Maceman OP

Put here any ideas, suggestions about unit or structure properties.
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DoomCarrot
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Maceman OP

Post by DoomCarrot » Fri Feb 12, 2016 1:46 am

He does more damage to buildings than spartans it seems, can one hit most basic infantry units, and it takes quite a bit more to bring him down than any other foot soldier for that price. Does anyone think he should have a 2-5 point nerf on health or attack?
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COOLguy
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Re: Maceman OP

Post by COOLguy » Fri Feb 12, 2016 4:01 am

:( Yeah I made him strong. He is like a slower and slightly weaker version of the knight.

I generally pick him with archers and/or charge with the cavalry. Also catapults, ballistae, and triremes are good too.
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Re: Maceman OP

Post by COOLguy » Fri Feb 12, 2016 8:47 pm

No, he is not OP. Dies with four normal archer hits https://youtu.be/tBwuhqp51CA?t=3m6s (in Turkish though)
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Josh

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DoomCarrot
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Re: Maceman OP

Post by DoomCarrot » Fri Feb 12, 2016 9:14 pm

Hmm, I'm starting to find his weaknesses I think. He is deffinately a very useful unit though. I would prefer him over any other anti building infantry any day besides man at arms.
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Re: Maceman OP

Post by COOLguy » Fri Feb 12, 2016 9:33 pm

same :)
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Josh

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Hardeep
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Re: Maceman OP

Post by Hardeep » Sat Feb 13, 2016 12:04 am

He has no bonus on castle :(
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Re: Maceman OP

Post by DoomCarrot » Sat Feb 13, 2016 2:46 am

But who in their right mind would attack a castle with infantry to begin with :lol:
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Re: Maceman OP

Post by TheBluePhoenix » Sat Feb 13, 2016 5:35 am

Me - i generally use man at arms and surround the castle with 4 of them to fall the castle within 2 turns
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Re: Maceman OP

Post by COOLguy » Sat Feb 13, 2016 1:32 pm

TheBluePhoenix wrote:Me - i generally use man at arms and surround the castle with 4 of them to fall the castle within 2 turns
Wow I had no clue.

I will look into the bonus deal.
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Josh

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Re: Maceman OP

Post by DoomCarrot » Sat Feb 13, 2016 3:12 pm

Omg, I just sid the math and your right, man-at-arms would destroy a castle super quick :shock:
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Re: Maceman OP

Post by TheBluePhoenix » Sat Feb 13, 2016 6:24 pm

Not just man at arms, shielders are good too(the upgrade even better) they are well protected against the fiery arrows of the castle . But man at arms are best. Swordsmen get killed too easily
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Re: Maceman OP

Post by COOLguy » Sat Feb 13, 2016 9:09 pm

Wow my chronic underestimation of infantry has left me :o
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Josh

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Re: Maceman OP

Post by LagitKiller » Mon Mar 07, 2016 4:26 pm

The maceman is supposed to be an elite version of the swordsman, whose weakness is cavalry, yet the maceman does more damage to cavalry than cavalry do to him. I just think the maceman is overpowered and now because of that overused. No units have a bonus against him. All units should have at least one weakness

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Re: Maceman OP

Post by LagitKiller » Mon Mar 07, 2016 5:18 pm

The maceman is overpowered and because of that overused. No units have a bonus against the maceman and all units should have a weakness(es). Maceman is likened to an elite version of swordsman, whose major weakness is cavalry, yet maceman does more damage to cavalry than cavalry do to him. Having such high attack, he should also have some weaknesses, for example a 50% cavalry bonus against him

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Re: Maceman OP

Post by TheBluePhoenix » Tue Mar 08, 2016 8:39 am

Yes you are right. I recently noticed its strength against cavalry. However i think that it should remain as it is. But i was thinking, that macemen would be pretty slow while attacking due to the weight of the mace , right? So why not give him a hit probability of 50%? Similar to slingers and catapults?this way he will be more balanced
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Re: Maceman OP

Post by Jacob91 » Tue Mar 08, 2016 12:28 pm

I agree with lagitkiller. In many multiplayer games people overuse maceman and the only counter is to attack with maceman themselves. In my opinion cavalry needs to have a bonus against maceman in order to check the maceman. Another option would be to add a new unit that has bonus against maceman.

