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Shaolin Monk - ACCEPTED

Posted: Thu Feb 26, 2015 10:23 pm
by Alexander82
Hi, this is my first post on the board, and i'd like to give my 2 cents

What about a monk unit trained in the monastery?
It should be basically a melee hand to hand unit
It might have a counter ability (something like it deals additional damage when attacked) or an evade ability
It could also have a healing ability with a "self" range (he can only heal himself)
What do you think?

We might change the belt color based on the team

Re: Monk

Posted: Fri Feb 27, 2015 2:18 pm
by Alexander82
here the modified belt sprite

Re: Monk

Posted: Fri Feb 27, 2015 2:57 pm
by COOLguy
I'm confused: Why is he a hand to hand combat unit? That sounds more like a ninja or kung fu master. :)

Re: Monk

Posted: Fri Feb 27, 2015 3:00 pm
by Alexander82
Like a shaolin monk, trained in ascetic stuff and hand to hand combat.
It could be useful to train a combat unit at the monastery while you are full of healers

Re: Monk

Posted: Fri Feb 27, 2015 3:04 pm
by COOLguy
Oh, ok. He is mentioned in the pre-forum list. But it's okay, because I don't think he has a new thread to himself yet. You can see the idea there. I think he was gonna get a "stun" ability.

Re: Monk

Posted: Fri Feb 27, 2015 3:10 pm
by Alexander82
nice one, even though itshould be balanced (the chance should be different based on the unit you are going to stun)

Re: Monk

Posted: Fri Feb 27, 2015 3:11 pm
by COOLguy
Huh, so then an elephant archer is harder to stun than an ordinary archer??? Or do you mean like for the Hoplite?

Re: Monk

Posted: Fri Feb 27, 2015 3:15 pm
by Alexander82
yes, i had in mind the war elephant
so if you want it to stun any unit the monk should become a stronger unit slower to produce. You might also base the chance on remaining hp or armor

eg.
Stun chance= 80-remaining hp or
Stun chance= 100 - armor*10

Re: Monk

Posted: Mon Mar 02, 2015 11:23 am
by Alexander82
What you think of this one?

Re: Monk

Posted: Mon Mar 02, 2015 8:54 pm
by ollie444
Chance:
50 - (square root of health remaining * 3) + (armor * 4)

Re: Monk

Posted: Wed Mar 18, 2015 10:25 pm
by DoomCarrot
Hmm... I could see an evasive ability getting VERY annoying after a while. just throw a few of these guys on the front lines, with some archers to back them up, and as the opponent keeps trying to kill these little evasive guys you just peck at their front lines with archers.

Although I don't see how effective a bare fist could be against swordn'board :roll:

Re: Monk

Posted: Sat Mar 21, 2015 6:56 pm
by Alexander82
Well, they are expert martial artists, just use fantasy xD

Re: Monk

Posted: Mon Apr 27, 2015 6:07 am
by Alexander82
Ok, i think i need some stats for this unit. Any suggestion?

Re: Monk

Posted: Mon Apr 27, 2015 8:32 am
by silentz27
I think this unit have ability like meditate that regent lose life every turn

Re: Monk

Posted: Thu Apr 30, 2015 8:56 am
by ejm29
Perhaps the monk should have a bamboo stick? (As these where one of there weapons of choose)

Re: Monk

Posted: Fri May 15, 2015 2:30 pm
by Darkknight
Stats
Cost 4
Hp 20
Attack 5
Range 1
No armor
Speed 3
Sight 4
1 action
Spell resistance 100%

Re: Monk

Posted: Fri May 15, 2015 6:07 pm
by COOLguy
They should have complete resistance. They are monks, come on! ;)

Re: Monk

Posted: Sat May 16, 2015 2:51 pm
by Darkknight
COOLguy wrote:They should have complete resistance. They are monks, come on! ;)
Ok. I will change stats to 100% resistance

Re: Monk

Posted: Sun May 17, 2015 11:17 am
by Alexander82
Why don't spped 4
They are fast unarmored units, like iperagile guys :D
I think that it would be probably the first land unit with that range

Re: Monk

Posted: Tue Jul 07, 2015 6:51 pm
by Alexander82
edited image, one with a staff

Re: Monk

Posted: Fri Jul 10, 2015 4:19 am
by Darkknight
The one with no stick looks nicer.

Re: Monk

Posted: Fri Jul 10, 2015 9:10 am
by ejm29
I agree, the stick one looks epic! The other looks a little strange.

Re: Monk

Posted: Sun Aug 16, 2015 9:56 pm
by Alexander82
I created 2 versions with chinese halberds used in kung fu

Re: Monk

Posted: Sun Aug 16, 2015 10:46 pm
by COOLguy
I like the staff ones best. The halberds just look a little big and awkward, I think.

Re: Monk

Posted: Mon Aug 17, 2015 7:49 am
by Darkknight
Monk halberd 2 looks good but i also like the staff one more.

Re: Monk

Posted: Mon Aug 17, 2015 11:15 am
by Alexander82
Thanks guys
It was a try for something different ;)

Re: Monk

Posted: Mon Aug 17, 2015 1:24 pm
by COOLguy
lol they weren't bad, the staff is just better imho. ;)

Re: Monk

Posted: Tue Aug 18, 2015 12:16 am
by Alexander82
Yes, you are probably right

Re: Monk

Posted: Wed Aug 19, 2015 8:41 pm
by ejm29
I prefer the staff to. But the halberds also look cool :)

Re: Monk

Posted: Tue Sep 15, 2015 5:34 pm
by Alexander82
I made the image smaller, it should fit better the game now