Test Button

Suggestions about the gameplay, the controls, buttons and so on.
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LordOfAles
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Test Button

Post by LordOfAles » Tue Aug 01, 2017 10:02 am

Like the subject says,Test Button in map editor menu!So,instead of activating as own map,going to "Own Maps" and play your map just to find that its not yet complete,deleting it,going back to Map editor,making changes,and then all this again...Test button would simply let you to test the map without leaving the editor :D ,comments?
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COOLguy
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Re: Test Button

Post by COOLguy » Thu Aug 03, 2017 4:22 am

Nice
Thanks!
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Midonik
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Re: Test Button

Post by Midonik » Mon Aug 14, 2017 5:23 pm

It will make it a bit faster and easier,good idea.
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Endless-Slayer
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Re: Test Button

Post by Endless-Slayer » Wed Feb 21, 2018 4:46 pm

Yes I've been thinking about that for a while that would be a great idea!

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Sunrise Samurai
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Re: Test Button

Post by Sunrise Samurai » Fri Feb 23, 2018 2:28 am

Very much needed. This would save me hours just in making calculations when I'm having a tough match. that's not even counting when you gotta test triggers over and over.
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General Brave
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Re: Test Button

Post by General Brave » Fri Feb 23, 2018 2:34 am

You could test meanwhile playing at it, that was certainly save time.
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Sunrise Samurai
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Re: Test Button

Post by Sunrise Samurai » Fri Feb 23, 2018 2:42 am

Actually, why not allow unit movement/attacking/whatever within the map editor even. This could be useful to give​ the appearance of ongoing battle that you take command of when you find troops half damaged and buildings partially completed.
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General Brave
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Re: Test Button

Post by General Brave » Fri Feb 23, 2018 3:01 am

Can we have triggers which damage our units?
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godOfKings
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Re: Test Button

Post by godOfKings » Sat Feb 24, 2018 4:45 pm

I believe EFF: change obj HP '-*insert number*' , i m using this effect in the map I m making and it works well
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