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Re: Dismounted Knight

Posted: Mon Nov 21, 2016 5:00 am
by MightyGuy
You Mean not riding on the horse??

Re: Dismounted Knight

Posted: Mon Nov 21, 2016 10:40 am
by Alexander82
I'll take a look but i remember that the knight was badically a man at arm sprite on a horse

Re: Dismounted Knight

Posted: Mon Nov 21, 2016 12:14 pm
by MightyGuy
Image
Image
Image

Re: Dismounted Knight

Posted: Mon Nov 21, 2016 1:11 pm
by Alpha
Maybe sure. I was actually deciding we should change the appearance of the knight since he does not look like a knight.

Re: Dismounted Knight

Posted: Mon Nov 21, 2016 1:48 pm
by Alexander82
WORKER1212 wrote:Maybe sure. I was actually deciding we should change the appearance of the knight since he does not look like a knight.
Yes. it is more a horseman than a knight

Re: Dismounted Knight

Posted: Mon Nov 21, 2016 2:59 pm
by Alpha
Exactly.

Re: Dismounted Knight

Posted: Mon Nov 21, 2016 9:24 pm
by MightyGuy
I Agree

Re: Dismounted Knight

Posted: Wed Nov 23, 2016 4:22 pm
by MightyGuy
I tried my hand to make an image for it.... if isn't good, I will give this image in Rome battle pack

Re: Dismounted Knight

Posted: Wed Nov 23, 2016 5:31 pm
by Alexander82
It is a nice one, but it doesn't look much like the current knight

Re: Dismounted Knight

Posted: Wed Nov 23, 2016 8:36 pm
by MightyGuy
yes, it's too different...

Re: Dismounted Knight

Posted: Thu Nov 24, 2016 2:04 am
by Alpha
Looks strangely more Classical era

Re: Dismounted Knight

Posted: Thu Nov 24, 2016 3:35 am
by DoomCarrot
It is good, but I don't think the skirt is on the knight. Also, the helmet on a current knight is more like a skull cap or open visor

Re: Dismounted Knight

Posted: Thu Nov 24, 2016 5:39 pm
by Alpha
Maybe it should have that Iconic Helmet that the Templar has (2nd upgrade).

Re: Dismounted Knight

Posted: Thu Nov 24, 2016 7:17 pm
by COOLguy
Images are headed the right direction!

New dismounted knight

Posted: Sun Apr 08, 2018 6:48 pm
by Gral.Sturnn
Since there is not a standard heavy infantry unit in the game such as a basic knight i have decided to make one by myself, the values and stats of such units should be the same ones as the mounted knight but this time without the movement and spear weaknesses of such mounted unit.

the idea of having this unit is to add such a basic elementary feature of any medieval age settled game and also open more possibilities for a narrative-map editor campaign.

The sprite is made by me.

Re: New dismounted knight

Posted: Sun Apr 08, 2018 7:57 pm
by Stratego (dev)
awesome first image!!

Re: New dismounted knight

Posted: Sun Apr 08, 2018 7:59 pm
by General Brave
It looks great.

Re: New dismounted knight

Posted: Sun Apr 08, 2018 8:04 pm
by makazuwr32
attack and defence can stay same but health because he is without horse must be lower.
I think trainable at barracks and maybe castles.

How about these stats:
Hp 22
Attack 10
Armor/p.Armor 2/2
Speed 3
Sight 5
Cost 3 or 4 turns.
Normal swordman bonuses.

Re: New dismounted knight

Posted: Sun Apr 08, 2018 8:31 pm
by LordOfAles
That's an awesome image, you know.

But i thought we could polish this one, and change the look of knights to look like knights, not regular horseemen

Re: New dismounted knight

Posted: Mon Apr 09, 2018 4:46 am
by samuelch
I have an idea. This dismounted knight can transform to either Teutonic Knight or Knight Themplar. Some knights join knight orders after becoming well experienced.

Re: New dismounted knight

Posted: Mon Apr 09, 2018 11:32 pm
by Gral.Sturnn
Nice sprite man, we can also add an algoritm to have both sprites in game or just make 2 units with same stats since knights were very diverse and colorful

Re: New dismounted knight

Posted: Thu Apr 12, 2018 12:25 am
by Gral.Sturnn
Hey man cool sprite, how about if we add both of them, since knights were very diverse and colorful. We can just make 2 units with the same stats and voilá diversity

knight

Posted: Mon Jun 11, 2018 1:01 am
by Gral.Sturnn
A new unit for the game i suggest it to have the same stats as the mounted knight but with less hp and movement.

(Edit)
I need help with the rgb colors

Re: knight

Posted: Mon Jun 11, 2018 7:30 pm
by Gral.Sturnn
updated version

Re: New dismounted knight

Posted: Fri Jun 29, 2018 5:57 pm
by Lynx Shafir
It has "leaving"?

Re: New dismounted knight

Posted: Fri Jun 29, 2018 7:04 pm
by Gral.Sturnn
Lynx Shafir wrote:
Fri Jun 29, 2018 5:57 pm
It has "leaving"?
You should check the newest post about the knight and no it doesent have the "leaving" effect

Knight and knight lord.

Posted: Wed Jul 04, 2018 11:52 pm
by Gral.Sturnn
Another try why not.

So basically every medieval themed game needs obviously needs knights and his game shouldnt be an excception.

23hp
attack power: 14
Range:1
Armor:2
pierce armor:1
speed:3
sight: 4
Spell resistance: 40%

Re: Knight and knight lord.

Posted: Thu Jul 05, 2018 2:37 am
by Gral.Sturnn
As you may note I am blind and their heads are completelly unproportional

Re: New dismounted knight

Posted: Sun Jul 08, 2018 2:40 am
by COOLguy
Both of those images are very nice! Would fit in the game very well.

What of the existing "dismount knight"?

Re: New dismounted knight

Posted: Sun Jul 08, 2018 5:25 am
by Gral.Sturnn
Can you merge all the rated topics I think there are 3 one of them has the best sprite in my opninion