Master Assassin

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DoomCarrot
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Re: Assassin Ugrade to Mentor Assassin

Post by DoomCarrot » Wed Jan 06, 2016 10:48 pm

TheBluePhoenix wrote:Yaah right
No hes not even kidding, he took down two of my castles with assassins in one of our games. :?

And this
Dgkfadomo777 wrote:The assassins in the 1300s only had assassins to attack with, and they even executed people in broad daylight
is how I play assassin's creed, screw being sneaky :D
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SirDoucheBag
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Re: Assassin Ugrade to Mentor Assassin

Post by SirDoucheBag » Thu Jan 07, 2016 8:22 am

Even if that shit did happen to me I just by law would not be able to be upset. If someone were to kill my castle with an assassin I would more or less have to nod my head and applaud In awe of the badassitudeness that my mind would still not fully comprehend. Like. I'd be in awe man. Jaw dropping awe.
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DoomCarrot
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Re: Assassin Ugrade to Mentor Assassin

Post by DoomCarrot » Thu Jan 07, 2016 8:47 pm

SirDoucheBag wrote:Even if that shit did happen to me I just by law would not be able to be upset. If someone were to kill my castle with an assassin I would more or less have to nod my head and applaud In awe of the badassitudeness that my mind would still not fully comprehend. Like. I'd be in awe man. Jaw dropping awe.
Meh, not so awe-striking when you knew the assassin was coming and you even saw him once but you just get pelted by a rain of supporting archers every time you try to stop him. :lol:
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SirDoucheBag
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Re: Assassin Ugrade to Mentor Assassin

Post by SirDoucheBag » Thu Jan 07, 2016 9:30 pm

I'm telling you man even if I tried to stop it and he did still kill my castle sure I'd be mad but how should I react? Nah I'll be content in awe that that player out played me.
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COOLguy
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Re: Master Assassin

Post by COOLguy » Mon May 30, 2016 4:54 am

Merged Assassin Upgrade topics.
Thanks!
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Alpha
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Master Assasain

Post by Alpha » Tue Sep 27, 2016 3:20 pm

And Upgrade to the Assassin. Is harder to detect and has 2 attacks
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DoomCarrot
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Re: Master Assasain

Post by DoomCarrot » Tue Sep 27, 2016 3:35 pm

Good idea, but is already a ready unit/tech I believe.
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Alpha
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Re: Master Assasain

Post by Alpha » Tue Sep 27, 2016 3:55 pm

Really? I did not know.
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Re: Master Assasain

Post by DoomCarrot » Tue Sep 27, 2016 3:57 pm

Literally the same topic name even lol :lol:

here it is
viewtopic.php?f=76&t=1760
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Alpha
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Re: Master Assasain

Post by Alpha » Tue Sep 27, 2016 3:58 pm

Welp, i am dumb. :oops:
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MightyGuy
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Re: Master Assassin

Post by MightyGuy » Fri Oct 28, 2016 2:01 am

assassins are useful, they can stealth techs and cancel unit production inside in other players' Towncenters or kill 1 unit inside it. (the assassin will die)

wagon inside of it is an assassin for faster speed; assassins are actually slow.
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TheBluePhoenix
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Re: Master Assassin

Post by TheBluePhoenix » Fri Oct 28, 2016 1:14 pm

I suggest a new upgrade for assassin- basically we need speed for assassins and even in stealth due to glitches we can see assassins. So -
1. Speed should be increased to 5 as they were extremely fast
2. Assassins should become the tile they step on (if thats possible?) with just a small mark at top right to indicate it to be hidden
3. Extra health +10 to help the assassin survive area damage of catapults
4. A special attack of 15 once apart from suicide killing

What say? Tech cost 7 turns
Last edited by TheBluePhoenix on Fri Oct 28, 2016 5:25 pm, edited 1 time in total.
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MightyGuy
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Re: Master Assassin

Post by MightyGuy » Fri Oct 28, 2016 2:18 pm

i prefer the first one and the speed is 4
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TheBluePhoenix
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Re: Master Assassin

Post by TheBluePhoenix » Fri Oct 28, 2016 5:25 pm

MightyGuy wrote:i prefer the first one and the speed is 4
All points should be there in the upgrade ,not just the first one
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MightyGuy
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Re: Master Assassin

Post by MightyGuy » Fri Oct 28, 2016 7:33 pm

ok, i prefer all except the #3
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TheBluePhoenix
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Re: Master Assassin

