Grenades on Most Infantries

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samuelch
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Grenades on Most Infantries

Post by samuelch » Fri Nov 10, 2017 3:05 pm

Most infantries get grenade ability. Grenade ability cooldown is 5 turns (for Germans 4 turns). Effect=Deal 15 damage that ignore any armor. There is a chance of 50% to hit.
Rifleman gets one grenade ability.
Smg gets two grenade ability (can use the other one while waiting the other one reload)
Mg gets none
At rifle gets none
Bazooka and pzschreck get none
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Re: Grenades on Most Infantries

Post by LordOfAles » Fri Nov 10, 2017 3:13 pm

Flamethrowers and mortars none too right?
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samuelch
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Re: Grenades on Most Infantries

Post by samuelch » Fri Nov 10, 2017 3:15 pm

Yes
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LordOfAles
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Re: Grenades on Most Infantries

Post by LordOfAles » Fri Nov 10, 2017 3:21 pm

Maybe 50% to miss other infantries while 20% to miss tanks and artilerry? They are easier to hit anyway
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Re: Grenades on Most Infantries

Post by Prof_GamerARCHIVED » Fri Nov 10, 2017 4:39 pm

We can add a granade and an anti tank granade ability. Only squads using anti tank weapons and SMG squads will be equiped with anti tank granades. Also i dont think it should ignore armor.
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Re: Grenades on Most Infantries

Post by samuelch » Fri Nov 10, 2017 5:09 pm

So At grenade deals more damage to tanks and more accurate to tanks but with longer cooldowns.
Normal grenade higher accuracy to infantries with shorter cooldowns.
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Re: Grenades on Most Infantries

Post by LordOfAles » Fri Nov 10, 2017 5:11 pm

Agreed
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Re: Grenades on Most Infantries

Post by Prof_GamerARCHIVED » Fri Nov 10, 2017 5:25 pm

Yep
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samuelch
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Re: Grenades on Most Infantries

Post by samuelch » Mon Jan 22, 2018 1:45 pm

German Grenade images.
Attachments
Hafthohlladung.png
German At Grenade with Better Accuracy
Hafthohlladung.png (712 Bytes) Viewed 2423 times
grenade bundle.png
German At Grenade
grenade bundle.png (732 Bytes) Viewed 2423 times
stick grenade.png
German Grenade
stick grenade.png (619 Bytes) Viewed 2423 times
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samuelch
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Re: Grenades on Most Infantries

Post by samuelch » Mon Jan 22, 2018 1:46 pm

Us grenade images.
Attachments
Hawkins grenade.png
Us and Uk AT grenade and mines
Hawkins grenade.png (998 Bytes) Viewed 2414 times
mk2 grenade.png
Us grenade
mk2 grenade.png (1.62 KiB) Viewed 2422 times
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samuelch
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Re: Grenades on Most Infantries

Post by samuelch » Mon Jan 22, 2018 3:32 pm

It's ready. Stratego?
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samuelch
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Re: Grenades on Most Infantries

Post by samuelch » Mon Jan 22, 2018 3:33 pm

Allies grenades have better damage.
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Re: Grenades on Most Infantries

Post by samuelch » Tue Jan 23, 2018 4:18 am

Rifleman and smg squad both get at grenade. The Smg squad get 2 while the rifleman get 1.
Rifleman: 1 grenade 1 at grenade
Smg: 1 grenade 2 at grenade
Only at grenades get cooldown=2 turn.
At grenades immobilized enemy tanks for a turn. (like curse in AoFF)
At grenades have 50% chance to miss.
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Re: Grenades on Most Infantries

Post by Belfry777 » Fri Jan 26, 2018 9:32 pm

looks good, just waiting to be implemented.
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Re: Grenades on Most Infantries

Post by HopkinFurry » Sat Jan 27, 2018 3:00 pm

+1

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samuelch
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Re: Grenades on Most Infantries

