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New unit: Corsairs

Posted: Tue Apr 28, 2015 12:37 am
by Hardeep
The Scallywags of the seven seas mostly dark colours with a saber
good hp, good attack, 4 movement? No armour whatsoever, only trained from tavern(if approved)http://www.ageofstrategy.net/viewtopic. ... 519b997c5b
quite a flavourful character hmm? Id say 2 turns
maybe upgrade will give him firebomb ability?
setts buildings aflame and packs a good punch

Re: New unit: Corsairs

Posted: Thu Jan 10, 2019 8:13 am
by Lynx Shafir
I have an idea for this
When we have the tavern.

1.we have an upgraded dock

2.u train a pirate in tavern (via money couriers)
Costlier (min 3 couriers worth 6 turns )


3.Move next to "port"

4.at the cost of pirate captain (kill)
Summons a pirate ship
(hire)

Pirate ship:
A. It has good hp, swift
Bonus to other ships

B. And has a convert chance (capture)
-we may discuss the exact way.
On kill leaving with 20 %hp
Or active ability what dmg half ship but captures 100%

C..has cannon shot with CD 1-SKILL
If gunpowder is researched

All this is duable with current I engine.

PLUNDERING.
The raid ability for pirates will discuss if we have a working system of slave and money spam on capturing.
(For aof too)

As active skill can work the set aflame buildings.

Re: New unit: Corsairs

Posted: Tue Jun 11, 2019 9:26 am
by Lynx Shafir
Maybe this after I polish a bit..

Cost 7, Harbour only
(or sacrifice captain next to water - comes soon)

Hp 50
Attack 19(meele)50%other ships
Range 1
Speed 5
Arm 2/5
Maybe carry c. 1
Sight 6
S,res 40%


Skill,Capture-convert
40%cance to convert enemy ship-range 1( affected by persuasion)
Deals 10dmg both self and enemy
2.
Cannon shot , 20 dmg, range 5
CD 3-requires gunpowder
Same bonuses, miss like cannoner


I'll add here some fun addition like reefs(invisible trap) and merchant ship for flavouring water maps

Re: New unit: Corsairs

Posted: Tue Jun 11, 2019 9:38 am
by Stratego (dev)
looks awesome!

Re: New unit: Corsairs

Posted: Tue Jun 11, 2019 4:23 pm
by godOfKings
I know wat is my next objective :D

Re: New unit: Corsairs

Posted: Tue Jun 11, 2019 7:46 pm
by Stratego (dev)
@COOLguy please check n accept if u like thx!

Re: New unit: Corsairs

Posted: Mon Jul 08, 2019 5:25 pm
by Stratego (dev)
i would like to improve the water fleet in AOS, anyone try to make image+json for this?

Re: New unit: Corsairs

Posted: Tue Jul 23, 2019 4:51 am
by Stratego (dev)
i feel this is very similar to this idea:
viewtopic.php?f=78&t=2500

please confirm so i can merge them

Re: New unit: Corsairs

Posted: Tue Jul 23, 2019 5:16 am
by makazuwr32
They aren't.
Depending on what idea is accepted:
1. New ship that has boarding ability — that one is similar to this one but still can't say that it is same and merging. This ship is costlier, more healthy and more dangerous.
2. Tech or something like that which allows to warships and trirems (and their upgrades) to function like viking ship and tc at the same time — that one is not same as this one.

Re: New unit: Corsairs

Posted: Tue Jul 23, 2019 5:42 am
by Stratego (dev)
which allows to warships and trirems (and their upgrades) to function like viking ship and tc at the same time
this is definitely not the way we should go.

so #1 is the one i thought.