Christmas map 2015 CONTEST

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Darkknight
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Re: Christmas map 2015 CONTEST

Post by Darkknight » Wed Dec 09, 2015 12:56 am

I sent it again inside the editor as a draft.

Stratego (dev)
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Re: Christmas map 2015 CONTEST

Post by Stratego (dev) » Wed Dec 09, 2015 6:36 am

yes, it is up on server with balint's.
(under tutorial section)

Stratego (dev)
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Re: Christmas map 2015 CONTEST

Post by Stratego (dev) » Wed Dec 09, 2015 7:08 am

TheBluePhoenix wrote:I think i will have to wait a bit tO send my map. The trigger of conversion is an integral part of my map. Hopefully dev resolves it soon
please get the latest version (up on server in 10) and check if ok.

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TheBluePhoenix
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Re: Christmas map 2015 CONTEST

Post by TheBluePhoenix » Wed Dec 09, 2015 9:06 am

No dev.it is as it was earlier
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


Stratego (dev)
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Re: Christmas map 2015 CONTEST

Post by Stratego (dev) » Wed Dec 09, 2015 4:07 pm

ok, i will try again (i can not test iton my device ishave big screen :( )

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TheBluePhoenix
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Re: Christmas map 2015 CONTEST

Post by TheBluePhoenix » Wed Dec 09, 2015 4:47 pm

Please do it fast. Also, there is no place for the 7th(neutral) grey colour in my screen When i open the units tab. I just cannot place any neutral units if i select 6 different teams
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


Stratego (dev)
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Re: Christmas map 2015 CONTEST

Post by Stratego (dev) » Wed Dec 09, 2015 4:52 pm

... ok .... :)

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Re: Christmas map 2015 CONTEST

Post by Stratego (dev) » Wed Dec 09, 2015 10:11 pm

it took me 2 hours, and i had to reogranize the trigger editor view - and i can not imagine how it will look on a small device :)

up on server in 15 minutes.

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COOLguy
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Re: Christmas map 2015 CONTEST

Post by COOLguy » Thu Dec 10, 2015 3:50 am

Like this:
Attachments
Screenshot_2015-12-09-20-58-03.png
Screenshot_2015-12-09-20-58-03.png (83.67 KiB) Viewed 3105 times
Screenshot_2015-12-09-20-58-19.png
Screenshot_2015-12-09-20-58-19.png (90.01 KiB) Viewed 3105 times
Thanks!
Josh

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Re: Christmas map 2015 CONTEST

Post by Stratego (dev) » Thu Dec 10, 2015 5:56 am

so is it usable now? (i saw that it is ugly but usable :))

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COOLguy
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Re: Christmas map 2015 CONTEST

Post by COOLguy » Thu Dec 10, 2015 12:59 pm

Yes
Thanks!
Josh

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patroid
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Re: Christmas map 2015 CONTEST

Post by patroid » Thu Dec 10, 2015 1:34 pm

Hi,
Hopefully a helpfull unit for santa :-)


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wichtel.png
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DoomCarrot
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Re: Christmas map 2015 CONTEST

Post by DoomCarrot » Thu Dec 10, 2015 5:39 pm

But its green, an anti santa....

Krampus! :lol:
The day is coming when a single carrot, freshly observed, will set off a revolution.

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balint
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Re: Christmas map 2015 CONTEST

Post by balint » Thu Dec 10, 2015 6:53 pm

The new editor looks like this on my phone:
Attachments
Screenshot_2015-12-10-19-51-51.png
At least I can use everything now :)
Screenshot_2015-12-10-19-51-51.png (128.27 KiB) Viewed 3086 times
This is Hungary and winter is coming.

Stratego (dev)
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Re: Christmas map 2015 CONTEST

Post by Stratego (dev) » Thu Dec 10, 2015 7:01 pm

ok, is it ok to use?

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patroid
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Re: Christmas map 2015 CONTEST

Post by patroid » Thu Dec 10, 2015 7:02 pm

Its a imp....

Stratego (dev)
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Re: Christmas map 2015 CONTEST

Post by Stratego (dev) » Thu Dec 10, 2015 9:22 pm

what does that mean? "imp"?

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patroid
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Re: Christmas map 2015 CONTEST

Post by patroid » Thu Dec 10, 2015 9:40 pm

Hi

The helper of santa...like goblins...translates thruh google translator
From german to english it was imp...

To hungaria : Manó

Patroid

Stratego (dev)
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Re: Christmas map 2015 CONTEST

Post by Stratego (dev) » Thu Dec 10, 2015 9:58 pm

ok. i thought you was answering to this: "ok, is it ok to use?" that i asked about the trigger editor new appearance.

