Shoot at Tracks Ability

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samuelch
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Shoot at Tracks Ability

Post by samuelch » Sun Apr 22, 2018 3:32 pm

At rifles, bazooka, at guns, panzergrenadier (have pzfaust), and Pzschreck have an ability called shoot tracks. This ability will reduced tanks speed by 1 for 2 turns and deal 7 damage to them.
Last edited by samuelch on Mon Apr 23, 2018 1:09 pm, edited 1 time in total.
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makazuwr32
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Re: Shoot at Tracks Ability

Post by makazuwr32 » Sun Apr 22, 2018 4:09 pm

I think immobilise is too much.
either give a chance to do it or just make it so that they slow tanks (stackable).
Specifically for not so genious persons
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samuelch
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Re: Shoot at Tracks Ability

Post by samuelch » Mon Apr 23, 2018 1:08 pm

-1 speed sounds good.
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makazuwr32
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Re: Shoot at Tracks Ability

Post by makazuwr32 » Mon Apr 23, 2018 1:35 pm

That is more like it.
More realistic.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Belfry777
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Re: Shoot at Tracks Ability

Post by Belfry777 » Tue Apr 24, 2018 7:52 pm

I like the immobilization better, though it would be a chanced hit.
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But it shall not come near you.
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And see the reward of the wicked.

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makazuwr32
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Re: Shoot at Tracks Ability

Post by makazuwr32 » Tue Apr 24, 2018 8:37 pm

With few shots from several at squads you can immobilize tank.
Remember - they are stackable.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Belfry777
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Re: Shoot at Tracks Ability

Post by Belfry777 » Tue Apr 24, 2018 9:21 pm

not in game right now but hopefully they will be in after this topic.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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samuelch
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Re: Shoot at Tracks Ability

Post by samuelch » Wed Apr 25, 2018 2:18 pm

Should the slowed effect disappear by itselves? Or can only be fixed.
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makazuwr32
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Re: Shoot at Tracks Ability

Post by makazuwr32 » Wed Apr 25, 2018 2:25 pm

samuelch wrote:This ability will reduced tanks speed by 1 for 2 turns and deal 7 damage to them.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Belfry777
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Re: Shoot at Tracks Ability

Post by Belfry777 » Wed Apr 25, 2018 4:54 pm

I think it could be fixed.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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makazuwr32
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Re: Shoot at Tracks Ability

Post by makazuwr32 » Wed Apr 25, 2018 5:22 pm

of course in must be fixable but also can dissapear by itself.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Belfry777
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Re: Shoot at Tracks Ability

Post by Belfry777 » Thu Apr 26, 2018 6:14 pm

yes I agree so what is the hold up for this update?
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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samuelch
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Re: Shoot at Tracks Ability

Post by samuelch » Sun Jul 15, 2018 11:08 am

This also available for infantries with at grenades, but with long cooldown instead of none.
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samuelch
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Re: Shoot at Tracks Ability

Post by samuelch » Sun Jul 15, 2018 11:37 am

Image.
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andysensei
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Re: Shoot at Tracks Ability

Post by andysensei » Mon Aug 27, 2018 2:25 pm

Chance of immobilisation is much better than certainly of being slowed down.

More realistic
More uncertainty
More fun

andysensei
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Re: Shoot at Tracks Ability

Post by andysensei » Mon Aug 27, 2018 2:30 pm

Good idea.

Perhaps this idea could lead to a possible other option...The capture and repair, not destruction, of immobilized tanks by the other side. This way you might be able to have a T-34 or Sherman on your side occasionally as the German, or a Panzer 4 or a Panther on your side as the Russian or British player.

Perhaps this could happen (automatically or at a 50% chance ( as in the priest in AoS)) if there is an immobilized tank with one (or two) opposing infantry units right on it, and no other friendly unit there to protect it.

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Puss_in_Boots
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Re: Shoot at Tracks Ability

Post by Puss_in_Boots » Tue Sep 04, 2018 2:13 am

I don't agree that it should bring it's healthbar down, because the infantry aren't really shooting tank components vital to keep it's crew alive or maintaining the tank's structure.
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samuelch
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Re: Shoot at Tracks Ability

Post by samuelch » Tue Sep 04, 2018 12:38 pm

Ok. Should it -1 speed or more than that? I think -1 speed doesn't really affect much. Or for at cannons, it will be immobilizing.
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Puss_in_Boots
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Re: Shoot at Tracks Ability

Post by Puss_in_Boots » Tue Sep 04, 2018 2:41 pm

I'm all for AT cannon incentives, so I say, go ahead.
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samuelch
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Re: Shoot at Tracks Ability

Post by samuelch » Tue Sep 04, 2018 2:45 pm

Rocket launchers infantry including panzergrenadier (pzfaust) and at cannons have ability called shoot at tracks. This will immobilize a tanks for 2 turns. Tanks without turret can't attack.
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Panchinarodestro
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Re: Shoot at Tracks Ability

Post by Panchinarodestro » Sat Sep 15, 2018 4:25 pm

What about a chance? Like if a unit passes on a mine it will take the damege and a 100% chance dameged trucks, if a at rifle hit its a 40% and if itz a panzerfaust or a at grenade is 60%.

If will happer it can be appear a message that say "commander, trucks dameged!"

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samuelch
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Re: Shoot at Tracks Ability

Post by samuelch » Sat Sep 15, 2018 7:12 pm

I am not really keen on chances. I am trying to reduce luck based in the game.
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