New unit: Engineer

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AESrus
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Joined: Sat Mar 04, 2017 11:43 am

New unit: Engineer

Post by AESrus » Sun Mar 05, 2017 1:06 pm

I have an idea of new unit: engineers. They will build barrickades and buildings instead of infantry. They will weaker then infantry, but have bonus againist
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DoomCarrot
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Re: New unit: Engineer

Post by DoomCarrot » Sun Mar 05, 2017 5:01 pm

So, basically a worker that can fight?
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Lawrence
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Re: New unit: Engineer

Post by Lawrence » Sat Oct 28, 2017 11:31 am

Good idea! I thought if he can:
-Build pallisades (weaker walls that costs less time to make)
-Build tents (that can garrison up to 4 units)
-Has armour (just a bit)
-Has atk (a bit too)
-Costs 2-3 turns t produce.
It is a good unit! :D :) ;)
What do you think? :idea: :?: :roll:
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Belfry777
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Re: New unit: Engineer

Post by Belfry777 » Fri Nov 24, 2017 12:52 am

I think it might have a chance to be implemented.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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DoomCarrot
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Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: New unit: Engineer

Post by DoomCarrot » Sat Nov 25, 2017 4:34 am

Meh now we have the laborer, which does basically the same thing
The day is coming when a single carrot, freshly observed, will set off a revolution.

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Belfry777
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Location: AZ

Re: New unit: Engineer

Post by Belfry777 » Sat Nov 25, 2017 9:35 pm

yep we do.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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