blade man

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TheBluePhoenix
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blade man

Post by TheBluePhoenix » Fri Sep 11, 2015 3:17 pm

This is a unit with long flexible and needle sharp blades in both hands and with great skill cuts enemies into two.Origins : found in persian and indian armies I dont know what name to keep
Stats
Turn cost 5
Health 11(wear no armour to retain flexibility and suppleness)
No armours
Attack power 18
Speed 2
Sight 3
Abilities: slashes all enemy within one block
Like it?
Attachments
images.jpg
Kind of this type of weapon and armour wielding unit
images.jpg (6.35 KiB) Viewed 4022 times
Last edited by TheBluePhoenix on Sat Sep 12, 2015 9:24 am, edited 1 time in total.
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Darkknight
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Re: blade man

Post by Darkknight » Fri Sep 11, 2015 4:14 pm

6 turn cost is too high.

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TheBluePhoenix
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Re: blade man

Post by TheBluePhoenix » Fri Sep 11, 2015 5:01 pm

ok then let the turn cost be 5 and health 15
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Alexander82
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Re: blade man

Post by Alexander82 » Fri Sep 11, 2015 7:05 pm

I think the weapon is named urmin or urumi
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COOLguy
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Re: blade man

Post by COOLguy » Fri Sep 11, 2015 7:18 pm

Idk. I love the unit idea, but I think that attacking all units within two spaces is op no matter what the cost. That is just my opinion of course. :)

But what if we made him like an alternative to the samurai? Maybe make him faster, or have three attacks, or a range of two? What do you guys think?
Thanks!
Josh

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ejm29
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Re: blade man

Post by ejm29 » Fri Sep 11, 2015 7:24 pm

I also like the idea, but I think attacking all units within 2 spaces is op. Perhaps within 1 of the blade man? Or maybe a special ability that allows area damage with a cooldown of 2-3 turns.

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TheBluePhoenix
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Re: blade man

Post by TheBluePhoenix » Fri Sep 11, 2015 8:17 pm

No these people were fast and had very long blades. So they could kill all enemies in some range but thats not op at all as you can easily kill them with archers ( 2 turns) and poison archers ( 1 turn) . Think of them as ornithopters on earth ;)
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COOLguy
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Re: blade man

Post by COOLguy » Fri Sep 11, 2015 9:19 pm

But you realize that two of these together could kill like more than 6 elephants in one turn with their total damage. Not even ornithopters do that. And using wagons can move them around very quickly. ;)
Thanks!
Josh

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TheBluePhoenix
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Re: blade man

Post by TheBluePhoenix » Fri Sep 11, 2015 9:21 pm

Wait a sec !! 6 elephants in 1 turn? With 25 power???
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Alexander82
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Re: blade man

Post by Alexander82 » Sat Sep 12, 2015 1:33 am

Why don't just area damage?
You hit a unit in melee range and have a chance to hit any adjacent unit.
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Darkknight
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Re: blade man

Post by Darkknight » Sat Sep 12, 2015 4:06 am

I think the solution is to just lower its attack

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TheBluePhoenix
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Re: blade man

Post by TheBluePhoenix » Sat Sep 12, 2015 7:01 am

No the blades were extremely sharp and proved to be fatal to almost everyone. Units like roman legionary will have some protection due to heavy armour
Maybe we can reduce the range to only the nearest blocks and not 2 blocks if you think it is op. But its power will remain above 20-25 for all basic human and scout units
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ejm29
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Re: blade man

Post by ejm29 » Sat Sep 12, 2015 9:11 am

I think the attack should be lowered, but in turn give it HUGE bonues against certain units?

