
viewtopic.php?f=8&t=3620
Definition
The construction of buildings or units should be calculated in percentage instead of absolute values.
Reason
Absolute values have the problem to be very unaccurate because they are all rounded. This leads to the following incoherences for example:
. catapults are built as fast by laborers than by workers (1hp a turn for both / 2hp a turn when the catapult is upgraded)
. barracks/stables/... being built in 3 turns by both workers and laborers, but in 4 turns when built by laborers once masonry is discovered
...
If the construction of the buildings were calculated in percentage, it would take much more time to build it with laborers than with workers, which I think is normal. Workers working on catapults for example would build 6,25% a turn (16 turns), but laborers would build only 4 or 5%, so it would last 20 to 25 turns.
Outstanding issues
Right now a laborer is 70% as efficient as workers and cannot launch constructions. In 12 turns, it's possible to build 6 laborers / 4 workers, and their mending rate would reach together 6x7 = 42hp / 4x10 = 40hp.
I think this is not enough, laborers should be slightly more efficient (mending rate 8) in order to a strategic option. Else it's much more interesting to build only workers.