Post by TheBluePhoenix » Fri Oct 28, 2016 7:59 pm

MightyGuy wrote:ok, i prefer all except the #3
Whats wrong with it?
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MightyGuy
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Re: Master Assassin

Post by MightyGuy » Fri Oct 28, 2016 8:04 pm

i mean except #2 , wrong type xD
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TheBluePhoenix
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Re: Master Assassin

Post by TheBluePhoenix » Sat Oct 29, 2016 4:27 am

MightyGuy wrote:i mean except #2 , wrong type xD
I thought so... you are correct it should be removed.
The rest 3 are ok?
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Re: Master Assassin

Post by MightyGuy » Sat Oct 29, 2016 4:39 am

actually yes they need more life for survival
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tamtam12345
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Re: Master Assassin

Post by tamtam12345 » Sat Oct 29, 2016 11:19 am

I don't think that is a good idea...... If master assassin can move higher speed, why I don't build a wagon?It can reuse and mush faster.

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TheBluePhoenix
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Re: Master Assassin

Post by TheBluePhoenix » Sat Oct 29, 2016 2:59 pm

tamtam12345 wrote:I don't think that is a good idea...... If master assassin can move higher speed, why I don't build a wagon?It can reuse and mush faster.
Wagons will increase their utility altogether. As of now, due to glitches, the assassin is not actually invisible. So u cannot use it directly but hide them in wagon and then bring them out in one shot. Wagons help to increase their reach and not speed , and i think their reach should be increased and assassin should be one of the fastest non cavalry/transport unit
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Re: Master Assassin

Post by tamtam12345 » Sat Oct 29, 2016 3:25 pm

.7 turns can build 2 catapults by 5 workers.
Many units cost less than 7 turns. It is not realistic to use.
It is also seem realistic that master assassin can move same speed as knight......

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TheBluePhoenix
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Re: Master Assassin

Post by TheBluePhoenix » Sat Oct 29, 2016 6:43 pm

tamtam12345 wrote:.7 turns can build 2 catapults by 5 workers.
Many units cost less than 7 turns. It is not realistic to use.
It is also seem realistic that master assassin can move same speed as knight......
You are completely misunderstanding- it is the tech cost, not the unit cost, which will remain the same ( as per dev's norms)
Please read carefully before jumping into conclusions and criticizing the idea baselessly...
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Re: Master Assassin

Post by TheBluePhoenix » Sat Oct 29, 2016 6:47 pm

tamtam12345 wrote: It is also seem realistic that master assassin can move same speed as knight......
Well i think you meant 'unrealistic' .. well they were kinda fast and sneaky and could defeat a horseman in terms of speed due to their 'ninja ' techniques and training. So it is possible as they could climb rooftops, jump high and cut through almost anything
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Re: Master Assassin

Post by MightyGuy » Sat Oct 29, 2016 8:39 pm

yes because assassins do all the best to kill and stealth techs reffering to "invisible criminal"
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Re: Master Assassin

Post by Alexander82 » Thu Nov 03, 2016 6:08 am

TheBluePhoenix wrote:
tamtam12345 wrote: It is also seem realistic that master assassin can move same speed as knight......
Well i think you meant 'unrealistic' .. well they were kinda fast and sneaky and could defeat a horseman in terms of speed due to their 'ninja ' techniques and training. So it is possible as they could climb rooftops, jump high and cut through almost anything
That's definitely fantasy xD
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Re: Master Assassin

Post by TheBluePhoenix » Thu Nov 03, 2016 9:46 am

Alexander82 wrote:
TheBluePhoenix wrote:
tamtam12345 wrote: It is also seem realistic that master assassin can move same speed as knight......
Well i think you meant 'unrealistic' .. well they were kinda fast and sneaky and could defeat a horseman in terms of speed due to their 'ninja ' techniques and training. So it is possible as they could climb rooftops, jump high and cut through almost anything
That's definitely fantasy xD
Well it did happen.. :lol:
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Re: Master Assassin

Post by tamtam12345 » Thu Nov 03, 2016 11:26 am

Sorry I am wrong.

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TheBluePhoenix
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Re: Master Assassin

Post by TheBluePhoenix » Thu Nov 03, 2016 3:58 pm

tamtam12345 wrote:Sorry I am wrong.
No prob :lol:
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MightyGuy
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Re: Master Assassin

Post by MightyGuy » Fri Nov 04, 2016 12:38 am

image. first try :)
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