War paint and/or Tatooes IMPLEMENTED

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Lynx Shafir
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War paint and/or Tatooes IMPLEMENTED

Post by Lynx Shafir » Wed Sep 04, 2019 10:34 am

I'm sure some of you will love this idea
Thechs for "nation"units with no upgrades
@StormSaint373

Warpaint

With no fear of dying, the Celts were fierce warriors with an unusual habit.

Usually fighting without armour, clad in blue woad war paint and tattoos, and occasionally completely naked, a Celt was a force of nature on the ancient battlefield.
Woad has a decent haemostatic effect too.

Warpaint
Cost 8 NH

Gives +2hp +1 atk +10spell res
Affect most of nordic Hall units


Tatooes cost 6-8 NH

Gives +2atk +3hp +15%sres
Decoration, a way to intimidating enemies, religious symbols for might and protection, signs of identification, tatooes are part of many cultures around the world, the oldest discovery for tattooed skin dates back 3000 B.C
Warrior covered in thatooes r a memorable sight on battlefield, may the last one.


Affects most NH units Celts,/picts, Scythe Vikings,(though the last one has few evidence, but they will get blacksmith for sure)


And native units like Maori warrior.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside

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Lynx Shafir
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Re: War paint and/or Tatooes

Post by Lynx Shafir » Wed Sep 04, 2019 10:37 am

I have this

Somewehee I have a tatooed n, :?
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celtic warpaint 1.png
celtic warpaint 1.png (1.58 KiB) Viewed 323 times
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside

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Puss_in_Boots
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Re: War paint and/or Tatooes

Post by Puss_in_Boots » Thu Sep 05, 2019 12:49 am

I feel like this is most sensical in research center.
RED, WHITE and BLUE!

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Lynx Shafir
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Re: War paint and/or Tatooes

Post by Lynx Shafir » Wed Dec 18, 2019 7:58 am

L.
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tattooing 1.png
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Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside

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Endru1241
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Re: War paint and/or Tatooes

Post by Endru1241 » Wed Dec 18, 2019 8:57 pm

Images are great, but I wonder about stats.
E.g. Celtic Warrior would get +8 additional damage to infantry with that bonus, Vouglier additional +10 vs mounted.
Maybe it should be moderated somehow.
Age of Strategy design leader

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makazuwr32
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Re: War paint and/or Tatooes

Post by makazuwr32 » Wed Dec 18, 2019 9:11 pm

Why should voulgier be affected by these techs by the way?
I thought he is more civil fight unit, not some wild and bloody maori. Even on image he has armor and rather good looking (in terms of difficulty of making weapon) polearm weapon.

These techs should affect only those units who are not relying onto armor like maori, atl-atl, celtic warrior and amazon blowdart.

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Endru1241
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Re: War paint and/or Tatooes

Post by Endru1241 » Wed Dec 18, 2019 9:52 pm

Affect most of nordic Hall units
Affects most NH units Celts,/picts, Scythe Vikings,(though the last one has few evidence, but they will get blacksmith for sure)
Among those listed by You it's fine flavour-wise, but I think +2 power to them is too much. And +3 almost insane.
Atl-atl stats are already quite high and defended by him not being affected by blacksmith, celtic warrior already deals huge damage to any infantry and blowdart is not really very damaging weapon, besides it's poison that amazon really relies upon. Only maori could safely get that bonus.
Age of Strategy design leader

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makazuwr32
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Re: War paint and/or Tatooes

Post by makazuwr32 » Thu Dec 19, 2019 5:44 am

Let's than say +1 to attack, +2 to hp and +10% spell resist they gain with each tech level.
And maybe lower by -1 atl-atl's base attack.

Or even maybe level 1 in reases survivability (only bonus hp and spell resist) while level 2 increases attack.

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Lynx Shafir
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Re: War paint and/or Tatooes

Post by Lynx Shafir » Thu Dec 19, 2019 9:14 am

It's fine if make warpaint defensive (sp res, hp) yet think offence fits more, while tattoo wud be defensive.?
- mostly bonus issues,
Unless you change buffs value been added after
Bonus so blankly increasing min - max dmg

Or even making active ability with long CD
May that work in case of celtic warrior..
I dint checked if you changed his bonuses

-It's intended to affect mostly celtic units so, fine to wait till Get proper research building, and some more units
Its case of natives we don't have ameridian yet nor scytas
Amazon I don't think needs, it's stealth unit



2.If we list all units we want to affected by tattois we may figure out best values

Voulgier was added later to NH, from them I'd say only viking - who may have tattooes, debatable, - get it, not a must for gameplay since have blacksmith
For spell.r hp valous are fine

Again needs hand select in case of natives
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside

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