Pike like unit - Not an Upgrade - Needs a new name

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DoomCarrot
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Re: halberdier to improved halberd

Post by DoomCarrot » Wed Aug 17, 2016 4:15 am

Lol :lol:
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Re: halberdier to improved halberd

Post by Hardeep » Sat Aug 20, 2016 5:58 am

DoomCarrot wrote:What? You were the one who made fun of the name "billman" in AoF's dwarves. :lol:

I mean, I'm personally fine with the name billman or bill halberdier, but I don't have any preference.
Seriously though, what makes Bill so much better of a halberdier than joe or smith? :?
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Re: halberdier to improved halberd

Post by Disco » Sun Aug 21, 2016 5:40 am

Hardeep wrote:Seriously though, what makes Bill so much better of a halberdier than joe or smith? :?
Bill is the weapon mate. Joe & Smith could be the men wielding it tho ;)

This could also be used for the English, in Nations.

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Re: halberdier to improved halberd

Post by DoomCarrot » Sun Aug 21, 2016 4:35 pm

Good point Disco, then we could have longbows and this for english, making the nation more viable.
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Alexander82
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Re: halberdier to improved halberd

Post by Alexander82 » Sun Aug 21, 2016 4:38 pm

Longbowmen are in game but they aren't a national unit. We might change that if Daniels gives us the ok
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Re: halberdier to improved halberd

Post by Stratego (dev) » Sun Aug 21, 2016 4:40 pm

yes, longbow can be one of English unique unit.

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Alexander82
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Re: halberdier to improved halberd

Post by Alexander82 » Sun Aug 21, 2016 4:44 pm

We might think about some restyling and some pump-up of its stats (as far as i can see right now there is no point in training longbowmen once you have crossbowmen, that it might be accurate from an hystorical point of view :D but it is not great for game balance.
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Re: halberdier to improved halberd

Post by DoomCarrot » Sun Aug 21, 2016 4:45 pm

If we reduces longbow to 2 turns in nations, then it would basically give the english free crossbow tech. :)
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Alexander82
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Re: halberdier to improved halberd

Post by Alexander82 » Sun Aug 21, 2016 4:45 pm

That might work then :D
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Re: halberdier to improved halberd

Post by Disco » Mon Aug 22, 2016 10:11 am

Yeah thats great idea DC :)

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Halberdier Upgrade

Post by LordOfAles » Sun Oct 29, 2017 12:48 pm

Name: Trilancer

Hp +6
Attack +2
Armor +1/0
Researched at Barracks
Cost: 6


This unit is made to balance the Cavalier upgrade
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64_unit_trilancer.png
64_unit_trilancer.png (1.22 KiB) Viewed 2368 times
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Re: Halberdier Upgrade

Post by LordOfAles » Sun Oct 29, 2017 3:07 pm

+2 hp added
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Re: Halberdier Upgrade

Post by COOLguy » Sun Oct 29, 2017 9:59 pm

Where is the player color on the image?

1) did not check stats at all so no clue if they are balanced
2) why do we need this upgrade?
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Re: Halberdier Upgrade

Post by DoomCarrot » Sun Oct 29, 2017 10:12 pm

I think thisnis only needed if cavalier is added as well.
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Re: Halberdier Upgrade

Post by LordOfAles » Mon Oct 30, 2017 12:39 pm

COOLguy wrote:Where is the player color on the image?

1) did not check stats at all so no clue if they are balanced
2) why do we need this upgrade?
On same place as halberdier, but will be more noticable if not pink

Dc is right, only if we agree on cavalier
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Re: Halberdier Upgrade

Post by Enemy of LordOfAles » Sun Dec 03, 2017 8:57 pm

Mmmm........

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Re: Halberdier Upgrade

Post by Czarniecki » Mon Jan 15, 2018 8:49 am

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Re: Halberdier Upgrade

Post by Sergej » Thu Jan 25, 2018 10:17 pm

We have 2 swordsman upgrades, why can't we give poor halebardier it's upgrade too? I like it.

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Re: Halberdier Upgrade

Post by Puss_in_Boots » Fri Jan 26, 2018 2:09 am

Halberdiers are already good enough as they are.
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Re: Halberdier Upgrade

Post by Belfry777 » Mon Jan 29, 2018 1:29 am

yeah, they are like invincible to any horse unit! maybe It would be a infantry, like a gate house guard!!
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Re: Halberdier Upgrade

Post by makazuwr32 » Mon Jan 29, 2018 11:15 am

Currently they don't need another upgrade as i see because with all upgrades they have 10 damage and 2/2 armor.

They can one-hit-one-kill almost every mounted unit exept elephants and elephant archers.

Or you want unit that can one-hit-one-kill every unit in the game? IF yes, then use assasins.

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Re: Halberdier Upgrade

Post by Belfry777 » Mon Jan 29, 2018 3:53 pm

Yep he said it
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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Re: Halberdier Upgrade

Post by godOfKings » Mon Feb 05, 2018 12:48 pm

may b the tech reach makes it imbalanced?
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Re: Halberdier Upgrade

Post by Belfry777 » Mon Feb 05, 2018 10:20 pm

yes "gok", the implementation of this unit would tip the whole balance of aos, this unit has the power to kill any horse unit in almost one hit and elephant in two!!
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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Re: Halberdier Upgrade

Post by Czarniecki » Wed Feb 14, 2018 2:22 pm

Belfry777 wrote:yes "gok", the implementation of this unit would tip the whole balance of aos, this unit has the power to kill any horse unit in almost one hit and elephant in two!!
Yes!!!
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Re: Halberdier Upgrade

Post by Belfry777 » Wed Feb 14, 2018 5:30 pm

How about going over to the post "Gate house guard" that post needs a picture.

link: viewtopic.php?f=76&t=5160&hilit=+gate
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Re: Halberdier Upgrade - ACCEPTED

Post by COOLguy » Sun Feb 18, 2018 8:36 pm

Merged this topic and I think it is accepted now
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Belfry777
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Re: Halberdier Upgrade - ACCEPTED

Post by Belfry777 » Sun Feb 18, 2018 11:50 pm

which one did you merge it to?
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Re: Halberdier Upgrade - ACCEPTED

Post by makazuwr32 » Mon Feb 19, 2018 7:07 am

There was another "Halberdier upgrade" topic with exactly the same name i think.

Also please remove "Accepted status" because 1. There is no agreed stats. 2. this will dramatically change balance in the batlles "Cavalry vs anti-cavalry"

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Re: Halberdier Upgrade - ACCEPTED

Post by godOfKings » Mon Feb 19, 2018 10:42 am

yes for one i dont like it at all :(
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