Disband Unit

Suggestions about the gameplay, the controls, buttons and so on.

Moderator: Endru1241

Post Reply
User avatar
LordOfAles
Posts: 3659
Joined: Tue Jul 18, 2017 12:27 pm
Location: Montenegro

Disband Unit

Post by LordOfAles » Mon Feb 05, 2018 2:27 pm

Every unit becomes money courier after disbanding. If you disband the courier then the unit is dead. Also money courier won't be trainable anymore, and only obtained from disband.
The Crusade never ends...

User avatar
Sunrise Samurai
Posts: 2650
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Disband Unit

Post by Sunrise Samurai » Mon Feb 05, 2018 6:25 pm

Recycling old units help pay for new. Very interesting idea. In practice though, I think it's likely to become a way to validate swarms by being able to trade in to other units when your enemy finds a counter.
Currently residing at the local ninja academy. I'm still watching though.

User avatar
LordOfAles
Posts: 3659
Joined: Tue Jul 18, 2017 12:27 pm
Location: Montenegro

Re: Disband Unit

Post by LordOfAles » Tue Feb 06, 2018 2:48 pm

I made this up mostly because i think money couriers are useless now
The Crusade never ends...

User avatar
makazuwr32
Posts: 4646
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Disband Unit

Post by makazuwr32 » Tue Feb 06, 2018 3:29 pm

Actually i find them useful to speed up progress of researches when i don't need to defend but at the same time i need for example as fast as i can to get crossbow archer upgrade.

User avatar
godOfKings
Posts: 2286
Joined: Fri Sep 22, 2017 4:50 pm

Re: Disband Unit

Post by godOfKings » Tue Feb 06, 2018 3:54 pm

makazuwr32 wrote:Actually i find them useful to speed up progress of researches when i don't need to defend but at the same time i need for example as fast as i can to get crossbow archer upgrade.
Now I know :x , I once used them to finish transport ships in 3 turns and get all the towns around my opponent
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

User avatar
Sunrise Samurai
Posts: 2650
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Disband Unit

Post by Sunrise Samurai » Tue Feb 06, 2018 7:14 pm

Don't forget the all important ballistics tech.
Currently residing at the local ninja academy. I'm still watching though.

User avatar
godOfKings
Posts: 2286
Joined: Fri Sep 22, 2017 4:50 pm

Re: Disband Unit

Post by godOfKings » Wed Feb 07, 2018 8:18 am

I have a general hatred towards anything that is overpowered, I like it better to defeat opponents who use these using cheap units that r supposed to b weak against them, it gives me a sort of satisfaction to defeat monsters with ants :lol: (which is why fire archers are my most favourite units) anyways disbanding would b particularly useful combined with labourers
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

User avatar
LordOfAles
Posts: 3659
Joined: Tue Jul 18, 2017 12:27 pm
Location: Montenegro

Re: Disband Unit

Post by LordOfAles » Wed Feb 07, 2018 8:35 am

Why don't we make a vote about disbanding? That seems to be the easiest way to solve this.

Yes:
LordOfAles
godOfKings

No:
Last edited by LordOfAles on Wed Feb 07, 2018 6:49 pm, edited 2 times in total.
The Crusade never ends...

User avatar
godOfKings
Posts: 2286
Joined: Fri Sep 22, 2017 4:50 pm

Re: Disband Unit

Post by godOfKings » Wed Feb 07, 2018 6:33 pm

I support but there is more important matters at hand, for example Templar Knight upgrade
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

User avatar
LordOfAles
Posts: 3659
Joined: Tue Jul 18, 2017 12:27 pm
Location: Montenegro

Re: Disband Unit

Post by LordOfAles » Wed Feb 07, 2018 6:49 pm

Of course
The Crusade never ends...

User avatar
godOfKings
Posts: 2286
Joined: Fri Sep 22, 2017 4:50 pm

Re: Disband Unit

Post by godOfKings » Wed Feb 07, 2018 6:52 pm

Once a unit is disbanded to money courier, would it still b able to perform action or would it simply end turn?
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

User avatar
LordOfAles
Posts: 3659
Joined: Tue Jul 18, 2017 12:27 pm
Location: Montenegro

Re: Disband Unit

Post by LordOfAles » Wed Feb 07, 2018 6:53 pm

I think it should be able to perform action (so it doesn't get killed by enemies next turn)
The Crusade never ends...

User avatar
godOfKings
Posts: 2286
Joined: Fri Sep 22, 2017 4:50 pm

Re: Disband Unit

Post by godOfKings » Wed Feb 07, 2018 6:59 pm

At least no movement then? But its weird a disbanded unit suddenly starts paying to mercenaries
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

User avatar
LordOfAles
Posts: 3659
Joined: Tue Jul 18, 2017 12:27 pm
Location: Montenegro

Re: Disband Unit

Post by LordOfAles » Wed Feb 07, 2018 7:01 pm

Ok then. I just though to give it movement so it can escape in case he is near your enemy.
The Crusade never ends...

User avatar
godOfKings
Posts: 2286
Joined: Fri Sep 22, 2017 4:50 pm

Re: Disband Unit

Post by godOfKings » Wed Feb 07, 2018 7:13 pm

Well there should b some kinds of penalty, else someone makes pikeman, sends it to kill Ur knight, disbands it and puts it back into town, a new full HP pike, or something else that is Ur counter like skirmisher or Celtic warrior, will b made next turn
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

User avatar
godOfKings
Posts: 2286
Joined: Fri Sep 22, 2017 4:50 pm

Re: Disband Unit

Post by godOfKings » Wed Feb 07, 2018 7:27 pm

May b the unit can move only if it didn't move BEFORE disbanding
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

User avatar
LordOfAles
Posts: 3659
Joined: Tue Jul 18, 2017 12:27 pm
Location: Montenegro

Re: Disband Unit

Post by LordOfAles » Wed Feb 07, 2018 7:33 pm

I agreed the first time. Geez
The Crusade never ends...

Post Reply

Return to “Gameplay & UI”