Praetorian Legionarre IMPLEMENTED

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StormSaint373
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Re: Praetorian Legionarre IMPLEMENTED

Post by StormSaint373 » Wed Sep 04, 2019 7:04 pm

What are your thoughts? @Stratego (dev) ?
Beware the calm before the Tempest. . .

Stratego (dev)
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Re: Praetorian Legionarre

Post by Stratego (dev) » Wed Sep 04, 2019 7:43 pm

seems good! if i had a json i would put it in already :)

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Endru1241
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Re: Praetorian Legionarre

Post by Endru1241 » Wed Sep 04, 2019 8:04 pm

For now I added him throw Taiaha, as I would need to do some research to know, how to make such effect json.
Attachments
32_unit_roman_praetorian.png
32_unit_roman_praetorian.png (1.05 KiB) Viewed 109 times
unit_roman_pretorian.json
(3.75 KiB) Downloaded 2 times

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Re: Praetorian Legionarre

Post by Stratego (dev) » Thu Sep 05, 2019 8:48 am

thanks! it is in in net update!

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Endru1241
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Re: Praetorian Legionarre IMPLEMENTED

Post by Endru1241 » Fri Sep 06, 2019 10:44 pm

Managed to make him ability - spell spear image is from AoF, made changes to graphics json (copied from AoF) to add sprite and texture of this spear.
effect_instant_throw_pilum.json is spell pretorian uses and effect_8hp_arrow.json is tech making units loose hp (id copied from AoF).
Thropwing pilum bypasses spell resistance but is reduced by piercing armor, range is 3 and cooldown 1.
Attachments
unit_roman_pretorian.json
(3.74 KiB) Downloaded 1 time
32_spell_spear.png
32_spell_spear.png (428 Bytes) Viewed 87 times
effect_8hp_arrow.json
(1.82 KiB) Downloaded 2 times
effect_instant_throw_pilum.json
(1.01 KiB) Downloaded 1 time
graphics.json
(9.5 KiB) Downloaded 2 times

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Re: Praetorian Legionarre IMPLEMENTED

Post by Stratego (dev) » Sat Sep 07, 2019 9:20 am

thanks! it is in - use these jsons if anything else modified
Attachments
effect_instant_throw_pilum.json
(1.01 KiB) Downloaded 3 times
unit_roman_pretorian.json
(3.74 KiB) Downloaded 3 times

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Re: Praetorian Legionarre IMPLEMENTED

Post by Stratego (dev) » Sat Sep 07, 2019 10:24 am

- EFFECT_8_HP_ARROW is non existant, this case we need to make a new "unit" json for his effect

also in graphics you can pack sprites with textures in same definition like this:

Code: Select all

		{			
			"idString":"SPRITE_ACTION_SPEAR",
			"addRotation": 0.01f,
			"onLayer":"HIGHLIGHT",			
			"texture": { 
                         "idString": "TEXTURE_ACTION_SPEAR",
				"imgName":"projectiles/spear.png",
				"imgColumns":1,
				"withColoring":"true"
			}
		}
here are assets for this:


also i put the spear under the "projectiles" in gfx folder (without 32_ prefix)
Attachments
effect_instant_throw_pilum.json
(1.03 KiB) Downloaded 1 time
unit_roman_pretorian.json
(3.74 KiB) Downloaded 1 time
effect_minus_8_arrow.json
(1.9 KiB) Downloaded 2 times

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Re: Praetorian Legionarre IMPLEMENTED

Post by Stratego (dev) » Fri Sep 20, 2019 4:49 am

I have received this comment, Can someone modify accordingly (if you fint truth in suggestion)


One of the differences of the Praetorian Roman guards from the others was their more rounded shields (a way of demonstrating tradition at the time of the republic), it would be interesting if you put that detail into play.

I forgot to say that they also had ridges on their helmets, varying according to the rank of the Roman military.

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