Vote for Bugs!

Any other ideas that does not fit to the specific categories.
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DoomCarrot
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Vote for Bugs!

Post by DoomCarrot » Thu Sep 08, 2016 4:54 am

Ok, so here is the topic Daniel asked me to open: For those who did not see the previous discussion in the reporting section, this is where you can vote for the bugs that you think should be fixed soon (to prioritize).

Same as unit vote, you may vote for up to 3 bugs that you think should be fixed. A list of some of the bugs can be found at viewtopic.php?f=11&t=2877

If you have encountered a more problematic bug that was not mentioned in that topic, please vote for it! :)
The day is coming when a single carrot, freshly observed, will set off a revolution.

Stratego (dev)
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Re: Vote for Bugs!

Post by Stratego (dev) » Thu Sep 08, 2016 4:55 am

thanks!
please do not report here new bugs, but open a topic for it in issues section and then vote for it here.

thanks!

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DoomCarrot
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Re: Vote for Bugs!

Post by DoomCarrot » Thu Sep 08, 2016 4:56 am

1. Massive walls/Masonry bug when castle is halfway built
2. Hotseat Fog/Explored issue
3. Dead Spaces
The day is coming when a single carrot, freshly observed, will set off a revolution.

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Alexander82
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Re: Vote for Bugs!

Post by Alexander82 » Thu Sep 08, 2016 5:39 am

1. Massive walls/Masonry bug when castle is halfway built
2. Multiplayer rollback
3. Dead Spaces
Age of Fantasy design leader

superstrijder15
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Re: Vote for Bugs!

Post by superstrijder15 » Thu Sep 08, 2016 7:03 am

1. Massive walls/ Masonry
2. Ranger unable to climb down mountains
3. Language Issues(viewtopic.php?f=11&t=2686)

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Alpha
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Re: Vote for Bugs!

Post by Alpha » Thu Sep 08, 2016 11:49 am

1.Massive Walls
2.Hotseat Fog
3.Dead Bugs
Awoo~ my dudes!

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COOLguy
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Re: Vote for Bugs!

Post by COOLguy » Thu Sep 08, 2016 3:27 pm

Hotseat fog issues
Boats able to be built on land
ranger (simple fix actually - only one json edit needed)
Thanks!
Josh

Darkknight
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Re: Vote for Bugs!

Post by Darkknight » Wed Sep 14, 2016 2:40 pm

1. Massive walls/ Masonry
2. Ranger
3. Mending ships

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Hardeep
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Re: Vote for Bugs!

Post by Hardeep » Thu Sep 15, 2016 1:24 am

Massive walls and masonry was confirmed as intentionAL as it does make sense....
1. Banishing SB's malicious spirit
2. Bad Doom map design dead spaces bugs
3. Building ships on land
THE WHITE HAND WILL NOT BE STOPPED!
ISENGARD WILL PREVAIL!
Durbgu nazgshu, Durbgu dashshu!
Durbgu nazgshu, Durbgu dashshu!

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Stratego (dev)
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Re: Vote for Bugs!

Post by Stratego (dev) » Thu Sep 15, 2016 2:26 am

Hardeep wrote: 2. Bad Doom map design dead spaces bugs
it is fixed already , arent they? (was not mapdesign bug, but a snow tile was configured as "hill")
Hardeep wrote: 1. Banishing SB's malicious spirit
what is this? :)

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Hardeep
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Re: Vote for Bugs!

Post by Hardeep » Thu Sep 15, 2016 6:03 am

Turn rewind on servers unleashed by Dooms curse
THE WHITE HAND WILL NOT BE STOPPED!
ISENGARD WILL PREVAIL!
Durbgu nazgshu, Durbgu dashshu!
Durbgu nazgshu, Durbgu dashshu!

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DoomCarrot
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Re: Vote for Bugs!

Post by DoomCarrot » Thu Sep 15, 2016 2:11 pm

Aka turn rollback.
The day is coming when a single carrot, freshly observed, will set off a revolution.

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Hardeep
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Re: Vote for Bugs!

Post by Hardeep » Thu Sep 15, 2016 9:19 pm

DoomCarrot wrote:Aka turn rollback.
Aka your fault
THE WHITE HAND WILL NOT BE STOPPED!
ISENGARD WILL PREVAIL!
Durbgu nazgshu, Durbgu dashshu!
Durbgu nazgshu, Durbgu dashshu!

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DoomCarrot
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Re: Vote for Bugs!

Post by DoomCarrot » Sat Sep 17, 2016 1:54 am

aka not really it's sb's fault, he should go haunt something else. :lol:
The day is coming when a single carrot, freshly observed, will set off a revolution.

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