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blade man

Posted: Fri Sep 11, 2015 3:17 pm
by TheBluePhoenix
This is a unit with long flexible and needle sharp blades in both hands and with great skill cuts enemies into two.Origins : found in persian and indian armies I dont know what name to keep
Stats
Turn cost 5
Health 11(wear no armour to retain flexibility and suppleness)
No armours
Attack power 18
Speed 2
Sight 3
Abilities: slashes all enemy within one block
Like it?

Re: blade man

Posted: Fri Sep 11, 2015 4:14 pm
by Darkknight
6 turn cost is too high.

Re: blade man

Posted: Fri Sep 11, 2015 5:01 pm
by TheBluePhoenix
ok then let the turn cost be 5 and health 15

Re: blade man

Posted: Fri Sep 11, 2015 7:05 pm
by Alexander82
I think the weapon is named urmin or urumi

Re: blade man

Posted: Fri Sep 11, 2015 7:18 pm
by COOLguy
Idk. I love the unit idea, but I think that attacking all units within two spaces is op no matter what the cost. That is just my opinion of course. :)

But what if we made him like an alternative to the samurai? Maybe make him faster, or have three attacks, or a range of two? What do you guys think?

Re: blade man

Posted: Fri Sep 11, 2015 7:24 pm
by ejm29
I also like the idea, but I think attacking all units within 2 spaces is op. Perhaps within 1 of the blade man? Or maybe a special ability that allows area damage with a cooldown of 2-3 turns.

Re: blade man

Posted: Fri Sep 11, 2015 8:17 pm
by TheBluePhoenix
No these people were fast and had very long blades. So they could kill all enemies in some range but thats not op at all as you can easily kill them with archers ( 2 turns) and poison archers ( 1 turn) . Think of them as ornithopters on earth ;)

Re: blade man

Posted: Fri Sep 11, 2015 9:19 pm
by COOLguy
But you realize that two of these together could kill like more than 6 elephants in one turn with their total damage. Not even ornithopters do that. And using wagons can move them around very quickly. ;)

Re: blade man

Posted: Fri Sep 11, 2015 9:21 pm
by TheBluePhoenix
Wait a sec !! 6 elephants in 1 turn? With 25 power???

Re: blade man

Posted: Sat Sep 12, 2015 1:33 am
by Alexander82
Why don't just area damage?
You hit a unit in melee range and have a chance to hit any adjacent unit.

Re: blade man

Posted: Sat Sep 12, 2015 4:06 am
by Darkknight
I think the solution is to just lower its attack

Re: blade man

Posted: Sat Sep 12, 2015 7:01 am
by TheBluePhoenix
No the blades were extremely sharp and proved to be fatal to almost everyone. Units like roman legionary will have some protection due to heavy armour
Maybe we can reduce the range to only the nearest blocks and not 2 blocks if you think it is op. But its power will remain above 20-25 for all basic human and scout units

Re: blade man

Posted: Sat Sep 12, 2015 9:11 am
by ejm29
I think the attack should be lowered, but in turn give it HUGE bonues against certain units?

Re: blade man

Posted: Sat Sep 12, 2015 9:22 am
by TheBluePhoenix
Hmmm ok . So lets make the attack 18 and turn cost 5 and bonus against basic units and their upgrades and also against all except ones with armour(not so sure about the spartans as they had no armour actually as considered by some. Check out my topic on it for details) and they are pretty much useless against structures and siege weapons ships etc

Re: blade man

Posted: Sat Sep 12, 2015 9:25 am
by TheBluePhoenix
I think its turn cost should be 4 with these stats. Wat do you ppl think? Any suggestions cool guy?

Re: blade man

Posted: Sat Sep 12, 2015 10:06 pm
by COOLguy
I think it looks pretty good. Your idea coupled with ejm's suggestions I think will fit nicely in the game.

Re: blade man

Posted: Sun Sep 13, 2015 3:57 am
by TheBluePhoenix
What should be the turn cost 4 or 5?

Re: blade man

Posted: Sun Sep 13, 2015 5:18 am
by Darkknight
TheBluePhoenix wrote:What should be the turn cost 4 or 5?
I think turn cost 5

Re: blade man

Posted: Sun Sep 13, 2015 8:42 am
by ejm29
I also think 5. :)

Re: blade man

Posted: Sun Sep 13, 2015 9:25 am
by TheBluePhoenix
Ok done. I have changed the stats . Final stats are as i have written in topic intro. Any suggestions dev?

Re: blade man

Posted: Mon Jan 18, 2016 5:15 pm
by patroid
I got requested to make it, i know i maybe need to enlength the blade.

Patroid

Re: blade man

Posted: Mon Jan 18, 2016 8:12 pm
by COOLguy
That looks really cool!

Re: blade man

Posted: Mon Jan 18, 2016 8:14 pm
by DoomCarrot
Not to detract feom the unit idea, but the swords in the picture look ridiculously long.

someone with a dagger, decent armor, and a shield could beat the crap out of someone with a blade so long.

Re: blade man

Posted: Tue Jan 19, 2016 12:00 am
by COOLguy
Just noticed, he needs player color. :)
DoomCarrot wrote:Not to detract feom the unit idea, but the swords in the picture look ridiculously long.

someone with a dagger, decent armor, and a shield could beat the crap out of someone with a blade so long.
The image at the top, I think has taken some artistic license. But the idea of the unit is a long flexible sword used with finesse - in some ways like an Indian version of the "musketeer" swords.

Re: blade man

Posted: Tue Jan 19, 2016 1:41 am
by TheBluePhoenix
DoomCarrot wrote:Not to detract feom the unit idea, but the swords in the picture look ridiculously long.

someone with a dagger, decent armor, and a shield could beat the crap out of someone with a blade so long.
Buddy you are totally wrong. These were one of the most feared units because onve set in motion , there was no stopping them. The flexible swords were verylight and the blademan could cut any enemy in two before he could even draw his sword/dagger or whatso ever. They only required some time to start the motion of the swords

Re: blade man

Posted: Tue Jan 19, 2016 5:55 am
by COOLguy
Like sword-bullwhips, right?

Re: blade man

Posted: Tue Jan 19, 2016 5:02 pm
by TheBluePhoenix
Yeah similar

Re: blade man

Posted: Tue Jan 19, 2016 9:09 pm
by patroid
Hi,
+added shield
+added teamcolor


? Should i change something on the image
? Should i change the shading? (Not the Shadow - ing)

Patroid

Re: blade man

Posted: Tue Jan 19, 2016 9:09 pm
by patroid
Hi,
+added shield
+added teamcolor


? Should i change something on the image
? Should i change the shading? (Not the Shadow - ing)

Patroid

Re: blade man

Posted: Wed Jan 20, 2016 4:37 am
by TheBluePhoenix
Remove the shield.it made them slow so they didnot carry one. Instead, put a dagger(which was used to kill any enemy which gets too close.or, put another blade.
also, make the blade more longer because this still looks like a sword. No need to keep it straight, you can curve it a bit. else the man looks perfect