Ballista Ship

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samuelch
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Ballista Ship

Post by samuelch » Sun Jan 29, 2017 1:50 pm

Ship that can shoot grappling hook to freeze the enemy or fire arrow to burn. Cost=5 turns. Speed=4.
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DoomCarrot
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Re: Ballista Ship

Post by DoomCarrot » Mon Jan 30, 2017 3:25 pm

It is a good idea! Should be used like an expensive, heavy warship probably.
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Belfry777
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Re: Ballista Ship

Post by Belfry777 » Thu Feb 01, 2018 9:58 pm

We have a catapult ship why not a ballista ship!!
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General Brave
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Re: Ballista Ship

Post by General Brave » Thu Feb 01, 2018 11:39 pm

I don't know about this?
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Patrol3110
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Re: Ballista Ship

Post by Patrol3110 » Fri Feb 02, 2018 12:50 am

the idea is good but i think it would be overuses for water maps if the cost is too low and not used at all if too high. Also the grapling hoot idea is a bit weird since it would be useless against ground units, what would it do, hold them in place? :lol: . I dont like the idea it would be op or underpowered
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Puss_in_Boots
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Re: Ballista Ship

Post by Puss_in_Boots » Fri Feb 02, 2018 3:59 am

Fire arrows? Not something I would like to see this thing fire. The grappling hooks are fine. As long as the ship can't move while the target is grappled. It's cost should be a resounding 6. It can be a support ship. Working with other ships together to keep important places relatively safe from naval attack.
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Sunrise Samurai
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Re: Ballista Ship

Post by Sunrise Samurai » Fri Feb 02, 2018 4:45 am

Harpoon ship
Cost 6
Same stats as warship, except: entangling weapon. (Lightning weapon, but reduces speed by only 2 and stacks)

Slows down enemy ships and troops, for 2 cost above warship
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makazuwr32
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Re: Ballista Ship

Post by makazuwr32 » Fri Feb 02, 2018 10:32 am

I think that this
Sunrise Samurai wrote:Harpoon ship
Cost 6
Same stats as warship, except: entangling weapon. (Lightning weapon, but reduces speed by only 2 and stacks)

Slows down enemy ships and troops, for 2 cost above warship
is better idea than ballista ship.
Specifically for not so genious persons
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Sunrise Samurai
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Re: Ballista Ship

Post by Sunrise Samurai » Fri Feb 02, 2018 12:57 pm

It's a lot like poison archer compared to archer. 1.5x price and no upgrade, for a useful ability.

Yes, this would probably influence ground units too, like a battering ram​ being immobilized.
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General Brave
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Re: Ballista Ship

Post by General Brave » Fri Feb 02, 2018 3:30 pm

Harpoon ship sounds much better, stats?
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makazuwr32
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Re: Ballista Ship

Post by makazuwr32 » Fri Feb 02, 2018 5:49 pm

Sunrise Samurai wrote:It's a lot like poison archer compared to archer. 1.5x price and no upgrade, for a useful ability.

Yes, this would probably influence ground units too, like a battering ram​ being immobilized.
I think that harpoon must immobilize only mechanical units (ships, siege units, wagons...) and can't influence on movement of living units.
General Brave wrote:Harpoon ship sounds much better, stats?
Sunrise Samurai wrote:Harpoon ship
Cost 6
Same stats as warship
, except: entangling weapon. (Lightning weapon, but reduces speed by only 2 and stacks)

Slows down enemy ships and troops, for 2 cost above warship
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Sunrise Samurai
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Re: Ballista Ship

Post by Sunrise Samurai » Fri Feb 02, 2018 5:58 pm

Yeah, probably best if it only hits mechanical units.
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Puss_in_Boots
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Re: Ballista Ship

Post by Puss_in_Boots » Fri Feb 02, 2018 8:33 pm

Why not? It's not as if a living person would go far when a harpoon pierces into his body. The original harpoon thrower idea was supposed to influence flesh only. I don't see how a larger weapon cannot do the same. :|
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General Brave
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Re: Ballista Ship

Post by General Brave » Fri Feb 02, 2018 8:36 pm

He would probably bleed out slowly, but the only thing we have is poison.
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Belfry777
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Re: Ballista Ship

Post by Belfry777 » Sat Feb 03, 2018 12:37 am

what if we raise the cost of the ballista ship and make it so a player would have to research a tech to build it. I think we should ceep the Idea.
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And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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StormSaint373
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Re: Ballista Ship

Post by StormSaint373 » Wed Feb 13, 2019 5:47 pm

By the sounds of it... It seems interesting, I like the idea.
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Stratego (dev)
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Re: Ballista Ship

Post by Stratego (dev) » Mon Jul 08, 2019 5:26 pm

i would like to improve the water fleet in AOS, anyone try to make image+json for this?

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