Zweihander - IMPLEMENTED

User avatar
balint
Posts: 1274
Joined: Mon Apr 28, 2014 6:38 pm
Location: Hungary

Zweihander - IMPLEMENTED

Post by balint » Sun Nov 30, 2014 8:41 pm

this was the first or second of my ideas.

Ihave 2 variants:

a, it can be upgraded from (broad)swordsman.

b, It is a whole new unit

stats compared to swordsman:

twice as much attack, 3-5 armor, 15 hp, 50%spell resistance, 2 movement
This is Hungary and winter is coming.

Dgkfadomo777
Posts: 232
Joined: Tue Apr 29, 2014 9:00 pm

Re: two handed swordsman

Post by Dgkfadomo777 » Sun Nov 30, 2014 8:49 pm

Good but how about it takes more damage, since it has no shield. :D

User avatar
ejm29
Posts: 682
Joined: Sat Nov 01, 2014 6:03 pm
Location: United Kingdom

Re: two handed swordsman

Post by ejm29 » Sun Nov 30, 2014 8:58 pm

I like an idea. I was thinking, double attack, light armor, no pierce armor, 4 move. about 5-8 cost. And all ranged units get a 200% bonus against him (no shield and his sword will slow him down) just my first thought.
Last edited by ejm29 on Fri Dec 05, 2014 12:48 pm, edited 2 times in total.

User avatar
balint
Posts: 1274
Joined: Mon Apr 28, 2014 6:38 pm
Location: Hungary

Re: two handed swordsman

Post by balint » Sun Nov 30, 2014 9:36 pm

in my idea he has a heavy plate armor, and uses a claymore.
that is why it would be slower..



your idea would be good for a light infantry type, which might be good!
This is Hungary and winter is coming.

User avatar
poeticquestion
Posts: 28
Joined: Wed Mar 11, 2015 1:17 pm
Location: United States

new unit idea: Zweihander

Post by poeticquestion » Thu Mar 12, 2015 12:02 am

I dont know if anyone mentioned this, but this is my suggestion. Zweihanders were german lethal two-handed swordsmen whose job was to charge in and break the enemy stride.
I think this unit should have decent mobility, high attack, with bonuses against spear, calvalry, and swordsmen type units. Weaknesses are range type units because they lack a shield to protect themselves.
Expectations ruin relationships...

User avatar
balint
Posts: 1274
Joined: Mon Apr 28, 2014 6:38 pm
Location: Hungary

Re: new unit idea: Zweihander

Post by balint » Sat Mar 14, 2015 1:47 pm

I mentiomed a two handed swordsman before. but I still like the idea.
This is Hungary and winter is coming.

User avatar
poeticquestion
Posts: 28
Joined: Wed Mar 11, 2015 1:17 pm
Location: United States

Re: new unit idea: Zweihander

Post by poeticquestion » Sun Mar 15, 2015 11:06 pm

Maybe the 2 handed unit could be named zweihander then? Im glad someone at least brought it up.
Expectations ruin relationships...

Stratego (dev)
Site Admin
Posts: 9416
Joined: Fri Apr 25, 2014 9:28 pm

Re: new unit idea: Zweihander

Post by Stratego (dev) » Mon Mar 16, 2015 12:58 am

nice idea!
everyone: we need stats and image and votes to be in a release! thanks!

Stratego (dev)
Site Admin
Posts: 9416
Joined: Fri Apr 25, 2014 9:28 pm

Re: new unit idea: Zweihander

Post by Stratego (dev) » Mon Mar 16, 2015 12:59 am

(+ i love patroid's avatar, so this, or some other unit should be like that i think.)

User avatar
balint
Posts: 1274
Joined: Mon Apr 28, 2014 6:38 pm
Location: Hungary

Re: new unit idea: Zweihander

Post by balint » Mon Mar 16, 2015 5:36 am

Actually, the word zweihander means something like the Englis two handed. but I agree it sounds cool ;)

Daniel: Two handed swords sich like the claymore are really long vompared to other sword, and they were not neccesaerily used to cit down someone. There are several writings, that they was used these ways too:
The kinght graps the blade and hits the other with the grip,
The konght grabs the blade with one hand, and use it like a small spear->thrusfing attacks.
This is Hungary and winter is coming.

