So to summarise my idea, current spell possibly shall become damage to loyalty points, as puss said loyalty points will b 100 so it takes at least 5 tries for normal healer to convert, and ale's idea of blue bar to represent this metre is also a great idea
Now the point where my idea is different, wen a unit gets atked it will automatically get 5 loyalty damage every time it is atked so u could reduce enemy's loyalty to less than healer's damage and then convert it instantly, or u could healer gang up on the enemy to convert it, 5 healers in the beginning or two healers with persuasion tech can convert it instantly (considering unit has zero spell resistance, if it has some resistance then healer's loyalty damage is reduced by same calculations as used currently) also loyalty points regenerate automatically by 10 points each turn if the unit was neither atked nor any conversion attempt was made on it last turn, the condition for the regeneration is whether or not loyalty point is same as last turn and its less than 100,
if the unit is only atked its loyalty point cannot b less than 1, if it is converted then it joins the enemy team with 1 loyalty point, at this time it is vulnerable to more conversion so u cant just send a newly converted unit to the enemy wen there is an enemy healer on their side, wen loyalty point is 1 it will b the same as last turn since it cannot decrease anymore than 1 so according to the condition it will heal to 11 next turn no matter how many times the unit was atked or converted last turn
Last edited by godOfKings
on Tue Feb 20, 2018 7:14 am, edited 1 time in total.
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools