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Viking Berserker - IMPLEMENTED

Posted: Tue May 06, 2014 6:21 pm
by Mairon
Berserker
upgrade unit, costs 4 gems.
Turns-5
Move-3
Hp-17
Attack-10
Armor-0/0
conv.res.-20% (explanation: he is so dumb that he doesn't care what the priest says)
Ability-Rage range-0 (can cast only on self) effect-for the next turn he gains +4/+4 armor, +1 move, +80% conv. res. and +8 attack (and loses the bonuses the turn after)
bonuses- +200% on elephant and elephant archer, because he can't miss them even in rage.
Towers and fortresses have +100% on him, because even he can't smash stone and so he will just stupidly try to headbutt the walls.

Edit:
rage lasts 2 turns
hp-21

Re: New unit-Berserker

Posted: Wed Dec 03, 2014 2:04 pm
by patroid
Hi
I play rome total war and i love berserker.

We need some axe warrior.

Patroid

Re: New unit-Berserker

Posted: Wed Dec 03, 2014 2:50 pm
by COOLguy
I don't like. :( Sorry.

Re: New unit-Berserker

Posted: Wed Dec 03, 2014 4:38 pm
by ejm29
I like the beserker idea. I came up with one before I saw this. Though my version has quite different. I would like beserkers to be ingame one day. :)

viking berzerk

Posted: Sun Feb 08, 2015 3:25 pm
by patroid
Hi
InGame and in idea collection i found (while triggering)
A Viking Berserk. The InGame guy has already stats
So i yust made a image for it that you (Daniel) can
Unlock it for player and AI.

Patroid

Re: viking berzerk

Posted: Sun Feb 08, 2015 3:31 pm
by Sviatoslav-Horobre
I like blogging :D

Re: viking berzerk

Posted: Sun Feb 08, 2015 3:33 pm
by ejm29
Nice Image! :)

Re: viking berzerk

Posted: Sun Feb 08, 2015 3:51 pm
by balint
nice!
I really like vikings :)

Re: viking berzerk

Posted: Sun Feb 08, 2015 4:02 pm
by max-damage
Cool unit...the Viking berserkers were the first known warriors to use drugs to enhance their abilities...the hallucinogens they took daily made them numb to pain and gave them "superhuman" strength...i just watched a special about them on PBS the other night...

Re: viking berzerk

Posted: Sun Feb 08, 2015 7:52 pm
by ollie444
Any idea's stat-wise... Op health and attack or an effect called berserk? I reckon 5 or 6 turns. :)

Re: viking berzerk

Posted: Sun Feb 08, 2015 9:07 pm
by max-damage
How about:

Cost: 6
Att: 10
Armour: 0
Pierce Armour:0 (berserkers didn't wear armor-they didn't need it)
Speed: 3
Range: 1
Special: 40% chance each turn to go into berserk rage- double attack power for 1 turn, 2 turns cooldown (no action or movement during cooldown)

Re: viking berzerk

Posted: Sun Feb 08, 2015 9:36 pm
by ejm29
Sounds good, but wouldn't beserkers always be beserker in battle? Not just 40% of the time?
(Im probaly wrong though :) )

Re: viking berzerk

Posted: Sun Feb 08, 2015 9:44 pm
by balint
maybe 70-80%
they were sometime out of stamina that is why their verserk rage went off

Re: viking berzerk

Posted: Sun Feb 08, 2015 9:46 pm
by ejm29
80 sounds more realistic :)

Re: viking berzerk

Posted: Sun Feb 08, 2015 9:47 pm
by balint
yes. as I kmow sometimes they even died because of the berserk state.. but that would ruin this unit :)

Re: viking berzerk

Posted: Sun Feb 08, 2015 9:49 pm
by ejm29
Yes, yes it would :shock:

Re: viking berzerk

Posted: Sun Feb 08, 2015 10:48 pm
by max-damage
ejm29 wrote:Sounds good, but wouldn't beserkers always be beserker in battle? Not just 40% of the time?
(Im probaly wrong though :) )

Not really...have any of you ever taken LSD, mesculine or psilocybine? When one is in a hallucinatory state, it's completely mind-altering...thoughts are disconnected, sensory input is scrambled, and moods are wildly divergent...it wouldn't take a lot to set off a berserk rage, but it wasn't constant...an uncontrollable army is doomed to failure and the Vikings dominated the northern seas for 600 years, as well as conquering most of north America 400 years before columbus "discovered" it...

Re: viking berzerk

Posted: Sun Feb 08, 2015 10:56 pm
by balint
max-damage wrote:
ejm29 wrote:Sounds good, but wouldn't beserkers always be beserker in battle? Not just 40% of the time?
(Im probaly wrong though :) )

Not really...have any of you ever taken LSD, mesculine or psilocybine? When one is in a hallucinatory state, it's completely mind-altering...thoughts are disconnected, sensory input is scrambled, and moods are wildly divergent...it wouldn't take a lot to set off a berserk rage, but it wasn't constant...an uncontrollable army is doomed to failure and the Vikings dominated the northern seas for 600 years, as well as conquering most of north America 400 years before columbus "discovered" it...
no, I never used such drugs :) these are good things to know.

Re: viking berzerk

Posted: Sun Feb 08, 2015 11:01 pm
by max-damage
Stay away from drugs, brah...they're a dead-end...usually ending in a grave...

Re: viking berzerk

Posted: Mon Feb 09, 2015 12:35 am
by balint
I know.

Re: viking berzerk

Posted: Mon Feb 09, 2015 12:46 am
by Coronel
What about a normal viking and then having viking bersurk as an upgrade?

Re: viking berzerk

Posted: Mon Feb 09, 2015 1:38 am
by max-damage
Coronel wrote:What about a normal viking and then having viking bersurk as an upgrade?
That's s good idea, but that introduces an entire new class...Vikings....interesting...hmmm...

Re: viking berzerk

Posted: Mon Feb 09, 2015 1:49 am
by COOLguy
Ok guys but let's not let this druggie mess up what is fun in the game already. Otherwise vikings and berserker :D

Re: viking berzerk

Posted: Mon Feb 09, 2015 2:57 am
by max-damage
COOLguy wrote:Ok guys but let's not let this druggie mess up what is fun in the game already. Otherwise vikings and berserker :D

To whom are you referring? :|

Re: viking berzerk

Posted: Mon Feb 09, 2015 2:59 am
by COOLguy
Oh the berserker... but now that you mention it... ;)

Re: viking berzerk

Posted: Mon Feb 09, 2015 3:15 am
by max-damage
COOLguy wrote:Oh the berserker... but now that you mention it... ;)
Hey...watch it, pal... :lol:

Re: viking berzerk

Posted: Mon Feb 09, 2015 3:20 am
by COOLguy
WHATSA MATTER? :lol:

Re: viking berzerk

Posted: Mon Feb 09, 2015 3:22 am
by max-damage
the colors...... :o

Re: viking berzerk

Posted: Mon Feb 09, 2015 3:36 am
by Coronel
max-damage wrote:
Coronel wrote:What about a normal viking and then having viking bersurk as an upgrade?
That's s good idea, but that introduces an entire new class...Vikings....interesting...hmmm...


We could have it be an upgrade for the swordsmen...

Re: viking berzerk

Posted: Mon Feb 09, 2015 3:37 am
by COOLguy
Yes, but the swordsman already has 2 upgrades. It would be better just to have as a separate unit.