Biological Warfare

Post Reply
User avatar
Vulkan
Posts: 37
Joined: Tue Dec 04, 2018 3:55 pm
Location: India

Biological Warfare

Post by Vulkan » Wed Dec 12, 2018 10:46 pm

Unethical means, such as throwing Insects & rotting bodies through a catapult to spread plague were used often in History.
So, maybe a new Catapult-like unit that causes poison effect in a 3x3 area?
The unit itself will be very weak & decrease Morale around it, because "rotting bodies" eh.
Don't blink. Don't even blink. Blink and you're dead. Don't turn your back. Don't look away. And don't blink.

User avatar
Gral.Sturnn
Posts: 1041
Joined: Tue Feb 13, 2018 11:29 pm

Re: Biological Warfare

Post by Gral.Sturnn » Wed Dec 12, 2018 11:08 pm

I like it but the poison mechanic should affect only buildings and it will need a cooldown to stop it from becoming op, i think making production slower by adding 1 turn should be good engouh
~Gral.Sturnn

User avatar
Vulkan
Posts: 37
Joined: Tue Dec 04, 2018 3:55 pm
Location: India

Re: Biological Warfare

Post by Vulkan » Wed Dec 12, 2018 11:48 pm

Maybe keep the base damage 0. So it only Inflict poison status & no immediate damage. Also, since poison can't stack, so it won't be that OP.
Basically, it promotes more diverse armies than simply spamming knights etc. & also make healers more important in the game. & decreasing morale means decreasing armor so its more like a double edged sword. PS the cooldown idea is cool :D
Don't blink. Don't even blink. Blink and you're dead. Don't turn your back. Don't look away. And don't blink.

User avatar
Gral.Sturnn
Posts: 1041
Joined: Tue Feb 13, 2018 11:29 pm

Re: Biological Warfare

Post by Gral.Sturnn » Thu Dec 13, 2018 12:33 am

Yeah your suggestion works better, now what should it specifically be like a catapult or a corpse wagon?
~Gral.Sturnn

User avatar
Vulkan
Posts: 37
Joined: Tue Dec 04, 2018 3:55 pm
Location: India

Re: Biological Warfare

Post by Vulkan » Thu Dec 13, 2018 12:37 am

Catapult-like.
What's a corpse Wagon? Do you mean we have to supply corpses?
Don't blink. Don't even blink. Blink and you're dead. Don't turn your back. Don't look away. And don't blink.

User avatar
Gral.Sturnn
Posts: 1041
Joined: Tue Feb 13, 2018 11:29 pm

Re: Biological Warfare

Post by Gral.Sturnn » Thu Dec 13, 2018 12:56 am

a wagon filled with corpses they were often left outside castles and forts to bring disease, now in the regard of supply I honestly have no idea
~Gral.Sturnn

User avatar
Vulkan
Posts: 37
Joined: Tue Dec 04, 2018 3:55 pm
Location: India

Re: Biological Warfare

Post by Vulkan » Thu Dec 13, 2018 1:05 am

Then definitely catapult like. A wagon like that won't have any uses
Don't blink. Don't even blink. Blink and you're dead. Don't turn your back. Don't look away. And don't blink.

User avatar
Gral.Sturnn
Posts: 1041
Joined: Tue Feb 13, 2018 11:29 pm

Re: Biological Warfare

Post by Gral.Sturnn » Thu Dec 13, 2018 1:17 am

so it should launch dead animals, people, or wut?
~Gral.Sturnn

User avatar
Vulkan
Posts: 37
Joined: Tue Dec 04, 2018 3:55 pm
Location: India

Re: Biological Warfare

Post by Vulkan » Thu Dec 13, 2018 1:22 am

Let's not do that. Reloading with bodies will require too many changes in the game.
Don't blink. Don't even blink. Blink and you're dead. Don't turn your back. Don't look away. And don't blink.

User avatar
Gral.Sturnn
Posts: 1041
Joined: Tue Feb 13, 2018 11:29 pm

Re: Biological Warfare

Post by Gral.Sturnn » Thu Dec 13, 2018 1:24 am

then what?, I suggest throwing corpses with cooldown no need to collect them or anything
~Gral.Sturnn

User avatar
Vulkan
Posts: 37
Joined: Tue Dec 04, 2018 3:55 pm
Location: India

Re: Biological Warfare

Post by Vulkan » Thu Dec 13, 2018 1:26 am

Agreed. Just a catapult like throw but with a cooldown
Don't blink. Don't even blink. Blink and you're dead. Don't turn your back. Don't look away. And don't blink.

User avatar
Gral.Sturnn
Posts: 1041
Joined: Tue Feb 13, 2018 11:29 pm

Re: Biological Warfare

Post by Gral.Sturnn » Thu Dec 13, 2018 1:27 am

cool now we need an image any suggestions?
~Gral.Sturnn

User avatar
Vulkan
Posts: 37
Joined: Tue Dec 04, 2018 3:55 pm
Location: India

Re: Biological Warfare

Post by Vulkan » Thu Dec 13, 2018 1:34 am

No Idea really. Just did a quick google, maybe something like this?
Attachments
rsz_1corpsechariot.jpg
rsz_1corpsechariot.jpg (15.81 KiB) Viewed 1058 times
Don't blink. Don't even blink. Blink and you're dead. Don't turn your back. Don't look away. And don't blink.