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TheBluePhoenix
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Re: blade man

Post by TheBluePhoenix » Sat Sep 12, 2015 9:22 am

Hmmm ok . So lets make the attack 18 and turn cost 5 and bonus against basic units and their upgrades and also against all except ones with armour(not so sure about the spartans as they had no armour actually as considered by some. Check out my topic on it for details) and they are pretty much useless against structures and siege weapons ships etc
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


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TheBluePhoenix
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Re: blade man

Post by TheBluePhoenix » Sat Sep 12, 2015 9:25 am

I think its turn cost should be 4 with these stats. Wat do you ppl think? Any suggestions cool guy?
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COOLguy
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Re: blade man

Post by COOLguy » Sat Sep 12, 2015 10:06 pm

I think it looks pretty good. Your idea coupled with ejm's suggestions I think will fit nicely in the game.
Thanks!
Josh

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TheBluePhoenix
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Re: blade man

Post by TheBluePhoenix » Sun Sep 13, 2015 3:57 am

What should be the turn cost 4 or 5?
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


Darkknight
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Re: blade man

Post by Darkknight » Sun Sep 13, 2015 5:18 am

TheBluePhoenix wrote:What should be the turn cost 4 or 5?
I think turn cost 5

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ejm29
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Re: blade man

Post by ejm29 » Sun Sep 13, 2015 8:42 am

I also think 5. :)

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TheBluePhoenix
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Re: blade man

Post by TheBluePhoenix » Sun Sep 13, 2015 9:25 am

Ok done. I have changed the stats . Final stats are as i have written in topic intro. Any suggestions dev?
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patroid
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Re: blade man

Post by patroid » Mon Jan 18, 2016 5:15 pm

I got requested to make it, i know i maybe need to enlength the blade.

Patroid
Attachments
blademan.png
blademan.png (925 Bytes) Viewed 3650 times

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COOLguy
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Re: blade man

Post by COOLguy » Mon Jan 18, 2016 8:12 pm

That looks really cool!
Thanks!
Josh

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Re: blade man

Post by DoomCarrot » Mon Jan 18, 2016 8:14 pm

Not to detract feom the unit idea, but the swords in the picture look ridiculously long.

someone with a dagger, decent armor, and a shield could beat the crap out of someone with a blade so long.
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Re: blade man

Post by COOLguy » Tue Jan 19, 2016 12:00 am

Just noticed, he needs player color. :)
DoomCarrot wrote:Not to detract feom the unit idea, but the swords in the picture look ridiculously long.

someone with a dagger, decent armor, and a shield could beat the crap out of someone with a blade so long.
The image at the top, I think has taken some artistic license. But the idea of the unit is a long flexible sword used with finesse - in some ways like an Indian version of the "musketeer" swords.
Thanks!
Josh

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TheBluePhoenix
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Re: blade man

Post by TheBluePhoenix » Tue Jan 19, 2016 1:41 am

DoomCarrot wrote:Not to detract feom the unit idea, but the swords in the picture look ridiculously long.

someone with a dagger, decent armor, and a shield could beat the crap out of someone with a blade so long.
Buddy you are totally wrong. These were one of the most feared units because onve set in motion , there was no stopping them. The flexible swords were verylight and the blademan could cut any enemy in two before he could even draw his sword/dagger or whatso ever. They only required some time to start the motion of the swords
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


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COOLguy
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Re: blade man

Post by COOLguy » Tue Jan 19, 2016 5:55 am

Like sword-bullwhips, right?
Thanks!
Josh

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TheBluePhoenix
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Re: blade man

Post by TheBluePhoenix » Tue Jan 19, 2016 5:02 pm

Yeah similar
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patroid
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Re: blade man

Post by patroid » Tue Jan 19, 2016 9:09 pm

Hi,
+added shield
+added teamcolor


? Should i change something on the image
? Should i change the shading? (Not the Shadow - ing)

Patroid

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patroid
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Re: blade man

Post by patroid » Tue Jan 19, 2016 9:09 pm

Hi,
+added shield
+added teamcolor


? Should i change something on the image
? Should i change the shading? (Not the Shadow - ing)

Patroid
Attachments
blademan.png
blademan.png (1.04 KiB) Viewed 3618 times

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TheBluePhoenix
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Re: blade man

Post by TheBluePhoenix » Wed Jan 20, 2016 4:37 am

Remove the shield.it made them slow so they didnot carry one. Instead, put a dagger(which was used to kill any enemy which gets too close.or, put another blade.
also, make the blade more longer because this still looks like a sword. No need to keep it straight, you can curve it a bit. else the man looks perfect
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


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