User avatar
Alexander82
Posts: 6671
Joined: Thu Feb 26, 2015 8:18 pm

Re: new unit idea: Zweihander

Post by Alexander82 » Mon Mar 16, 2015 10:33 am

The soldiers that used the zweihander were called Landsknecht and were mercenaries

Image
Age of Fantasy design leader

User avatar
balint
Posts: 1274
Joined: Mon Apr 28, 2014 6:38 pm
Location: Hungary

Re: new unit idea: Zweihander

Post by balint » Mon Mar 16, 2015 3:57 pm

yes. I know :)
but this unit should have a ,,magic'':
-strong trust: deals piercing damage
-grip hit: has a small chance to put a disarmor effect on the enemy (maybe -1 armor) ot if enemy has no armor then it has a stun chance.
This is Hungary and winter is coming.

User avatar
Alexander82
Posts: 6671
Joined: Thu Feb 26, 2015 8:18 pm

Re: new unit idea: Zweihander

Post by Alexander82 » Mon Mar 16, 2015 4:11 pm

they used their sword to cut pikes, so they might have an ability that lower enemy attack
Age of Fantasy design leader

User avatar
balint
Posts: 1274
Joined: Mon Apr 28, 2014 6:38 pm
Location: Hungary

Re: new unit idea: Zweihander

Post by balint » Mon Mar 16, 2015 8:58 pm

the zweihander is hard use against pikes. a trained pikeman can kill him easily, because the sword is quite heavy.

by the way, pikes and spears are very sturdy and swords weren't quite sharp. so it is not avaiable to cut a pike in two.
This is Hungary and winter is coming.

User avatar
Alexander82
Posts: 6671
Joined: Thu Feb 26, 2015 8:18 pm

Re: new unit idea: Zweihander

Post by Alexander82 » Sat Mar 21, 2015 7:01 pm

From Wikipedia
in addition to the pike as more recent recruits, they could also be alternatively employed wielding a 6-to-8-foot-long (1.8 to 2.4 m) halberd or partisan, or, more famously, a Zweihänder (literally: "Two-hander"), a two-handed sword as long as 180 cm (6 ft).[8] These great war swords could be used to hack off the heads of enemy pikes; or more likely to knock the pikes aside, creating disorder among the tightly-arranged enemy pikemen in order to break through their lines.
Age of Fantasy design leader

User avatar
balint
Posts: 1274
Joined: Mon Apr 28, 2014 6:38 pm
Location: Hungary

Re: new unit idea: Zweihander

Post by balint » Sat Mar 21, 2015 8:08 pm

yes, but the wikipedia is not the greatest sourse of information.
I agree that it was possible to knock away pikes, but I held both in my hand, and it is not too easy to wield a two handed sword. cause it weights about 4+ kg. And pikes, depending on their type can be 5 cm thick. and that is solid wood.
zweihanders was not sharp. Their weight was used to crush trough blocking and to deal damage, whicb cause great pain. And this 5 kg mass of steel was not able to cut trough plate armor. their end was used to trust trough the weak points of the armor (knee,shoulder...). For that they grabbed the blade of the sword.

sorry for long post, hope it was helpful.
This is Hungary and winter is coming.

User avatar
Alexander82
Posts: 6671
Joined: Thu Feb 26, 2015 8:18 pm

Re: new unit idea: Zweihander

Post by Alexander82 » Sun Mar 22, 2015 12:46 am

I know that a two handed sword is heavy and bulk, not razor sharp and that kind of stuff, but i'm pretty sure i studied in books that these soldiers used also that strategy to break enemy pikes (in a war with a massive army not every weapon is a masterpiece after all) and i'm pretty sure that the weight helped them in their duty (and they were well trained in using them).

Anyway i'm not going to start a flame, i just wanted to state that i'm pretty sure about the use of this tactic.

P.S. as far as i know the best way to fight a plate armor was by using maces or axes that can apply a stronger pressure and break or bend the plate metal
Age of Fantasy design leader

User avatar
balint
Posts: 1274
Joined: Mon Apr 28, 2014 6:38 pm
Location: Hungary

Re: new unit idea: Zweihander

Post by balint » Sun Mar 22, 2015 6:35 am

yes, you are right. They used this tactic, well it might be useful, because they knock away the pike and deal damage to the pike itself.

plate armor: yes, maces and flails are the best way to destroy a plate armor. Axes, (depend on which kind): a battleaxe: one handed, smaller. can't break it. but ot can cut down your hand in 1 piece. bigger axes which were used with 2 hands might cause serious damage to the armor, but they might slip off depending on the power of the strike, the weather...
This is Hungary and winter is coming.

