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nomad worker

Posted: Fri Nov 22, 2019 6:42 am
by godOfKings
a unit built in nomadic camps that has similar stats to worker and can build more nomadic camps plus some wooden defensive structures like palisades, forest sentry and siege mantlet,

Re: nomad worker

Posted: Fri Nov 22, 2019 9:06 am
by Endru1241
I disagree with creating new worker subtypes.
It only creates a mess without any real addition.

Because honestly - what's the difference between regular worker and proposed nomad worker apart from different buildlist?
If we start adding, then why not roman worker, nordic worker, etc.
All while having not using races/nations, which were made for this kind of thing.
Cultural addition is good, but when having something unique, different.

Re: nomad worker

Posted: Fri Nov 22, 2019 9:37 am
by makazuwr32
I actually like idea of national workers.

But i agree that they should have a bit more difference than just different build lists.
At least something that will not be buildable by normal workers.

Maybe... Maybe make for example roman garrison unique to roman worker and such?

Re: nomad worker

Posted: Fri Nov 22, 2019 2:05 pm
by godOfKings
The purpose of this worker is that u can sneak nomad camps into enemy flanks then make more camps while the enemy is oblivious, it goes well with nomad tactics of fast raid and pillage weak enemy TCS, also making siege mantlet for fire archer

A player can choose to send normal workers but making battering rams, wagons and other siege units is better so this nomad worker will allow player to specialise in simpler nomadic tactic

Re: nomad worker

Posted: Thu Nov 28, 2019 8:51 am
by Lynx Shafir
Maybe instead of worker
Nomads (basic foot) can build their camp - only
?

Re: nomad worker

Posted: Thu Nov 28, 2019 12:53 pm
by makazuwr32
If give them any mend rate - they would be able to be used for construction of catapults.

Re: nomad worker

Posted: Thu Nov 28, 2019 3:01 pm
by godOfKings
i guess it can only b implemented after shovel is implemented