Post by samuelch » Sun Jan 28, 2018 10:47 am

Small change. At grenades don't immobalized tanks, but at mines do. The hawkins grenade can be used as at mines too.
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Re: Grenades on Most Infantries

Post by General Brave » Sun Jan 28, 2018 3:14 pm

Wasn't frag usually good against tanks, I'm pretty sure there were effective against armored vehicle. While not as good as a landmine or a bazooka. There would still end up destroying the tank once it was surrounded.
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Re: Grenades on Most Infantries

Post by Belfry777 » Mon Jan 29, 2018 1:06 am

nope! only infantry usually
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samuelch
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Re: Grenades on Most Infantries

Post by samuelch » Sat Feb 03, 2018 2:06 pm

Stratego, what do you think about at grenades for almost all types of infantries.
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Re: Grenades on Most Infantries

Post by Stratego (dev) » Sat Feb 03, 2018 9:55 pm

sounds ok. but it was suggested to few inf. types.
or please summarize the proposal.

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samuelch
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Re: Grenades on Most Infantries

Post by samuelch » Sun Feb 04, 2018 2:59 am

MkII grenade:Deals 10hp to infantries only. Cooldown=1turn
Stielhandgranate:Deals 7hp to infantries only.No cooldown.
MkII and stielhandgranate available to rifleman and smg.
M24grenade bundle:Deals 16 damage to tanks. Cooldown=2 turns.
Hawkins grenade:Deals 14 damage to tanks. Cooldown=2 turns
Available to rifleman and smg.
Hafthohaldung:Deals 20 damage to tanks. Cooldwon=2 turns
Only available to some German special unit.
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Re: Grenades on Most Infantries

Post by Stratego (dev) » Sun Feb 04, 2018 9:10 am

do we need to have 2 grenade types on a single unit? i suggest making one that inflicts different bonus on different units, for simplicity. do they really carried these 2 kind of grenades?

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samuelch
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Re: Grenades on Most Infantries

Post by samuelch » Sun Feb 04, 2018 9:17 am

They do bring 2 grenades (1at and 1normal)
Normal grenade is used to damage infantries and at grenade is used to damage tanks.
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Re: Grenades on Most Infantries

Post by General Brave » Mon Feb 05, 2018 3:49 am

Yes, explosive platoon on the way.
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Re: Grenades on Most Infantries

Post by Stratego (dev) » Mon Feb 05, 2018 6:09 am

anyone volunteers to make the jdsons for infantries and new effects?

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Re: Grenades on Most Infantries

Post by Prof_GamerARCHIVED » Fri Feb 09, 2018 4:36 pm

I have a suggestion.

Riflemen will be equiped with AP granades, while SMG will be equiped with AT and AP granades and AT squads only with AT.
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Re: Grenades on Most Infantries

Post by samuelch » Mon Feb 26, 2018 4:53 pm

Since German Wehrmachts were well armed, so their rifleman will get at grenades. The US riflemen and Soviet riflemen won't get it.
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Re: Grenades on Most Infantries

Post by Midonik » Wed Feb 28, 2018 5:56 pm

Can you please post a finalised changes?
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Re: Grenades on Most Infantries

Post by KingslyTheGreat » Thu Mar 01, 2018 6:22 am

I like that you guys are going all out on implementing it as an ability for inf and not just making an inf unit "grenadier"
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Re: Grenades on Most Infantries

Post by samuelch » Fri Mar 02, 2018 1:11 pm

Midonik wrote:Can you please post a finalised changes?
MkII grenade:Deals 10hp to infantries only. Cooldown=1turn
Stielhandgranate:Deals 7hp to infantries only.No cooldown.
MkII and stielhandgranate available to rifleman and smg.
M24grenade bundle:Deals 16 damage to tanks. Cooldown=3 turns.
Hawkins grenade:Deals 14 damage to tanks. Cooldown=2 turns
Hawkins grenade available for Us smgs only. M24 bundle available for German smgs and rifleman.
Hafthohaldung:Deals 20 damage to tanks. Cooldwon=2 turns
Only available to some German special unit.
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