Repair Bonuses ANSWERED

Any other ideas that does not fit to the specific categories.
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DoomsdayDragonfire
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Repair Bonuses ANSWERED

Post by DoomsdayDragonfire » Mon Jun 03, 2019 10:50 pm

Is it possible to give an unit a construction/heal/mend bonus to something specific without changing the base rates of the unit?

Eg: Producing one unit that have higher construction rate to defensive buildings than production buildings | One healer that have higher healing rate to mounted units than foot units | Or one unit that have higher mending rate fixing machines than buildings...
Breaking the barrier of "work for the job" to "put the job to work for you" is a thing that i want to reach someday aswell... Probably i should make some notes about it...
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Puss_in_Boots
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Re: Repair Bonuses

Post by Puss_in_Boots » Tue Jun 04, 2019 1:46 am

You can only give bonus mend to target units.

You can have a unit that heals faster than others, but you can't have a unit that heals other units faster than other with bonus list.
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DoomsdayDragonfire
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Re: Repair Bonuses

Post by DoomsdayDragonfire » Tue Jun 04, 2019 3:39 am

I see, that's bit odd, i was thinking that was possible to add bonus using cathegories for those actions like attacks, well perhaps another thing to introduce on the to-do later list.
Breaking the barrier of "work for the job" to "put the job to work for you" is a thing that i want to reach someday aswell... Probably i should make some notes about it...
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godOfKings
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Re: Repair Bonuses

Post by godOfKings » Tue Jun 04, 2019 10:35 am

U can give repair unit high mend rate, and target unit high/ low mend bonus so different unit mended at different rate
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makazuwr32
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Re: Repair Bonuses

Post by makazuwr32 » Tue Jun 04, 2019 2:18 pm

He wanted a unit that can mend only for example mechanical units with good rate.
For example mechanical unit has 0% mend rate. And this unit has 10 mend rate.
He wanted for that unit to be different from basic worker with same 10 mend rate to have specific bonus mend rate to mechanical units.
Specifically for not so genious persons
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Puss_in_Boots
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Re: Repair Bonuses

Post by Puss_in_Boots » Tue Jun 04, 2019 7:48 pm

Yes, but that's not really possible atm.
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Re: Repair Bonuses

Post by Stratego (dev) » Tue Jun 04, 2019 8:00 pm

makazuwr32 wrote:
Tue Jun 04, 2019 2:18 pm
He wanted a unit that can mend only for example mechanical units with good rate.
For example mechanical unit has 0% mend rate. And this unit has 10 mend rate.
He wanted for that unit to be different from basic worker with same 10 mend rate to have specific bonus mend rate to mechanical units.
what is a "mechanical" unit?

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Puss_in_Boots
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Re: Repair Bonuses

Post by Puss_in_Boots » Tue Jun 04, 2019 8:02 pm

Units made of inorganic parts or run by fuel
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Re: Repair Bonuses

Post by Stratego (dev) » Tue Jun 04, 2019 8:07 pm

please give examples from AOS

but i just read first post: i think just makes the game more complicate

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makazuwr32
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Re: Repair Bonuses ANSWERED

Post by makazuwr32 » Tue Jun 04, 2019 8:38 pm

Mechanical unit is unit that can't be healed by healer or in building and instead must be repaired by worker unit type.
Examples of mechanical units:
AoS:
Ballista
Catapult
Trebushet
All ships
Ornithopter
AoF:
Catapult
Wagon
Ships
Ornithopter
Transport and battle zeppelins (dwarves)
(Upcoming) Battle suits for dwarves

Extra:
Mechanical units always immune to poison and most of time vurable to fire.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Re: Repair Bonuses ANSWERED

Post by Stratego (dev) » Tue Jun 04, 2019 9:48 pm

ok than i thought the same.

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godOfKings
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Re: Repair Bonuses ANSWERED

Post by godOfKings » Wed Jun 05, 2019 5:00 pm

Actually doomsday wanted possibility to make more specialist worker, for example in aos, a metal worker who has higher mend rate on metal based unit like siege ram, or a ship builder with higher mend rate on ships than on catapult

Or a house builder with higher mend rate on factories than siege units, or a Royal builder specialized in building mega faster than other units,

Currently if one unit has mend rate it can mend all units that have mend bonus and only mend bonus of other units determine how fast worker repairs/builds
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

Stratego (dev)
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Re: Repair Bonuses ANSWERED

Post by Stratego (dev) » Wed Jun 05, 2019 5:17 pm

yes but i think just makes the game more complicate, that is why i thought it is not be in.

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DoomsdayDragonfire
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Re: Repair Bonuses ANSWERED

Post by DoomsdayDragonfire » Wed Jun 05, 2019 7:23 pm

How? That will just make our lives easier lol. Pretty much same thing as attacking bonuses, but for construction/heal/mend.
Breaking the barrier of "work for the job" to "put the job to work for you" is a thing that i want to reach someday aswell... Probably i should make some notes about it...
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godOfKings
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Re: Repair Bonuses ANSWERED

Post by godOfKings » Fri Jun 07, 2019 5:48 pm

Well, read the structure of json, its an old core code on how mend/heal bonus is determined so I think its extra pressure for dev to change it and modify all existing unit jsons
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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