Buildings' Unit Production

Things that did not fit to the other parts
User avatar
samuelch
Posts: 1605
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Only Light Tanks from Tcs

Post by samuelch » Fri Mar 30, 2018 2:55 pm

Medium tanks and heavy tanks will be removed from tcs. Only light tanks can be produced there.
My pfp is made by Chiefchirpa.
Hugs and love FUR eFURRYone!Murr

User avatar
makazuwr32
Posts: 4499
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Only Light Tanks from Tcs

Post by makazuwr32 » Fri Mar 30, 2018 4:50 pm

Personally i like this idea:
1. You can't spam medium and heavy tanks from tc and need to rely on infantries and other units from them.
2. Because of harder access to them they will be a bit more late in games and making them from one side more viable, while at the same time more costly (less places to produce them = each unit is much more costly) and you will be forced to play a bit more careful with them.
This way they'll become like Ettins/Elven dragons/Olog Hais from AoF = powerful against tc units, costly.

Prof_GamerARCHIVED
Posts: 571
Joined: Fri Feb 03, 2017 5:46 am
Location: Athens, Greece

Buildings' Unit Production

Post by Prof_GamerARCHIVED » Sun Apr 01, 2018 12:04 pm

I suggest making cities only be able to produce infantry, factories ground vehicles and airfields aircraft. I dont see why cities can build every unit in the game. Ive been also having issues making maps because of this.
Success is not final, failure is not fatal: it is the courage to continue that counts.

User avatar
samuelch
Posts: 1605
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Re: Buildings' Unit Production

Post by samuelch » Sun Apr 01, 2018 12:36 pm

How about infantries, vehicles, light tanks, and ships? Planes, medium tanks, tank destroyer, and heavy tanks have their own factories.
My pfp is made by Chiefchirpa.
Hugs and love FUR eFURRYone!Murr

Prof_GamerARCHIVED
Posts: 571
Joined: Fri Feb 03, 2017 5:46 am
Location: Athens, Greece

Re: Buildings' Unit Production

Post by Prof_GamerARCHIVED » Sun Apr 01, 2018 12:49 pm

Yes!
Success is not final, failure is not fatal: it is the courage to continue that counts.

Prof_GamerARCHIVED
Posts: 571
Joined: Fri Feb 03, 2017 5:46 am
Location: Athens, Greece

Re: Buildings' Unit Production

Post by Prof_GamerARCHIVED » Sun Apr 01, 2018 12:51 pm

I just want players and AI not to be able to make all units in my maps, but cities just give them the chance to make planes or heavy tanks, while i dont want them to have that oppurtunity.
Success is not final, failure is not fatal: it is the courage to continue that counts.

Stratego (dev)
Site Admin
Posts: 9675
Joined: Fri Apr 25, 2014 9:28 pm

Re: Buildings' Unit Production

Post by Stratego (dev) » Sun Apr 01, 2018 5:00 pm

there is a trigger option already

User avatar
Belfry777
Posts: 1657
Joined: Tue Oct 17, 2017 2:34 am
Location: AZ

Re: Buildings' Unit Production

Post by Belfry777 » Sun Apr 01, 2018 6:07 pm

This idea is a good one and a realistic one, I am for it!
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

User avatar
makazuwr32
Posts: 4499
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Buildings' Unit Production

Post by makazuwr32 » Sun Apr 01, 2018 7:44 pm

so do i:
1. all producing buildings will be much more costly just because you can't build everything in tc's
2. in reality was similar thing at least in USSR: in cities were usually factories for vehicles and light tanks as well as places to at least teach something volunteers.
Most factories were near cities but not in them.

User avatar
Belfry777
Posts: 1657
Joined: Tue Oct 17, 2017 2:34 am
Location: AZ

Re: Only Light Tanks from Tcs

Post by Belfry777 » Sun Apr 01, 2018 7:53 pm

yes light tanks are good for tc's only, this makes the player have to make "tank factory's" more important.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

User avatar
Belfry777
Posts: 1657
Joined: Tue Oct 17, 2017 2:34 am
Location: AZ

Re: Buildings' Unit Production

Post by Belfry777 » Sun Apr 01, 2018 7:54 pm

So when can we get this in!
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

Prof_GamerARCHIVED
Posts: 571
Joined: Fri Feb 03, 2017 5:46 am
Location: Athens, Greece

Re: Buildings' Unit Production

Post by Prof_GamerARCHIVED » Sun Apr 01, 2018 9:35 pm

This probably needs coding, so i guess stratego?
Success is not final, failure is not fatal: it is the courage to continue that counts.

Stratego (dev)
Site Admin
Posts: 9675
Joined: Fri Apr 25, 2014 9:28 pm

Re: Buildings' Unit Production

Post by Stratego (dev) » Sun Apr 01, 2018 10:39 pm

(merged the similar topics)

a tc must be valuable, so we must not remove everything.


my suggestion is to remove
- heavy tanks,
- and planes,
- and ships,

nothing else.

however ai will be more dumb, if he accidentally not built an airfield it will never produce planes...
so i suggest allowing some simple plane and ships too

User avatar
Belfry777
Posts: 1657
Joined: Tue Oct 17, 2017 2:34 am
Location: AZ

Re: Buildings' Unit Production

Post by Belfry777 » Mon Apr 02, 2018 12:08 am

yes I think this is right, ships and heavy tanks are something of a specialty not for simple minded town foke.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

User avatar
Puss_in_Boots
Posts: 2723
Joined: Fri Apr 21, 2017 1:23 am

Re: Buildings' Unit Production

Post by Puss_in_Boots » Mon Apr 02, 2018 4:11 am

Simple Planes
viewtopic.php?f=198&t=4239

Transport ships would work fine for cities.
RED, WHITE and BLUE!