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Hardeep
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Re: Christmas map 2015 CONTEST

Post by Hardeep » Sat Dec 12, 2015 6:48 pm

Finally! After an age of editing. Countless tests. Hundreds of tweaks. And innumerable balancing, My map has been submitted! I made sure to root out all spelling mistakes, but if you espy one in dialog, know that it was intentional.
Let me know what you guys think! The map isn't up yet but I'm sure danial will get right to it! So much stress has been lifted off my shoulders :D
There never was much hope... just a fool's hope

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Hardeep
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Re: Christmas map 2015 CONTEST

Post by Hardeep » Sat Dec 12, 2015 10:06 pm

Friendly advice to my 'rivals'
Darkknight:
If i rush the cavalry ahead i can take out most of the disabled units. I converted the two disabled samurai. When i reaches the town the entire town remained neutral after the dialog came about fighting together and the enemy units popped up. The barracks never got activated.

Balint:
Same rushing issue, but not to game breaking. All ships remained neutral, so i threw presents at the (intentional?). The line of ships at the bottom also remained neutral. When i got to the end and had killed all enemies. The gate and some walls had been destroyed and the tc taken. After i took it back, i couldn't win, there was no trigger, no victory. I tried moving santa to various spaces, still no luck. Also i ow both school signs. One of which that can move :lol:

Hope you guys can use this to help improve your entries. Unless COOLguy and his cold, cold heart forbids editing after intial submission.
(None of this was written with malicious intent :D )
There never was much hope... just a fool's hope

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balint
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Re: Christmas map 2015 CONTEST

Post by balint » Mon Dec 14, 2015 5:20 am

Thanks for your advice!
(Did you played the older version where the are before the town is filled with watchtowers, or the new version where there is obly 1 wall block sealing it off?)
I made some changes regarding the problems you mentioned. Thanks for your help.
This is Hungary and winter is coming.

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Hardeep
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Re: Christmas map 2015 CONTEST

Post by Hardeep » Mon Dec 14, 2015 2:21 pm

balint wrote:Thanks for your advice!
(Did you played the older version where the are before the town is filled with watchtowers, or the new version where there is obly 1 wall block sealing it off?)
I made some changes regarding the problems you mentioned. Thanks for your help.
There weren't any watchtowers, so i guess the newer one
There never was much hope... just a fool's hope

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balint
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Re: Christmas map 2015 CONTEST

Post by balint » Mon Dec 14, 2015 3:03 pm

A little bit of suggestion for your map as well: the map is great. I didn't have enough time to finish it, but I only found 2 minor mistakes:
At the begining the order of messages is reversed.
and the wall where it displays a riddle as I tried to make out disappears before I could read it (and I read quite fast)
I really liked the map so far, and I didn't notice any other problem. Great map!
This is Hungary and winter is coming.

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Hardeep
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Re: Christmas map 2015 CONTEST

Post by Hardeep » Mon Dec 14, 2015 5:12 pm

balint wrote:A little bit of suggestion for your map as well: the map is great. I didn't have enough time to finish it, but I only found 2 minor mistakes:
At the begining the order of messages is reversed.
and the wall where it displays a riddle as I tried to make out disappears before I could read it (and I read quite fast)
I really liked the map so far, and I didn't notice any other problem. Great map!
1. Somewhat planned, but i can switch it if you want
2. That is a problem with the trigger 'message toast'. I'll bring it up with daniel again. It dissappears if you tap at all.
There never was much hope... just a fool's hope

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TheBluePhoenix
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Re: Christmas map 2015 CONTEST

Post by TheBluePhoenix » Tue Dec 15, 2015 11:00 am

Finally, my map is complete!!!i will Send it to dev by today or tomorrow after Some small changes here and there
Highlights: it has about 15 triggers
It has a unique countdown system
Heavily descriptive and interactive.Note:I didnot know that dialogues are shown in opp. Order so due to less time , i have temporarily converted them to chats(i will make it right once i submit the map)
It has about 30-40 effects,beautiful terrain,nice story and intriguing game play with 6 teams!
Hope you like it
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


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TheBluePhoenix
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Re: Christmas map 2015 CONTEST

Post by TheBluePhoenix » Tue Dec 15, 2015 2:11 pm

Sent!!
Please check the triggering after rescuing santa, i didnot have time to check the last parts . Please tell me any problems you face.its the first map made by me which is triggered and i am quite happy with it
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


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Hardeep
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Re: Christmas map 2015 CONTEST

Post by Hardeep » Mon Dec 21, 2015 5:47 pm

*Drumroll*........................
There never was much hope... just a fool's hope

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Hardeep
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Re: Christmas map 2015 CONTEST

Post by Hardeep » Mon Dec 21, 2015 11:08 pm

*Drumroll still going*................
There never was much hope... just a fool's hope

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Hardeep
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Re: Christmas map 2015 CONTEST

Post by Hardeep » Tue Dec 22, 2015 5:48 am

*Drumroll intensifies*...........
There never was much hope... just a fool's hope

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