spacious chariots - ACCEPTED

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godOfKings
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spacious chariots - ACCEPTED

Post by godOfKings » Thu Nov 02, 2017 1:50 pm

The chariots are designed to be bigger and more spacious, allowing space for another unit to ride on it
Cost: 8 turns
Builder : blacksmith
See this
viewtopic.php?f=6&t=4649#p46559
To summarize the points:
Ranged units like archers and skirmishers can attack
Melee units cannot attack
Only one garrison space
If chariot is converted then garrisoned unit will b killed and the enemy will b able to use the garrison space for that chariot if it hadn't researched it before
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LordOfAles
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Re: spacious chariots

Post by LordOfAles » Thu Nov 02, 2017 1:53 pm

Nice
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Fildin
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Re: spacious chariots

Post by Fildin » Fri Nov 03, 2017 1:03 pm

Yes! Amazing idea, chariots are rare used. They need a rework or maybe upgrade or tech like this. Just don't let catapults enter a chriot :lol:

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godOfKings
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Re: spacious chariots

Post by godOfKings » Fri Nov 03, 2017 3:54 pm

Can siege mantlets move on forest? If it can't then I fear this tech will make it obsolete
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Re: spacious chariots

Post by LordOfAles » Fri Nov 03, 2017 4:10 pm

It cant
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Re: spacious chariots

Post by godOfKings » Fri Nov 03, 2017 6:05 pm

But it can b built on forest, is that a bug?
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Re: spacious chariots

Post by LordOfAles » Fri Nov 03, 2017 6:36 pm

yes
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Re: spacious chariots

Post by Sunrise Samurai » Fri Nov 03, 2017 11:48 pm

godOfKings wrote:Ranged units like archers and skirmishers can attack
Melee units cannot attack
Might just use the current setup in towers that allows anything to attack. Passengers in a chariot historically did attack in melee, so it would be realistic.
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Re: spacious chariots

Post by godOfKings » Sat Nov 04, 2017 11:05 am

Imagine someone put a flail soldier in that chariot, it could then atk and kill any infantry in its path, or a samurai, they never used chariots in battle, and such a combination could easily destroy walls and towers, there r lots of cases I can think in which melee units in chariots is both weird and unrealistic (take the Spartan for example, or the Celtic warrior, did chariots exist in their time?) Skirmishers throwing spears is as close to the realistic melee chariot as it can get
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Re: spacious chariots

Post by Sunrise Samurai » Sat Nov 04, 2017 11:36 am

There's no way to set that up. Now I think we can make it so that the unit inside dies when the chariot is destroyed.
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Re: spacious chariots

Post by godOfKings » Sat Nov 04, 2017 1:00 pm

Could b, its a double edged sword than, when it is chased by a wagon full of pike men
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Re: spacious chariots

Post by godOfKings » Sat Nov 04, 2017 1:16 pm

And for siege mantlets, they r practically narrow wooden walls with wheels under them which could easily move between trees, and during castle siege it is more likely that they used them under forest cover to make it difficult for castle archers to discover the attacking archers and give even more protection to the attacking archers, so I think it could b possible to move siege mantlets on forest tiles, so that they may b useful in maps where chariots r useless
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Re: spacious chariots

Post by DoomCarrot » Sun Nov 05, 2017 1:33 pm

Let's please not talk about mantlets in forest when BANNER BEARERS can't go in forest. :roll:
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Re: spacious chariots

Post by LordOfAles » Sun Nov 05, 2017 2:23 pm

Well, if banner beared ran into forest, swordsman would emerge lol
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Re: spacious chariots

Post by godOfKings » Mon Nov 06, 2017 9:19 am

Well if banner bearer was inside forest then the troops wouldn't b able to see the banner and raise their morale, he had to stay somewhere open so the troops could look at him and feel confident, so I guess the logic is correct
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Re: spacious chariots

Post by godOfKings » Mon Nov 06, 2017 9:27 am

Still the point about conversion isn't clear, is it possible to do this or should chariots simply b resistant to conversion ( I m still confused about how garrison works and wat is the extent of this feature)
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Re: spacious chariots

Post by LordOfAles » Sat Nov 11, 2017 8:37 am

Lets not let this die ppl! This will finally make chariots useful!
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Re: spacious chariots

Post by DoomCarrot » Sat Nov 11, 2017 3:37 pm

well, the easiest fix would just to give chariots 100% resistance on completion of the tech...

Which would also make them more useful
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Re: spacious chariots

Post by godOfKings » Sun Nov 12, 2017 12:57 pm

Well no one really uses chariots so not really sure how imbalanced it would become with 100% spell resistance, may b make it that chariots don't get other blacksmith techs
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Re: spacious chariots

Post by godOfKings » Sun Nov 12, 2017 1:10 pm

The only way to keep this thread alive is by drawing an icon for the tech, my idea is a chariot without the rider or the horse
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Re: spacious chariots

Post by DoomCarrot » Thu Nov 23, 2017 7:37 pm

Or an archer in a chariot? Idk lol, kinda weird image for a tech
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Re: spacious chariots

Post by godOfKings » Fri Nov 24, 2017 1:04 pm

Well it is simply the chariot that is getting bigger so...
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Re: spacious chariots

Post by godOfKings » Sun Nov 26, 2017 5:06 pm

Nearly finalized stats:
Cost 8 turns
Builder blacksmith
Carry capacity 1
Spell resist 100%
Chariot also gets effects of blacksmith sword techs but doesn't get any armour tech

Garrisons melee and ranged infantries that can atk but if chariot is destroyed they will also die
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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Re: spacious chariots

Post by godOfKings » Tue Dec 05, 2017 4:59 pm

Another idea for icon, put two men on the same chariot and the second man could b an archer or a skirmisher standing in position to throw spear, but the problem is that it is almost impossible on the current chariot.

So my idea is to redraw the chariot in 2D shape facing side ways horizontally. It could b large enough that a new horse wont need to b drawn. One rider could b holding the straps that will go to the edge, indicating the horse is there, the other could b behind holding a spear
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

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Re: spacious chariots

Post by godOfKings » Mon Dec 11, 2017 12:39 pm

So made two drafts, one is a new born child that will take a long time to mature

The other is a mature pic made from editing coolguy's chariot :lol:
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chariot.png
chariot.png (1.26 KiB) Viewed 1511 times
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

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Re: spacious chariots

Post by godOfKings » Mon Dec 11, 2017 12:40 pm

Second pic
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cool_chariot.png
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Re: spacious chariots

Post by DoomCarrot » Tue Dec 12, 2017 11:18 pm

That is a good image I think, godofkings
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Re: spacious chariots

Post by godOfKings » Wed Dec 13, 2017 1:39 am

There is so much space constraint I don't see any way to improve this picture anymore :lol:
Thanks doomcarrot I basically copied cool guy's picture and used the pixels he used to make the second man
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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Re: spacious chariots

Post by godOfKings » Wed Dec 13, 2017 1:41 am

So with this I think both tech ideas r ready
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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Re: spacious chariots

Post by godOfKings » Sat Dec 23, 2017 3:10 pm

Just discovered cool chariot height is 40 pix, so use this instead
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There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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