User avatar
Alexander82
Posts: 6671
Joined: Thu Feb 26, 2015 8:18 pm

Re: new unit idea: Zweihander

Post by Alexander82 » Sun Mar 22, 2015 12:27 pm

Yeah, the issue is strenght versus precision, anyway Landsknecht used a certain variety of weapons, they might be a good inspiration for a unit pack of mercenaries
Age of Fantasy design leader

User avatar
Hardeep
Posts: 1121
Joined: Mon May 05, 2014 11:06 pm
Location: Isengard, middle earth

Doppelsoldner

Post by Hardeep » Sat Jun 25, 2016 10:55 pm

A german greatswordsman wielding 2 handed zweihander
They should look flamboyant (fancy dress but armoured)
Cost 4
Attack 13
Area damage 1
Hp 22
Armour: 1/1
Sight 4
Speed 3
Conversion resist 100%
Affected by blacksmith upgrades
Bonus against archers and infantry
Only trainable in castles


May be underpowered for a castle unit but idk, what do you guys think
There never was much hope... just a fool's hope

User avatar
DoomCarrot
Posts: 3089
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Doppelsoldner

Post by DoomCarrot » Sun Jun 26, 2016 2:01 am

This idea is already in the forums. However, I like the concept. I think it will not be underpowered if it has blacksmith upgrades, but then again, I am not liking the complicated "this unit is affected, this unit is not" that is going on with the blacksmith currently, so I kind of lean towards giving everything upgrades. :lol:
The day is coming when a single carrot, freshly observed, will set off a revolution.

User avatar
Hardeep
Posts: 1121
Joined: Mon May 05, 2014 11:06 pm
Location: Isengard, middle earth

Re: Doppelsoldner

Post by Hardeep » Sun Jun 26, 2016 2:13 am

That post is old
They never talked stats or anything relevant, so why bother with it.
The one discussion was about pikes but with this attack he kills on in one hit anyways
But a pike can get a bonus on him, since it must attack first to actually get a hit off, we can assume he charges the guy and sticks him good before he is ready :)
There never was much hope... just a fool's hope

User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Doppelsoldner

Post by COOLguy » Sun Jun 26, 2016 6:31 am

Can I have a link to merge?
Thanks!
Josh

User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: new unit idea: Zweihander

Post by COOLguy » Tue Jul 12, 2016 4:59 pm

(merged)
Thanks!
Josh

User avatar
samuelch
Posts: 1605
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Re: new unit idea: Zweihander

Post by samuelch » Sat Aug 20, 2016 4:05 pm

My first try for zweihander.
Attachments
zweihander.png
zweihander.png (1.01 KiB) Viewed 4305 times
My pfp is made by Chiefchirpa.
Hugs and love FUR eFURRYone!Murr

User avatar
Hardeep
Posts: 1121
Joined: Mon May 05, 2014 11:06 pm
Location: Isengard, middle earth

Re: new unit idea: Zweihander

Post by Hardeep » Sat Aug 20, 2016 5:24 pm

They didnt have shields. So you have to have both hands on the sword, maybe pointing diagonal to the left
There never was much hope... just a fool's hope

User avatar
samuelch
Posts: 1605
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Re: new unit idea: Zweihander

Post by samuelch » Sun Aug 21, 2016 1:06 pm

How about now?
Attachments
zweihander 4.png
zweihander 4.png (1.19 KiB) Viewed 4286 times
My pfp is made by Chiefchirpa.
Hugs and love FUR eFURRYone!Murr

User avatar
DoomCarrot
Posts: 3089
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: new unit idea: Zweihander

Post by DoomCarrot » Sun Aug 21, 2016 4:37 pm

Good concept. The head is a little small and blocky looking, and there is much shading that must be done, but it is a good start. :)
The day is coming when a single carrot, freshly observed, will set off a revolution.

User avatar
Disco
Posts: 219
Joined: Sat Feb 27, 2016 4:37 pm
Location: UK

Re: new unit idea: Zweihander

Post by Disco » Mon Aug 22, 2016 10:19 am

I like it samuel :)
Although the sword and armour is a very similar colour (maybe same). Maybe you change em up a little..

User avatar
samuelch
Posts: 1605
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Re: new unit idea: Zweihander

Post by samuelch » Mon Aug 22, 2016 2:04 pm

New color for the zweihander.
Attachments
zweihander 5.png
zweihander 5.png (1.15 KiB) Viewed 4261 times
My pfp is made by Chiefchirpa.
Hugs and love FUR eFURRYone!Murr

Post Reply

Return to “Unit - infantry”