Unit Promotions

Any other ideas that does not fit to the specific categories.

Moderator: Endru1241

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COOLguy
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Location: Nenuial, Arnor

Re: Unit promotion/leveling system

Post by COOLguy » Tue Jun 28, 2016 12:21 pm

No clue why people play Yes(?) upgrade games, but I dismantle them. You just use effects with strategy (my favorite is to convert enemies and capture undefended Towns) and protect yourself - build cheap units and don't leave unoccupied towns.
Thanks!
Josh

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Ublaz Mad Eyes
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Re: Unit promotion/leveling system

Post by Ublaz Mad Eyes » Wed Jun 29, 2016 3:31 pm

Yes, but super-units are quite helpful for sieges and defending against large hosts.

I used the tie fighter most notably on the fiction map "Castle Defense".
YES, THE DAY WILL COME! HIS EMPEROR'S MOST EXCELLENT MAJESTY WILL CONQUER ALL!!!

NO, I AM NOT CRAZY!!!!!!!!!

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DoomCarrot
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Re: Unit promotion/leveling system

Post by DoomCarrot » Fri Jul 01, 2016 10:44 pm

You made COOLGuy's point though. Three godly units are no match for three convert effects and one pikeman. :lol:
The day is coming when a single carrot, freshly observed, will set off a revolution.

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Disco
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Re: Unit promotion/leveling system

Post by Disco » Fri Jul 29, 2016 5:51 pm

I think this is a great idea! Loads of thoughts on how it should be done.

Im with Hardeep, I think it should be a tech that needs to be "invented".

As for all the rest, theyd all work for me ;) So who's choosing? lol

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DoomCarrot
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Re: Unit promotion/leveling system

Post by DoomCarrot » Fri Jul 29, 2016 7:56 pm

Probably COOLGuy/Daniel shall implement the version they deem best, should the idea get voted in
The day is coming when a single carrot, freshly observed, will set off a revolution.

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patroid
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Re: Unit promotion/leveling system

Post by patroid » Sun Feb 18, 2018 1:20 pm

*bump*

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LordOfAles
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Re: Unit promotion/leveling system

Post by LordOfAles » Sun Feb 18, 2018 1:22 pm

nah, lets not copy battle for Wesnoth
The Crusade never ends...

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