Trains

Post by Dan301002 » Thu Sep 21, 2017 2:36 pm

Good for moving units in fast amount. Tho rather than that, why don't we make the front & rear as different things (build separately, but still connected). The rear will be infantry carrier (holds a lot of units, 3-4), that railroad artillery, and don't forget armored trains. :lol:
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samuelch
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Re: Trains

Post by samuelch » Sat Sep 23, 2017 4:17 pm

Trains work like moving wall. The cart behind other cart cannot surpass the cart in front of it (but carts are garrisonable, so you can change the order). Every nations build train in Town (except for Soviet, the Soviet gets unique building called train manufactory). Train manufactory build trains related stuff and can be garrisoned with 4 trains unit.

Unit list:
Locomotive
Infantry cart (carry infantry)
Artillery cart (moving turret)
AA cart (moving aa)
Platform cart (carry 2 light tanks or medium tanks)
Unique Trains unit:
Ba-10 (Soviet anti tank armored vehicle that can change it's wheel from track to wheel)
Schewer Gustav cart (German deadly and expensive long range artillery)

All carts speed is 1 by default. The speed will change when adjacent to a locomotive or 4 tiles away from a locomotive.
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Puss_in_Boots
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Re: Trains

Post by Puss_in_Boots » Sat Sep 23, 2017 11:13 pm

I can make the trains, who would like to make the carts?
Unless Samuel already takes that role.
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Sunrise Samurai
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Re: Trains

Post by Sunrise Samurai » Sun Sep 24, 2017 2:30 am

Trains seem like one of those ideas that are great in theory, effective in real life, but fizzle out when put to the game. It's hard to force units to move together, and restricting movement to tracks that on all reasonableness a savvy enemy would destroy given half a chance..... believe me, they didn't have electrified rails sending confirmation signals that the system is intact back then, so a bomb dropped on the track could take out the next train after if nobody notices.
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Puss_in_Boots
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Re: Trains

Post by Puss_in_Boots » Sun Sep 24, 2017 2:36 am

You're probably right they might only be able to work in RTS with Fog of War. However, we could use them as props for campaigns in whichever way we plan to use them.
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samuelch
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Re: Trains

Post by samuelch » Sun Sep 24, 2017 2:59 am

Or maybe all carts and locomotive can be just one unit based from real ww2 trains in service. We can find info about all carts it have and make the stats based from all the cart it have. Ba10 can stay because it moves independently on track. Soviet tank manufacturer can stay.
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