Prof_GamerARCHIVED
Posts: 571
Joined: Fri Feb 03, 2017 5:46 am
Location: Athens, Greece

Re: Buildings' Unit Production

Post by Prof_GamerARCHIVED » Mon Apr 02, 2018 7:06 am

Yeah please remove heavy tanks, ships and planes from cities.
Success is not final, failure is not fatal: it is the courage to continue that counts.

Prof_GamerARCHIVED
Posts: 571
Joined: Fri Feb 03, 2017 5:46 am
Location: Athens, Greece

Re: Buildings' Unit Production

Post by Prof_GamerARCHIVED » Mon Apr 02, 2018 7:06 am

Yeah please remove heavy tanks, ships and planes from the cities production menu.
Success is not final, failure is not fatal: it is the courage to continue that counts.

User avatar
samuelch
Posts: 1605
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Re: Buildings' Unit Production

Post by samuelch » Mon Apr 02, 2018 1:15 pm

How about medium tanks too?
viewtopic.php?f=58&t=5415 or this will work too.
My pfp is made by Chiefchirpa.
Hugs and love FUR eFURRYone!Murr

User avatar
Belfry777
Posts: 1657
Joined: Tue Oct 17, 2017 2:34 am
Location: AZ

Re: Buildings' Unit Production

Post by Belfry777 » Tue Apr 03, 2018 1:09 am

I think medium tanks are still good for Towns.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

Stratego (dev)
Site Admin
Posts: 9675
Joined: Fri Apr 25, 2014 9:28 pm

Re: Buildings' Unit Production

Post by Stratego (dev) » Tue Apr 03, 2018 8:07 am

ok, i have removed
- battleships n carriers
- heavy tanks

i do not dare to remove more, the ai would be very weak than.

User avatar
samuelch
Posts: 1605
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Re: Buildings' Unit Production

Post by samuelch » Tue Apr 03, 2018 9:04 am

I play a lot of random games against AI to test many stuff. I see that AIs rarely train medium tanks or light tanks from the tcs, so removing the medium tanks from tcs is a good idea. The AI only train light tanks when I use many infantries. So if medium tanks disappear from tcs, I will have more infantries, guns, transport, and light tanks.
My pfp is made by Chiefchirpa.
Hugs and love FUR eFURRYone!Murr

Stratego (dev)
Site Admin
Posts: 9675
Joined: Fri Apr 25, 2014 9:28 pm

Re: Buildings' Unit Production

Post by Stratego (dev) » Tue Apr 03, 2018 1:28 pm

I talked about ships n planes,

i have not planned to remove medium tanks too.

User avatar
Belfry777
Posts: 1657
Joined: Tue Oct 17, 2017 2:34 am
Location: AZ

Re: Buildings' Unit Production

Post by Belfry777 » Tue Apr 03, 2018 4:53 pm

Nice thought samuluch, but I think this is far enough.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

Prof_GamerARCHIVED
Posts: 571
Joined: Fri Feb 03, 2017 5:46 am
Location: Athens, Greece

Re: Buildings' Unit Production

Post by Prof_GamerARCHIVED » Wed Apr 04, 2018 12:05 pm

Please remove planes too
Success is not final, failure is not fatal: it is the courage to continue that counts.

User avatar
Belfry777
Posts: 1657
Joined: Tue Oct 17, 2017 2:34 am
Location: AZ

Re: Buildings' Unit Production

Post by Belfry777 » Wed Apr 04, 2018 10:58 pm

we can't, but all new planes can and will only be able to be produced in airports.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

Prof_GamerARCHIVED
Posts: 571
Joined: Fri Feb 03, 2017 5:46 am
Location: Athens, Greece

Re: Buildings' Unit Production

Post by Prof_GamerARCHIVED » Thu Apr 05, 2018 3:06 pm

It makes no sense for aircraft to be produced at cities.
Success is not final, failure is not fatal: it is the courage to continue that counts.

User avatar
Belfry777
Posts: 1657
Joined: Tue Oct 17, 2017 2:34 am
Location: AZ

Re: Buildings' Unit Production

Post by Belfry777 » Thu Apr 05, 2018 6:28 pm

True, but some towns did especially in ww1, bombers should be removed those are a bit big for small towns, but like ford the car dealer they were in missigan and they make tanks and others make planes.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

Stratego (dev)
Site Admin
Posts: 9675
Joined: Fri Apr 25, 2014 9:28 pm

Re: Buildings' Unit Production

Post by Stratego (dev) » Thu Apr 05, 2018 8:31 pm

it is nothing wrong to build anything in towns, in reality even battleships could be built near towns.

look from other aspect: from gameplay aspect, that is the only that matters

User avatar
Belfry777
Posts: 1657
Joined: Tue Oct 17, 2017 2:34 am
Location: AZ

Re: Buildings' Unit Production

Post by Belfry777 » Thu Apr 05, 2018 10:15 pm

Then this topic is implemented.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

User avatar
General Brave
Posts: 4591
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Buildings' Unit Production

Post by General Brave » Fri Apr 06, 2018 1:12 am

You can build some plane, some ships in towns. Unless we going to make two different TC: town, city.
Wise, Might, Loyalty. Forever stands Warfell.

Post Reply

Return to “Others”