Play speed requirement

Suggestions about the gameplay, the controls, buttons and so on.

Moderator: Endru1241

Post Reply
Alex486
Posts: 235
Joined: Sat Sep 27, 2014 11:56 am
Location: North Carolina, USA

Play speed requirement

Post by Alex486 » Wed Oct 19, 2016 4:54 pm

We have a reliablity filter that does math to keep quiters from ruining good games by giving players a shield rating to qualify for a game.

I am proposing a speed filter uses the average time to make a move. Rules of the filter.
1) Tracking for the math is based on multiplayer games from where the last human player made a turn (player A) to the time the next player (plauer B) finishes the turn. if 2) if there is an AI between the two human players, such as player A, Computer B, Player C, player C time starts when Computer B is finish.
3) Last 50 turns are used to calculate the average.
4) Settings could be any whole number that the game maker wants just like the gem, privste game, reliabilty setting.
Anything is feasible with enough money and power.

Get ready to get your teeth kicked in, it will make for a good education.

User avatar
DoomCarrot
Posts: 3097
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Play speed requirement

Post by DoomCarrot » Thu Oct 20, 2016 3:40 am

That seems cool. It does not seem to difficult to implement, although I should not speak for Daniel here. :lol:
The day is coming when a single carrot, freshly observed, will set off a revolution.

Alex486
Posts: 235
Joined: Sat Sep 27, 2014 11:56 am
Location: North Carolina, USA

Re: Play speed requirement

Post by Alex486 » Thu Oct 20, 2016 1:36 pm

the game already has a timer going for the turn and Daniel alreary knows how to code similar control based off the reliabilty aspecr
Anything is feasible with enough money and power.

Get ready to get your teeth kicked in, it will make for a good education.

Post Reply

Return to “Gameplay & UI”