User avatar
Gral.Sturnn
Posts: 1041
Joined: Tue Feb 13, 2018 11:29 pm

Re: Biological Warfare

Post by Gral.Sturnn » Thu Dec 13, 2018 2:05 am

Haha thats from warhammer fanatasy, I think we should only reskin the catapult
~Gral.Sturnn

User avatar
Vulkan
Posts: 37
Joined: Tue Dec 04, 2018 3:55 pm
Location: India

Re: Biological Warfare

Post by Vulkan » Thu Dec 13, 2018 2:22 am

Fine with me.
Also, can we have a swordman equivalent of the poison archer? Like a poison swordsman..
Don't blink. Don't even blink. Blink and you're dead. Don't turn your back. Don't look away. And don't blink.

User avatar
Gral.Sturnn
Posts: 1041
Joined: Tue Feb 13, 2018 11:29 pm

Re: Biological Warfare

Post by Gral.Sturnn » Thu Dec 13, 2018 2:28 am

Simething like that was discussed before and it wasnt well received, what do you have in mind? Like an assasin?
~Gral.Sturnn

User avatar
Vulkan
Posts: 37
Joined: Tue Dec 04, 2018 3:55 pm
Location: India

Re: Biological Warfare

Post by Vulkan » Thu Dec 13, 2018 2:37 am

Actually, I was thinking of a new building that trained "unconventional" methods of warfare. Those being- this corpse catapult, poison archers, spies, Assasins, poison-swordsman (maybe) and a few other ideas.
Don't blink. Don't even blink. Blink and you're dead. Don't turn your back. Don't look away. And don't blink.

User avatar
Gral.Sturnn
Posts: 1041
Joined: Tue Feb 13, 2018 11:29 pm

Re: Biological Warfare

Post by Gral.Sturnn » Thu Dec 13, 2018 2:39 am

Sounds good but you should add more units so it can be considered in the meta
~Gral.Sturnn

User avatar
Vulkan
Posts: 37
Joined: Tue Dec 04, 2018 3:55 pm
Location: India

Re: Biological Warfare

Post by Vulkan » Thu Dec 13, 2018 3:26 am

Okay that goes on the to-do list.
Now, can anyone help me with the image design for this corpse catapult?
Don't blink. Don't even blink. Blink and you're dead. Don't turn your back. Don't look away. And don't blink.

User avatar
Gral.Sturnn
Posts: 1041
Joined: Tue Feb 13, 2018 11:29 pm

Re: Biological Warfare

Post by Gral.Sturnn » Thu Dec 13, 2018 3:39 am

Send a request to strstego for the catapult sprite
~Gral.Sturnn

User avatar
Lynx Shafir
Posts: 1464
Joined: Mon May 28, 2018 4:24 am

Re: Biological Warfare

Post by Lynx Shafir » Thu Dec 13, 2018 8:03 am

The best if u use the disease(as poison variant - what can spread tile by tile -)

Also check the plague doctor topic
For naturally blood will be of kind
Drawn-to blood, where he may it find.

User avatar
Vulkan
Posts: 37
Joined: Tue Dec 04, 2018 3:55 pm
Location: India

Re: Biological Warfare

Post by Vulkan » Fri Dec 14, 2018 12:07 am

Spreading disease would be too OP. The opponent would have to eradicate the disease in one turn or it would just spread again. Maybe such a thing could be countered by a high cost or something.
Don't blink. Don't even blink. Blink and you're dead. Don't turn your back. Don't look away. And don't blink.

User avatar
Lynx Shafir
Posts: 1464
Joined: Mon May 28, 2018 4:24 am

Re: Biological Warfare

Post by Lynx Shafir » Fri Dec 14, 2018 7:37 am

# pestilence

In most medieval thematic game
(with a bit late antic and early renesans oh and Spaceship) wud be a great addition with all feeling. And fun aside of other aura buildings (Eg well - prevents fire within 3 range)
(infecting their well and their own Base will kill em :twisted:)

we may put a corpse(finally) what spreads the disease

I said to check the plague doctor bcos I think we talked about this.

Mainly - disease high dmg, non stacking
can be healed, upon death lives an infecting corpse what infects nearby units within a certain range - Aura (regardless we know not always that the reason for spreading it)

Corpse can be burned.

Ctapult has cd(reload) no/minimal dmg
And 30% miss chance on infection
(not affected by speed /speel res)
Range 6-8

We either make summon corpse (100%)
Or hit target (70%)- who lives a corpse after death)

May make infected corpse with chance but idk.

Also don't forget that disease can infect u too.
The enemy sends his/her knight to u - REVENGE

Risky gamble :)

Now we need a grotesque img
Or two..
For naturally blood will be of kind
Drawn-to blood, where he may it find.

comradeLenin
Posts: 3
Joined: Tue Jul 03, 2018 11:05 am

Re: Biological Warfare

Post by comradeLenin » Tue May 14, 2019 3:22 am

I absolutely love this idea, biochemical warfare has been a thing basically forever and would be cool to implement.
Ideas
Academy: unit production. Produces
Disease catapult
Healer
Spy
Assassin
Ninja
Amazon blowgun
Poison archer
Biological warfare *(tech)
Plague doctor?

Post Reply

Return to “Unit - infantry”