Yabusame (Japanese Horse Archer) - IMPLEMENTED

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MightyGuy
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Yabusame (Japanese Horse Archer) - IMPLEMENTED

Post by MightyGuy » Sat Oct 29, 2016 1:42 am

Image
A Mounted Samurai Archer
Yabusame is a type of mounted archery in traditional Japanese archery. An archer on a running horse shoots three special "turnip-headed" arrows successively at three targets.

STATS:
Gems to unlock: 5
Cost:5
Hp:23
Attack:4
Range:5
Armor:2
Pierce Armor:2
Speed:4
Action Turn: 3
Sight:5
Spell Resistance:0%
HAS BONUS AGAINST Swordman, Broadswordman, Man At Arms 200% (8)
Description: Yabusame is a type of mounted archery
in traditional Japanese archery.A mounted samurai
with bow & arrows, wearing a horned helmet.
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Alpha
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Re: Unit: Yabusame

Post by Alpha » Sat Oct 29, 2016 1:36 pm

I am interested but the damage is too low, it's also easily outclassed by the regular Horse Archer and Mongolian Horse archer
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Re: Unit: Yabusame

Post by Midonik » Sat Oct 29, 2016 1:37 pm

(3 attacks at turn)
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Re: Unit: Yabusame

Post by MightyGuy » Sat Oct 29, 2016 9:01 pm

you mean 4 attack damages per turn (action turn= 3)
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Midonik
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Re: Unit: Yabusame

Post by Midonik » Sat Oct 29, 2016 9:03 pm

Yes
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729

Midonik
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Re: Unit: Yabusame

Post by Midonik » Sat Oct 29, 2016 9:05 pm

So he can make 12 damege at turn. 24 aganist men-at-arms. (Why they got this bonus?)
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729

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MightyGuy
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Re: Unit: Yabusame

Post by MightyGuy » Sat Oct 29, 2016 9:10 pm

not actually 24 damage could be reduce the hp because they have armors
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Midonik
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Re: Unit: Yabusame

Post by Midonik » Sat Oct 29, 2016 9:12 pm

I forrget.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729

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Alpha
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Re: Unit: Yabusame

Post by Alpha » Sun Oct 30, 2016 3:41 am

agree
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MightyGuy
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Re: Unit: Yabusame

Post by MightyGuy » Sun Oct 30, 2016 4:38 am

It's very similar to samurai and mongolian horse archer and has differences.

Mongolian Horse Archer:
Action Turn: 2
Attack: 5

Yabusame:
Action Turn: 3
Attack: 4
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MightyGuy
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Re: Unit: Yabusame

Post by MightyGuy » Mon Oct 31, 2016 3:33 am

first made image
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Re: Unit: Yabusame

Post by MightyGuy » Mon Oct 31, 2016 3:36 am

i will fix the horse later.
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MightyGuy
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Re: Unit: Yabusame

Post by MightyGuy » Mon Oct 31, 2016 4:43 am

fixed.
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MightyGuy
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Re: Unit: Yabusame

Post by MightyGuy » Mon Oct 31, 2016 4:48 am

maybe the first one is still better than second one
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Alpha
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Re: Unit: Yabusame

Post by Alpha » Mon Oct 31, 2016 12:40 pm

It looks good~
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MightyGuy
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Re: Unit: Yabusame

Post by MightyGuy » Mon Oct 31, 2016 12:45 pm

thanks. :)
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LordOfAles
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Re: Unit: Yabusame

Post by LordOfAles » Sun Jul 23, 2017 9:17 am

Everything looks good,but still needs a better image
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Alexander82
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Re: Unit: Yabusame

Post by Alexander82 » Mon Jul 24, 2017 11:37 am

Try using an existing horse

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MightyGuy
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Re: Unit: Yabusame

Post by MightyGuy » Sun Nov 05, 2017 7:51 am

Revive! We need to continue this unit since SunriseSamurai spreading the Japanese Units Today.
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LordOfAles
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Re: Unit: Yabusame

Post by LordOfAles » Sun Nov 05, 2017 7:53 am

lol i made an image for this then i lost it :lol:
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Re: Unit: Yabusame

Post by MightyGuy » Sun Nov 05, 2017 7:56 am

don't worry, I will try to rework again
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MightyGuy
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Re: Unit: Yabusame

Post by MightyGuy » Sun Nov 05, 2017 9:57 am

35% Complete.... progressing...
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Sunrise Samurai
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Re: Unit: Yabusame

Post by Sunrise Samurai » Sun Nov 05, 2017 12:13 pm

MightyGuy wrote:Revive! We need to continue this unit since SunriseSamurai spreading the Japanese Units Today.
Lol I do like this idea. And why would I ever spread Japanese units, to attempt to make it so you can viably use them the same way you can use Romans? :lol:
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Re: Unit: Yabusame

Post by DoomCarrot » Sun Nov 05, 2017 1:30 pm

This unit is too particular right now. It does 12 damage max in a normal turn (not that good), for a cost of 5.

Except it has 200% against the basic swordsman troop tree.

That means each attack will do 12 damage, which means that it does 36 damage total to these troops.

In other words, this will decimate swordsman, but do terribly against all else. It would make some campaign maps extremely easy, and it would be almost useless in multiplayer gameplay imo. I think upping the base damage and lowering the bonuses would be better. Maybe 6 base damage and 50% bonus: 18 total and 27 against swordsmen
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Re: Unit: Yabusame

Post by Sunrise Samurai » Sun Nov 05, 2017 3:17 pm

I'm actually looking at it from the idea of how it works with my daimyo suggestion. +2 damage at 3 attacks gives it a bit more purpose. If blacksmith techs helped it, that's even better.

Though I think it should just have bonuses as per horse archers.
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MightyGuy
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Re: Unit: Yabusame

Post by MightyGuy » Sun Nov 05, 2017 10:47 pm

I Agree, 50% Bonuses In 6 Damages And 3 Action Turns.

Good Idea SunriseSamurai
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LordOfAles
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Re: Unit: Yabusame

Post by LordOfAles » Sat Nov 11, 2017 8:53 am

Shaded
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godOfKings
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Re: Unit: Yabusame

Post by godOfKings » Sun Nov 12, 2017 1:59 pm

U have made lower part of bow same colour as horse skin fix it
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LordOfAles
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Re: Unit: Yabusame

Post by LordOfAles » Tue Nov 14, 2017 2:07 pm

fix
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Yabusame[1].png (1.89 KiB) Viewed 6164 times
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Puss_in_Boots
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Re: Unit: Yabusame

Post by Puss_in_Boots » Tue Nov 14, 2017 9:08 pm

Great, now it is ready for voting.
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