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Re: Maceman OP

Post by Darkknight » Tue Mar 08, 2016 1:52 pm

TheBluePhoenix wrote:Yes you are right. I recently noticed its strength against cavalry. However i think that it should remain as it is. But i was thinking, that macemen would be pretty slow while attacking due to the weight of the mace , right? So why not give him a hit probability of 50%? Similar to slingers and catapults?this way he will be more balanced
I dont think i will ever use the maceman if the chance of hitting is 50%. How about lowering its speed?

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Re: Maceman OP

Post by COOLguy » Tue Mar 08, 2016 3:09 pm

I don't think he is OP.

But if he is, it would make more sense to just take away his counter-attack.
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Josh

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TheBluePhoenix
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Re: Maceman OP

Post by TheBluePhoenix » Tue Mar 08, 2016 3:17 pm

That is good option too
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Re: Maceman OP

Post by DoomCarrot » Tue Mar 08, 2016 3:22 pm

COOLguy wrote:I don't think he is OP.

But if he is, it would make more sense to just take away his counter-attack.
Hmm, this would make a lot of sense, considering that maces are generally large and heavy weapons, not particularly good at defense. This would make him a purely offensive unit, though still powerful.
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TheBluePhoenix
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Re: Maceman OP

Post by TheBluePhoenix » Tue Mar 08, 2016 3:28 pm

Yeah right
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Re: Maceman OP

Post by LagitKiller » Tue Mar 08, 2016 11:16 pm

Taking away his counter-attack could be interesting, it would make him a unique unit. If that is done though, he should be given 1/0 or 2/0 armor though, probably 1/0, so he doesn't get completely mauled by weak units

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Re: Maceman OP

Post by Hardeep » Wed Mar 09, 2016 4:05 am

How about the good old skirmishers become their bane? A javelin to the gut doesn't help with swinging a mace, and skirmishers are just quality guys in a broad sense :)
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Re: Maceman OP

Post by DoomCarrot » Wed Mar 09, 2016 6:02 am

Good old skirmies are already everythings bane :twisted:
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Hardeep
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Re: Maceman OP

Post by Hardeep » Wed Mar 09, 2016 6:43 am

Yep, 'cept when you're using them :)
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Re: Maceman OP

Post by Stratego (dev) » Wed Mar 30, 2016 8:11 pm

was this discussion closed:?

LagitKiller
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Re: Maceman OP

Post by LagitKiller » Wed Mar 30, 2016 8:45 pm

I dont think so, and i still see them being way overused in multiplayer, especially by those who arent so good. Even if the only change is to 15 attack instead of 17, that would be fine

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Re: Maceman OP

Post by COOLguy » Wed Mar 30, 2016 9:58 pm

Daniel (the dev) wrote:was this discussion closed:?
No it is too new - we should keep it open longer.

I think that Macemen are useful, but they are very easy to counter.

Ask DoomCarrot. In our mp I use them, but they were far from OP.
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Josh

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Re: Maceman OP

Post by DoomCarrot » Thu Mar 31, 2016 12:01 am

Like I said when talking about men-at-arms:

They are very powerful infantry early game and certainly are "easy" to use, but if you put in the effort to get man-at-arms, they are outclassed as the best all-around infantry. They are very useful, but not OP.
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Re: Maceman OP

Post by DoomCarrot » Thu Aug 04, 2016 2:16 pm

I have realized that hussars have bonuses against every infantry but macemen. I think this may be the case for other cavalry as well. Was this intended?
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